Kingdom Rush 6: Genesis – Patch 2 Notes
Se muestra en inglés, tal como lo publicó Ironhide Game Studio. Publicación oficial en Steam
Generals,
Patch 2 is live on Steam. It's a balance update: it reworks tower and skill costs, tunes several tower skills, fixes bugs, and adjusts gold on a few stages.
Below you'll find every change with its exact values. Values separated by / are per level (skill levels 1 / 2 / 3 or tower levels 1 / 2 / 3 / 4), and damage ranges are compared by their average.
Tower
Stat | Before | Now | Change Attack speed | 1 shot every 5.23s (cooldown 3s, animations at 30 fps) | 1 shot every 4.75s (cooldown 4.75s, animations at 40 fps) | +10% shots per second · Buff Damage | 14-20 / 32-45 / 52-78 / 80-120 | 14-19 / 32-44 / 50-78 / 78-120 | -2.9%, -1.3%, -1.5%, -1% · Nerf
Powerball
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 150 / 200 / 250 | -25%, 0%, +25% · Mixed Damage | 18-32 / 36-64 / 52-92 | 18-30 / 38-68 / 58-102 | -4%, +6%, +11.1% · Mixed Damage radius | 60 | 70 | +16.7% (area +36%) · Buff Explosion delay | 0.1s | 0.08s | -20% · Buff
Secure the Area
Stat | Before | Now | Change Cost | 120 / 100 / 100 | 100 / 100 / 100 | -16.7%, 0%, 0% · Buff Cast time | 1s | 0.75s | -25% · Buff
Blazing Ball (ultimate)
Stat | Before | Now | Change Cast time | 2s | 1.33s | -33% · Buff
The ultimate animation also runs 33% faster: from 3.53s to 2.65s. The ball is released at 1.33s, at frame 53 of the animation; before, it was released at frame 60.
Inspired Protectors
Reworked: armor no longer depends only on heroes. Range for the hero bonus: 110.
Armor | Before | Now | Change No hero nearby | 0% | 5% / 10% / 15% | New · Buff 1 hero nearby | 5% / 10% / 15% | 10% / 20% / 30% | +100% · Buff 2 heroes nearby | 10% / 20% / 30% | 10% / 20% / 30% | 0% · Change 3 heroes nearby | 15% / 30% / 45% | 10% / 20% / 30% | -33% · Nerf
Honor the Fallen
Stat | Before | Now | Change Trigger | A knight dies | Any allied soldier or hero dies within 100 (expiring reinforcements do not count) | Rework · Buff Stun chance | None | 0.1 / 0.2 / 0.3 (1s stun) | New · Buff Cost | 150 / 100 / 100 | 125 / 125 / 125 | -16.7%, +25%, +25% (all levels +7.1%) · Mixed
Tower
Stat | Before | Now | Change Level 4 upgrade cost | 300 | 280 | -6.7% · Buff
Hay Fever
Stat | Before | Now | Change Cost | 150 / 100 / 100 | 100 / 100 / 100 | -33.3%, 0%, 0% · Buff
Nature's Hand
Stat | Before | Now | Change Modes | Unit mode only | Both modes (160 range in tower mode) | New · Buff Targets | Any enemy | Enemies with 240 max HP or more | Rework · Change
Gnarly Roots
Stat | Before | Now | Change Modes | Tower mode only | Both modes | New · Buff Cost | 150 / 100 / 100 | 100 / 100 / 100 | -33.3%, 0%, 0% · Buff
Tower
Stat | Before | Now | Change Respawn time | 12s | 10s | -16.7% · Buff Range | 175 | 200 | +14.3% · Buff
Silver Knife
Stat | Before | Now | Change Damage | 18-28 / 32-46 / 38-56 | 18-28 / 34-52 / 45-68 | 0%, +10.3%, +20.2% · Buff Bounce range | 100 | 120 | +20% · Buff
Raining Arrows
Stat | Before | Now | Change Damage | 14-22 / 24-34 / 30-44 | 15-24 / 26-38 / 34-50 | +8.3%, +10.3%, +13.5% · Buff
Tower
Stat | Before | Now | Change Archers level 4 upgrade (critical chance) | Not applied to the bolts | Applied | Bug fix · Fix
Corrupt Frenzy
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 180 / 180 / 180 | -10% · Buff
Cursed Bolt
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 100 / 200 / 300 | -50%, 0%, +50% · Mixed Damage | 120-180 / 240-360 / 360-540 | 100-160 / 220-340 / 360-540 | -13.3%, -6.7%, 0% · Nerf
Tower
Stat | Before | Now | Change Rapid fire mode, target dies mid attack | Attack is cancelled | Picks a new target | QoL · Buff
Minor Elementals
Elementals now have the same stats at every level.
