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The world

Locations

29 regions, work zones, buildings, town districts and underground areas, with their map pins, characters, battles and quests.

29
Locations
6
Regions
5
Town districts
11
Fast-travel milestones
18
Battles
The Keeper's base is a set of work zones

The Graveyard, Yard, Garden, Vineyard, Quarry, Riverside, Sawmill and the basement rooms under the base are separate work zones, each with its own build desk except the Resurrection Lab.

Markers currently shown on the map (57)

  • Battles - 2 battles - Marked here on the in-game map: Eastern Districts: Active Scouting, Eastern Districts Purge.
  • Battles - 2 battles - Marked here on the in-game map: Central Districts Purge: Part I, Central Districts Purge: Part II.
  • Battles - 2 battles - Marked here on the in-game map: Sewer Brawl I, Break Through to the Bathhouse Basement.
  • Battles - 4 battles - Marked here on the in-game map: Closing the Western Floodgate, Operation POTATO: Part I, Battle at the Lake, Final Battle.
  • Battles - Break Through to the Port - Marked here on the in-game map.
  • Battles - Closing the Eastern Floodgate: Part I - Marked here on the in-game map.
  • Battles - Market Square Purge - Marked here on the in-game map.
  • Characters - Goddess of Nature - Goddess.
  • Characters - Gunter (Astrologer's Tower) - Astrologer. Inside the Astrologer's Tower; this pin is its door.
  • Characters - Hans - Forest bandit.
  • Characters - Herm - Village merchant.
  • Characters - Jack (Jack's Workshop) - Workshop foreman. Inside Jack's Workshop; this pin is its door.
  • Characters - Januarius (Village Tavern) - Village tavern keeper. Inside the Village Tavern; this pin is its door.
  • Characters - Linda (Dockside Club) - Owner of the Dockside Club. Inside the Dockside Club; this pin is its door.
  • Characters - Old God (Sewers) - Ancient god. Inside the Sewers; this pin is its door.
  • Doors and entrances - Abandoned House - Entrance to the Abandoned House.
  • Doors and entrances - Basement - Stairs down to the basement under the base: the Factory, the Resurrection Lab and the other underground rooms.
  • Doors and entrances - Basement - A second way into the basement under the base; it comes out by the underground well.
  • Doors and entrances - Inquisition Dungeon - Entrance to the Inquisition Dungeon.
  • Doors and entrances - Sewer entrance - Leads down into the sewers under the Town.
  • Doors and entrances - Sewer entrance - Leads down into the sewers under the Town.
  • Doors and entrances - The House at the Crossroads - Entrance to the House at the Crossroads. Closed at the start of the game; the story opens it.
  • Doors and entrances - Town Warehouse - Entrance to the Town Warehouse.
  • Fast travel - Crossroads - Fast-travel milestone at Crossroads.
  • Fast travel - Graveyard - Fast-travel milestone at Graveyard.
  • Fast travel - Inquisition Base - Fast-travel milestone at Inquisition Base.
  • Fast travel - Port Area - Fast-travel milestone at Port Area.
  • Fast travel - Quarry - Fast-travel milestone at Quarry.
  • Fast travel - Royal Foundry - Fast-travel milestone at Royal Foundry.
  • Fast travel - Sluice Area - Fast-travel milestone at Sluice Area.
  • Fast travel - Stilt Houses - Fast-travel milestone at Stilt Houses.
  • Fast travel - Swamp - Fast-travel milestone at Swamp.
  • Fast travel - Village - Fast-travel milestone at Village.
  • Fast travel - Vineyard - Fast-travel milestone at Vineyard.
  • Fishing spots - Fishing spot (Forest) - Fish here: Carp, Pike, Goldfish, Salmon, Trout, Celestial Salmon.
  • Fishing spots - Fishing spot (Inquisition Base) - Fish here: Roach, Gudgeon, Crucian, Pike.
  • Fishing spots - Fishing spot (Port Area) - Fish here: Anchovy, Mackerel, Goldfish, Tuna, Salmon, Kraken Jr.
  • Fishing spots - Fishing spot (Swamp) - Fish here: Frog, Catfish, Silverfin, Swamp Ghost, Eel, Elder Catfish.
  • Fishing spots - Fishing spot (Village) - Fish here: Roach, Gudgeon, Crucian, Herring, Bream, Mythic Carp.
  • Landmarks - Corpse Dumping Point
  • Landmarks - Royal Services
  • Landmarks - Vineyard Bridge
  • Landmarks - Water well
  • Work zones - Alchemy Lab - Alchemy Lab work zone. The build desk is inside; this pin is the door.
  • Work zones - Barracks - Barracks work zone. The build desk is inside; this pin is the door. Merc Leader (leader of the mercenaries) is inside.
  • Work zones - Church - Church work zone. The build desk is inside; this pin is the door.
  • Work zones - Garden - Garden work zone.
  • Work zones - Graveyard - Graveyard work zone.
  • Work zones - Home - Home work zone. The build desk is inside; this pin is the door.
  • Work zones - Morgue - Morgue work zone. The build desk is inside; this pin is the door.
  • Work zones - Old Mine - Old Mine work zone. The build desk is inside; this pin is the door.
  • Work zones - Quarry - Quarry work zone.
  • Work zones - Riverside - Riverside work zone.
  • Work zones - Sawmill - Sawmill work zone.
  • Work zones - Vineyard - Vineyard work zone.
  • Work zones - Vineyard Basement - Vineyard Basement work zone. The build desk is inside; this pin is the door.
  • Work zones - Yard - Yard work zone.
29 entries
Inquisition Base

