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Graveyard Keeper 2

World map

The game's own world map with its 11 fast-travel milestones, 7 battle markers, 14 work zones, 8 characters, doors, 5 fishing spots, landmarks and 378 resource nodes.

Markers currently shown on the map (57)

  • Battles - 2 battles - Marked here on the in-game map: Eastern Districts: Active Scouting, Eastern Districts Purge.
  • Battles - 2 battles - Marked here on the in-game map: Central Districts Purge: Part I, Central Districts Purge: Part II.
  • Battles - 2 battles - Marked here on the in-game map: Sewer Brawl I, Break Through to the Bathhouse Basement.
  • Battles - 4 battles - Marked here on the in-game map: Closing the Western Floodgate, Operation POTATO: Part I, Battle at the Lake, Final Battle.
  • Battles - Break Through to the Port - Marked here on the in-game map.
  • Battles - Closing the Eastern Floodgate: Part I - Marked here on the in-game map.
  • Battles - Market Square Purge - Marked here on the in-game map.
  • Characters - Goddess of Nature - Goddess.
  • Characters - Gunter (Astrologer's Tower) - Astrologer. Inside the Astrologer's Tower; this pin is its door.
  • Characters - Hans - Forest bandit.
  • Characters - Herm - Village merchant.
  • Characters - Jack (Jack's Workshop) - Workshop foreman. Inside Jack's Workshop; this pin is its door.
  • Characters - Januarius (Village Tavern) - Village tavern keeper. Inside the Village Tavern; this pin is its door.
  • Characters - Linda (Dockside Club) - Owner of the Dockside Club. Inside the Dockside Club; this pin is its door.
  • Characters - Old God (Sewers) - Ancient god. Inside the Sewers; this pin is its door.
  • Doors and entrances - Abandoned House - Entrance to the Abandoned House.
  • Doors and entrances - Basement - Stairs down to the basement under the base: the Factory, the Resurrection Lab and the other underground rooms.
  • Doors and entrances - Basement - A second way into the basement under the base; it comes out by the underground well.
  • Doors and entrances - Inquisition Dungeon - Entrance to the Inquisition Dungeon.
  • Doors and entrances - Sewer entrance - Leads down into the sewers under the Town.
  • Doors and entrances - Sewer entrance - Leads down into the sewers under the Town.
  • Doors and entrances - The House at the Crossroads - Entrance to the House at the Crossroads. Closed at the start of the game; the story opens it.
  • Doors and entrances - Town Warehouse - Entrance to the Town Warehouse.
  • Fast travel - Crossroads - Fast-travel milestone at Crossroads.
  • Fast travel - Graveyard - Fast-travel milestone at Graveyard.
  • Fast travel - Inquisition Base - Fast-travel milestone at Inquisition Base.
  • Fast travel - Port Area - Fast-travel milestone at Port Area.
  • Fast travel - Quarry - Fast-travel milestone at Quarry.
  • Fast travel - Royal Foundry - Fast-travel milestone at Royal Foundry.
  • Fast travel - Sluice Area - Fast-travel milestone at Sluice Area.
  • Fast travel - Stilt Houses - Fast-travel milestone at Stilt Houses.
  • Fast travel - Swamp - Fast-travel milestone at Swamp.
  • Fast travel - Village - Fast-travel milestone at Village.
  • Fast travel - Vineyard - Fast-travel milestone at Vineyard.
  • Fishing spots - Fishing spot (Forest) - Fish here: Carp, Pike, Goldfish, Salmon, Trout, Celestial Salmon.
  • Fishing spots - Fishing spot (Inquisition Base) - Fish here: Roach, Gudgeon, Crucian, Pike.
  • Fishing spots - Fishing spot (Port Area) - Fish here: Anchovy, Mackerel, Goldfish, Tuna, Salmon, Kraken Jr.
  • Fishing spots - Fishing spot (Swamp) - Fish here: Frog, Catfish, Silverfin, Swamp Ghost, Eel, Elder Catfish.
  • Fishing spots - Fishing spot (Village) - Fish here: Roach, Gudgeon, Crucian, Herring, Bream, Mythic Carp.
  • Landmarks - Corpse Dumping Point
  • Landmarks - Royal Services
  • Landmarks - Vineyard Bridge
  • Landmarks - Water well
  • Work zones - Alchemy Lab - Alchemy Lab work zone. The build desk is inside; this pin is the door.
  • Work zones - Barracks - Barracks work zone. The build desk is inside; this pin is the door. Merc Leader (leader of the mercenaries) is inside.
  • Work zones - Church - Church work zone. The build desk is inside; this pin is the door.
  • Work zones - Garden - Garden work zone.
  • Work zones - Graveyard - Graveyard work zone.
  • Work zones - Home - Home work zone. The build desk is inside; this pin is the door.
  • Work zones - Morgue - Morgue work zone. The build desk is inside; this pin is the door.
  • Work zones - Old Mine - Old Mine work zone. The build desk is inside; this pin is the door.
  • Work zones - Quarry - Quarry work zone.
  • Work zones - Riverside - Riverside work zone.
  • Work zones - Sawmill - Sawmill work zone.
  • Work zones - Vineyard - Vineyard work zone.
  • Work zones - Vineyard Basement - Vineyard Basement work zone. The build desk is inside; this pin is the door.
  • Work zones - Yard - Yard work zone.
11
Fast-travel milestones
7
Battle markers
14
Work zones
5
Fishing spots
378
Resource nodes
Fast travel is milestone to milestone

There are 11 milestones on the map. Each one is activated once, at the milestone itself; every activated milestone opens the map and travels to any other activated one. The Royal Foundry's milestone sits underground and is shown on the map at the foundry.

Locations

The 6 regions

Each has its own page with its map pins and what is there.

Map questions

How many resource nodes are on the map?

378: 172 trees, 78 ore and stone nodes, 7 clay and sand nodes, 63 mushroom, flower and honey spots and 58 berry bushes. Their categories start switched off in the side panel.

Why is a character's pin on a door?

Interiors - the Village Tavern, the Dockside Club, Jack's Workshop, the Astrologer's Tower and the rest - are separate spaces the game keeps off the map. A character or work zone inside one is pinned on the door that leads to it.

What do the battle markers mean?

They are the battle icons from the in-game map. The game shows a battle's icon from the quest step that opens the battle until the battle is won; several battles share one spot, and the pin lists them all.