Mods & CC
Mods & Custom Content (CC)
Every Paralives mod and custom content (CC) item in one browsable index. 21,207 Steam Workshop items refreshed from the Workshop API on every wiki build.
How install works
The 30-second version
- 1. Open the Paralives Workshop on Steam and Subscribe to a mod.
- 2. Steam downloads the .mod folder under Paralives/Workshop/.
- 3. Launch Paralives. New content shows up in the relevant tab (build mode, Paramaker, etc.).
- 4. To remove, unsubscribe in Steam - Paralives unloads it on next launch.
The .mod folder format
What's inside a mod
Paralives loads a tree of Main.mod/ + each Workshop subscription. A mod can ship:
- • Settings/*.setting overrides (skills, careers, traits)
- • Environments/Items/ with .fbx + .png assets
- • Lot files *.lot and household files *.household
- • Translation strings via translations-*.json
Looking for something specific?
Open the Steam Workshop directly
FAQ
How do I install a Paralives mod?
On Steam, open the Paralives Workshop, find a mod, and click Subscribe. Steam downloads it automatically and Paralives loads it the next time you launch the game. Mods live in [Paralives]/Main.mod/ plus a per-mod folder. Unsubscribe in Steam to remove a mod cleanly.
What kinds of mods can Paralives load?
The Workshop ships three buckets: Modpacks change gameplay or add content (new items, careers, traits), Households are pre-built Parafolk families, and Houses are pre-built lots you can plop into your town. All load through the same .mod folder mechanism.
Do mods break when Paralives updates?
Sometimes. Modpacks that override Settings files (skills, careers, traits) are most fragile because each game build can rename or restructure fields. Households and Houses are usually safer because they target the asset format which changes more slowly. Check a mod's Workshop comments after a patch.
Where do I report a broken or NSFW mod?
Use Steam's Report button on the mod's Workshop page. Workshop handles all moderation, comments, and ratings centrally - we link out to the same place from every entry on this wiki.
What is Paralives CC (custom content)?
CC means custom content - the Sims-community term for player-made cosmetics like hair, clothing, and furniture. In Paralives, all CC ships as Steam Workshop mods, and this index covers all of them: searchable, filterable by category, with direct subscribe links.
What is BepInEx and does it work with Paralives?
BepInEx is a plugin loader for Unity games, used for code mods that change game logic instead of adding content. Paralives runs on Unity with Mono, which BepInEx supports. Regular content mods - furniture, clothing, lots - ship through the Steam Workshop and need no extra tools.