The Keeper's base: the Yard and Garden work zones, the Keeper's Home, the Abandoned Tower with the Alchemy Lab and the stairs down to the basement workshops.

Crossroads

The junction east of the graveyard where the roads to the Village and the Town meet, with a fast-travel milestone and the Nun's house.

Village

The village south of the Crossroads: the Village Tavern, Herm's Store, the Royal Services mailbox and a fishing spot.

Forest

The woods south of the base, guarded on the road to the Village. It has a fishing spot on the river, and the bandit Hans is found here.

Swamp

The marsh at the southern end of the map, home of the Goddess of Nature statue and a fishing spot of its own.

Town

The walled Town east of the Crossroads. Most of the game's battles are fought in its streets, and its houses, market stalls and workshops are restored plot by plot.

Graveyard

The Keeper's graveyard, beside the Church and the Morgue entrance. Its quality meter is shown with the white skull.

Vineyard

A work zone on the western edge of the base, with its own fast-travel milestone and a door down to the Vineyard Basement.

Quarry

The stone and marble work zone south of the base. Its Old Mine entrance opens when a Blockage is cleared with 1 Dynamite.

Riverside

The sand and clay work zone by the river west of the base. Its build desk is where zombie diggers are set up.

Sawmill

The timber work zone in the south-west, starting as an abandoned sawmill.

Home

The Keeper's house: the bed, the kitchen and the Home build desk. A second floor is reached by a ladder.

Alchemy Lab

The laboratory inside the Abandoned Tower at the back of the base, with the alchemy Laboratory, the Study Table and the flask shelf.

Church

The church next to the graveyard, where sermons are held from the tribune. It has its own quality meter, shown as a cross.

Morgue

The underground morgue reached from the graveyard. Bodies are autopsied here, and its meter shows stored bodies against capacity.

Village Tavern

The tavern in the Village, where Januarius is found.

Dockside Club

The port tavern in the Port Area, run by Linda.

Jack's Workshop

Jack's workshop, just inside the Town gate.

Barracks

The town guard's barracks by the Town gate, with its own build desk and quality meter.

Town Warehouse

The warehouse by the Port Area, with a ladder down to the Warehouse Cellar.

Astrologer's Tower

Gunter the astrologer's tower on the Port Area shore.

Square

The market square just inside the Town walls, with three Housing plots. Its streets are won back in the Market Square Purge.

Port Area

The harbour district on the eastern shore: the Dockside Club, the Astrologer's Tower, the Main Pier and a fast-travel milestone.

Stilt Houses

The houses on stilts in the flooded north-west quarter of the Town, with their own fast-travel milestone.

Sluice Area

The canal locks in the north of the Town, with a fast-travel milestone by the water.

Palace

The palace in the north-east corner of the Town, next to the Castle Area.

Sewers

The sewers under the Town, entered by the west gate. Sewer brawls and the Sewrena arena battles are fought down here.

Royal Foundry

The old royal foundry, reached through the water tunnel and now run by monks. It has a fast-travel milestone of its own.

Inquisition Dungeon

The dungeon where the game begins. Its entrance is in the far north of the map, by the Castle Area.