Stat | Before | Now | Change Cost | 200 / 100 / 50 | 125 / 125 / 125 | -37.5%, +25%, +150% (all levels +7.1%) · Mixed Elementals summoned | 2 / 2 / 2 | 1 / 2 / 3 | -50%, 0%, +50% · Mixed Elemental HP | 100 / 140 / 180 | 140 | +40%, 0%, -22.2% · Mixed Elemental armor | 15% / 20% / 25% | 20% | +5, 0, -5 points · Mixed Elemental HP regen | 8 / 10 / 11 | 10 | +25%, 0%, -9.1% · Mixed Elemental damage | 3-5 / 4-6 / 5-7 | 4-6 | +25%, 0%, -16.7% · Mixed
Overcharge
Stat | Before | Now | Change Radius | 200 | 180 | -10% (area -19%) · Nerf Attack rate | Charge animation paused the tower; 67 frames after the explosion | Charges during the beam; 30 frames after the explosion | -55% wait · Buff
Exoburst
Stat | Before | Now | Change Mage upgrades | Most not applied | Applied | Bug fix · Fix
Reserve Miners
Stat | Before | Now | Change Cost | 250 / 100 / 100 | 150 / 150 / 150 | -40%, +50%, +50% (all levels 0%) · Mixed
Slivering Discs
Stat | Before | Now | Change Cost | 250 / 250 / 250 | 200 / 250 / 300 | -20%, 0%, +20% · Mixed Damage | 30-45 / 60-90 / 90-135 | 25-40 / 50-85 / 90-135 | -13.3%, -10%, 0% · Nerf
Hardlight Prison
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 150 / 200 / 250 | -25%, 0%, +25% · Mixed Stun duration | 5s / 7s / 9s | 4s / 6s / 9s | -20%, -14.3%, 0% · Nerf
Sulfur Blast
Stat | Before | Now | Change Cost | 150 / 150 / 150 | 125 / 125 / 125 | -16.7% · Buff
Full Throttle
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 150 / 200 / 250 | -25%, 0%, +25% · Mixed
Woodland Trick
Stat | Before | Now | Change Cost | 250 / 200 / 200 | 200 / 200 / 250 | -20%, 0%, +25% (all levels 0%) · Mixed
Sanctuary
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 180 / 200 / 220 | -10%, 0%, +10% · Mixed Armor | 10% / 20% / 30% | 10% / 20% / 35% | 0%, 0%, +16.7% · Buff Cooldown | 16s | 12s | -25% (casts +33.3% more often) · Buff
Scroll of Knowledge
Stat | Before | Now | Change Cost | 200 / 160 / 160 | 150 / 180 / 220 | -25%, +12.5%, +37.5% (all levels +5.8%) · Mixed
Tower
Stat | Before | Now | Change Archers level 3 upgrade (extra damage against disabled enemies) | Not applied | Applied | Bug fix · Fix Archers level 4 upgrade (max damage against unarmored enemies) | Not applied | Applied | Bug fix · Fix
Mortal Wound
Stat | Before | Now | Change Cost | 200 / 200 / 200 | 180 / 180 / 180 | -10% · Buff
Guardian Hound
Stat | Before | Now | Change Damage per hit | 22-30 / 46-58 / 68-88 | 22-30 / 48-62 / 76-98 | 0%, +5.8%, +11.5% · Buff Total damage | 66-90 / 138-177 / 204-264 | 66-90 / 144-186 / 228-294 | 0%, +5.8%, +11.5% · Buff
Ultimate
Stat | Before | Now | Change Damage after the ultimate ends | Stayed changed for the rest of the stage | Goes back to normal | Bug fix · Fix
STAGES
Gold changes are in Normal or higher difficulties. Casual pays ×1.2 per enemy, while starting gold is not multiplied.
Stage 2
Stat | Before | Now | Change Starting gold | 300 | 450 | +50% · Buff Bandits in waves | 74 | 92 | +24.3% · Change Blackguards in waves | 38 | 43 | +13.2% · Change Shadow Archers in waves | 22 | 24 | +9.1% · Change Gold from waves | 1,434 | 1,594 | +11.2% · Buff Holders | - | One new holder, the others moved | New · Buff Total campaign gold | 1,734 | 2,044 | +17.9% · Buff
Stage 14
Up to 171 Skeletons are raised per run.
Stat | Before | Now | Change Cemetery Skeleton gold | 2 (Casual 2) | 5 (Casual 6) | +150% (Casual +200%) · Buff Total campaign gold | 6,371 | 6,884 | +8.1% · Buff
Campaign and KR1
Stat | Before | Now | Change Gold from Magma Elementals spawned by Moloch | 0 | 90 (Casual 108) | New · Buff Extra campaign gold (7 to 12 lava balls) | 0 | +630 to +1,080 | +6% to +10% of the stage's gold · Buff Extra KR1 gold (10 lava balls) | 0 | Up to +900 | New · Buff
Other modes
Magma Elemental gold went down in every mode. Starting gold went up to make up for it.
Stat | Before | Now | Change Magma Elemental gold | 110 | 90 (Casual 108) | -18.2% · Nerf Iron starting gold | 2,200 | 2,220 | +0.9% · Buff No Heroes starting gold | 1,500 | 1,540 | +2.7% · Buff Hero Party starting gold | 1,600 | 1,690 | +5.6% · Buff Blitz starting gold | 1,400 | 1,450 | +3.6% · Buff
Thank you for every review, comment and bug report. We'll keep reading and adjusting.
See you on the battlefield,
The Ironhide Team