Coins
Coins
Loot sources
Chances apply to an eligible table roll. Fresh tracker values assume no recorded loot history.
Bandit Leader
- Level
- 25
- Method
- Monster
- Quantity
- 25 - 50
- Chance per eligible roll (%)
- 71.429
- Chance basis
- Fixed weights
Bandit Leader
- Level
- 25
- Method
- Monster
- Quantity
- 100
- Chance per eligible roll (%)
- 7.141
- Chance basis
- Fixed weights
Bandit
- Level
- 10
- Method
- Monster
- Quantity
- 3 - 7
- Chance per eligible roll (%)
- 66.226
- Chance basis
- Fixed weights
Bandit
- Level
- 10
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 6.622
- Chance basis
- Fixed weights
Slum Bandit
- Level
- 30
- Method
- Monster
- Quantity
- 3 - 10
- Chance per eligible roll (%)
- 51.724
- Chance basis
- Fixed weights
Slum Bandit
- Level
- 30
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 17.239
- Chance basis
- Fixed weights
Bandit Mercenary Boss
- Level
- 74
- Method
- Monster
- Quantity
- 100 - 200
- Chance per eligible roll (%)
- 55.249
- Chance basis
- Fixed weights
Bandit Mercenary Boss
- Level
- 74
- Method
- Monster
- Quantity
- 300
- Chance per eligible roll (%)
- 5.524
- Chance basis
- Fixed weights
Bandit Mercenary
- Level
- 30
- Method
- Monster
- Quantity
- 3 - 10
- Chance per eligible roll (%)
- 43.243
- Chance basis
- Fixed weights
Bandit Mercenary
- Level
- 30
- Method
- Monster
- Quantity
- 20
- Chance per eligible roll (%)
- 10.809
- Chance basis
- Fixed weights
Highwayman
- Level
- 28
- Method
- Monster
- Chance per eligible roll (%)
- 90.909
- Chance basis
- Fixed weights
Highwayman
- Level
- 28
- Method
- Monster
- Quantity
- 10
- Chance per eligible roll (%)
- 9.091
- Chance basis
- Fixed weights
The Burning King
- Level
- 307
- Method
- Monster
- Quantity
- 2000 - 4000
- Chance per eligible roll (%)
- 58.823
- Chance basis
- Fixed weights
The Burning King
- Level
- 307
- Method
- Monster
- Quantity
- 5000
- Chance per eligible roll (%)
- 11.765
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 26
- Variant
- Variant 1
- Method
- Monster
- Quantity
- 3 - 9
- Chance per eligible roll (%)
- 76.923
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 26
- Variant
- Variant 1
- Method
- Monster
- Quantity
- 30
- Chance per eligible roll (%)
- 7.69
- Chance basis
- Fixed weights
Ashen Archer
- Level
- 95
- Method
- Monster
- Quantity
- 100 - 250
- Chance per eligible roll (%)
- 62.5
- Chance basis
- Fixed weights
Ashen Archer
- Level
- 95
- Method
- Monster
- Quantity
- 400
- Chance per eligible roll (%)
- 12.5
- Chance basis
- Fixed weights
Ashen Mage
- Level
- 95
- Method
- Monster
- Quantity
- 100 - 250
- Chance per eligible roll (%)
- 62.5
- Chance basis
- Fixed weights
Ashen Mage
- Level
- 95
- Method
- Monster
- Quantity
- 400
- Chance per eligible roll (%)
- 12.5
- Chance basis
- Fixed weights
Ashen Warrior
- Level
- 95
- Method
- Monster
- Quantity
- 100 - 250
- Chance per eligible roll (%)
- 62.5
- Chance basis
- Fixed weights
Ashen Warrior
- Level
- 95
- Method
- Monster
- Quantity
- 400
- Chance per eligible roll (%)
- 12.5
- Chance basis
- Fixed weights
Cavern Goblin Hunter
- Level
- 107
- Method
- Monster
- Quantity
- 250 - 500
- Chance per eligible roll (%)
- 62.5
- Chance basis
- Fixed weights
Cavern Goblin Hunter
- Level
- 107
- Method
- Monster
- Quantity
- 1000
- Chance per eligible roll (%)
- 6.25
- Chance basis
- Fixed weights
Cavern Goblin
- Level
- 37
- Method
- Monster
- Quantity
- 10 - 30
- Chance per eligible roll (%)
- 52.631
- Chance basis
- Fixed weights
Cavern Goblin
- Level
- 37
- Method
- Monster
- Quantity
- 50
- Chance per eligible roll (%)
- 10.526
- Chance basis
- Fixed weights
Skeleton Footman
- Level
- 12
- Method
- Monster
- Quantity
- 20
- Chance per eligible roll (%)
- 7.141
- Chance basis
- Fixed weights
Skeleton Footman
- Level
- 12
- Method
- Monster
- Quantity
- 5 - 10
- Chance per eligible roll (%)
- 35.699
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 72
- Method
- Monster
- Quantity
- 300
- Chance per eligible roll (%)
- 7.458
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 72
- Method
- Monster
- Quantity
- 100 - 200
- Chance per eligible roll (%)
- 37.283
- Chance basis
- Fixed weights
Skeleton Soldier
- Level
- 42
- Method
- Monster
- Quantity
- 50
- Chance per eligible roll (%)
- 7.138
- Chance basis
- Fixed weights
Skeleton Soldier
- Level
- 42
- Method
- Monster
- Quantity
- 20 - 40
- Chance per eligible roll (%)
- 35.687
- Chance basis
- Fixed weights
Elf Warden
- Level
- 120
- Method
- Monster
- Quantity
- 250 - 500
- Chance per eligible roll (%)
- 52.631
