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Holiday Events

Holiday Events

Winds of Valen has had three holiday events so far. The first two each gave out a cosmetic hat that can no longer be obtained, so these items are now some of the rarest in the game and trade for a lot of coins. The third, the Gloam Festival, is running now.

Where this information comes from

The developers never published the drop rates or how many event items were given out. Details on how each event worked come from players who were there. Community estimates are rough numbers players have pieced together and are not confirmed. Lines marked "In the game" are confirmed.

Current event

Pumpkin Head

Gloam Festival (Pumpkin Head)

When

In the game since the update of 23 October 2026.

Thomas Granger

The farmer Thomas Granger was taking his pumpkins to the city for the Gloam Festival when goblins ransacked his cart, smashed his pumpkins and took off with his prize pumpkin. He sells Pumpkins for 15 coins and Prize Pumpkin Seeds for 50 coins. He says the pieces of the prize pumpkin could be "in a river", "between a crack in a rock" or "in the pockets of some creature".

Recipes

Pumpkin Healing is brewed at a cauldron from Prize Pumpkin Seeds, 25 Essence and 10 Pumpkins (Potion Making 10, 10 Potion Making XP); its description reads "Used to repair pumpkins." The three Chunks of Pumpkin make the Pumpkin Head at an assembly table (Smithing 10, 10 Smithing XP).

In the game

Pumpkin Head is a head cosmetic with a gold value of 1,000. Its in-game description is "This is one mean looking pumpkin. Is it looking at me?"

Status

Running.

Past events

Newest first. The Event items table below links to each item's page.

Bunny Ears

Easter event (Bunny Ears)

When

Easter. It was the most recent event and lasted about 2 weeks. Exact dates not confirmed.

How it worked (player reports)

Every creature had a small chance to drop Bunny Ears. Stronger creatures and bosses had a better chance, so most players farmed Warden. Even a chicken could drop them, at a far lower chance.

Community estimates (unverified)

The real drop rates were never announced. Players think about 1,000 Bunny Ears exist. A player at Warden for the whole event got around 50 to 60.

In the game

Bunny Ears is a head cosmetic with a gold value of 100. No shop, loot table, chest or recipe in the game gives it right now.

Status

Ended. No longer obtainable.

Santa Hat

Christmas event (Santa Hat)

When

Christmas. Players remember the drop parties lasting from about a day to about 2 weeks. Exact dates not confirmed.

How it worked (player reports)

An event stall sold Santa Hats for 100,000 coins each, and the developers held drop parties where they gave many hats away.

Community estimates (unverified)

Players think 4,000 to 5,000 Santa Hats exist, more than Bunny Ears. A few players own hundreds.

In the game

Santa Hat is a head cosmetic with a gold value of 100. Its in-game description is "Why is this so expensive". No shop, loot table, chest or recipe in the game gives it right now.

Status

Ended. No longer obtainable.

Event items

Gold value is the item's value in the game. Players trade these items for far more than that.

ItemEventGold valueStatus
Pumpkin HeadGloam Festival1,000Running.
Bunny EarsEaster event100Ended. No longer obtainable.
Santa HatChristmas event100Ended. No longer obtainable.

Why event items are so rare

1. Each event only ran once, for a short time, and the items have not come back since. 2. When a player who owns event items quits, those items leave the market for good, so the number in circulation slowly goes down. 3. Many players treat owning a Santa Hat or Bunny Ears as an end-game goal, which keeps demand high.

Future events

The Gloam Festival is the Halloween event; see Current event above. This page will be updated when another event is announced.

Not confirmed yet

The exact dates of both events, the Bunny Ears drop chances, and how many of each item exist are not confirmed. The game has no shop or loot table for Bunny Ears or Santa Hats right now, so the event stall and the Bunny Ears drops were most likely switched on only while each event ran. If you were there and can add anything, let us know and we'll add it here.

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