- Chance basis
- Fixed weights
Elf Warden
- Level
- 120
- Method
- Monster
- Quantity
- 1000
- Chance per eligible roll (%)
- 5.264
- Chance basis
- Fixed weights
Elf
- Level
- 37
- Method
- Monster
- Quantity
- 10 - 30
- Chance per eligible roll (%)
- 52.631
- Chance basis
- Fixed weights
Elf
- Level
- 37
- Method
- Monster
- Quantity
- 50
- Chance per eligible roll (%)
- 17.545
- Chance basis
- Fixed weights
Elf Scholar
- Level
- 37
- Method
- Monster
- Quantity
- 10 - 30
- Chance per eligible roll (%)
- 52.631
- Chance basis
- Fixed weights
Elf Scholar
- Level
- 37
- Method
- Monster
- Quantity
- 50
- Chance per eligible roll (%)
- 17.545
- Chance basis
- Fixed weights
Horse
- Level
- 1
- Method
- Monster
- Chance per eligible roll (%)
- 90.909
- Chance basis
- Fixed weights
Horse
- Level
- 1
- Method
- Monster
- Quantity
- 10
- Chance per eligible roll (%)
- 9.091
- Chance basis
- Fixed weights
Fire Lich
- Level
- 120
- Method
- Monster
- Quantity
- 400 - 800
- Chance per eligible roll (%)
- 43.958
- Chance basis
- Fixed weights
Fire Lich
- Level
- 120
- Method
- Monster
- Quantity
- 1000
- Chance per eligible roll (%)
- 10.986
- Chance basis
- Fixed weights
Goblin Watcher
- Level
- 9
- Method
- Monster
- Quantity
- 3 - 6
- Chance per eligible roll (%)
- 60.001
- Chance basis
- Fixed weights
Goblin Watcher
- Level
- 9
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 20.001
- Chance basis
- Fixed weights
Goblin Berserker
- Level
- 9
- Method
- Monster
- Quantity
- 3 - 6
- Chance per eligible roll (%)
- 62.5
- Chance basis
- Fixed weights
Goblin Berserker
- Level
- 9
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 25
- Chance basis
- Fixed weights
Goblin
- Level
- 1
- Method
- Monster
- Chance per eligible roll (%)
- 76.923
- Chance basis
- Fixed weights
Goblin
- Level
- 1
- Method
- Monster
- Quantity
- 10
- Chance per eligible roll (%)
- 15.384
- Chance basis
- Fixed weights
Goblin Villager
- Level
- 15
- Method
- Monster
- Quantity
- 15
- Chance per eligible roll (%)
- 33.334
- Chance basis
- Fixed weights
Goblin Chieftain
- Level
- 40
- Method
- Monster
- Quantity
- 15
- Chance per eligible roll (%)
- 33.334
- Chance basis
- Fixed weights
Skeleton
- Level
- 6
- Method
- Monster
- Quantity
- 5
- Chance per eligible roll (%)
- 46.13
- Chance basis
- Fixed weights
Noble Skeleton
- Level
- 37
- Method
- Monster
- Quantity
- 50
- Chance per eligible roll (%)
- 11.365
- Chance basis
- Fixed weights
Noble Skeleton
- Level
- 37
- Method
- Monster
- Quantity
- 10 - 30
- Chance per eligible roll (%)
- 34.088
- Chance basis
- Fixed weights
Pirate Deckhand
- Level
- 10
- Variant
- Variant 1
- Method
- Monster
- Quantity
- 3 - 7
- Chance per eligible roll (%)
- 66.226
- Chance basis
- Fixed weights
Pirate Deckhand
- Level
- 10
- Variant
- Variant 1
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 6.622
- Chance basis
- Fixed weights
Pirate Captain
- Level
- 25
- Method
- Monster
- Quantity
- 25 - 50
- Chance per eligible roll (%)
- 76.923
- Chance basis
- Fixed weights
Pirate Captain
- Level
- 25
- Method
- Monster
- Quantity
- 100
- Chance per eligible roll (%)
- 7.69
- Chance basis
- Fixed weights
Pirate Corsair
- Level
- 10
- Method
- Monster
- Quantity
- 3 - 7
- Chance per eligible roll (%)
- 70.923
- Chance basis
- Fixed weights
Pirate Corsair
- Level
- 10
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 7.089
- Chance basis
- Fixed weights
Pirate Deckhand
- Level
- 10
- Variant
- Variant 2
- Method
- Monster
- Quantity
- 3 - 7
- Chance per eligible roll (%)
- 70.923
- Chance basis
- Fixed weights
Pirate Deckhand
- Level
- 10
- Variant
- Variant 2
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 7.089
- Chance basis
- Fixed weights
Pirate Rigger
- Level
- 10
- Method
- Monster
- Quantity
- 3 - 7
- Chance per eligible roll (%)
- 70.923
- Chance basis
- Fixed weights
Pirate Rigger
- Level
- 10
- Method
- Monster
- Quantity
- 25
- Chance per eligible roll (%)
- 7.089
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 26
- Variant
- Variant 3
- Method
- Monster
- Quantity
- 3 - 9
- Chance per eligible roll (%)
- 76.923
- Chance basis
- Fixed weights
Skeleton Knight
- Level
- 26
- Variant
- Variant 3
- Method
- Monster
- Quantity
- 30
- Chance per eligible roll (%)
- 7.69
- Chance basis
- Fixed weights
Skeleton Pioneer
- Level
- 90
- Method
- Monster
- Quantity
- 200 - 400
- Chance per eligible roll (%)
- 83.331
- Chance basis
- Fixed weights
Skeleton Pioneer
- Level
- 90
- Method
- Monster
- Quantity
- 500
- Chance per eligible roll (%)
- 8.334
- Chance basis
- Fixed weights