Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Summons by skill level
Wildcat, Call of the Wild I
Health 200 (240 on Casual)Armor 0%Damage 6-8 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idleWildcat, Call of the Wild II
Health 400 (480 on Casual)Armor 0%Damage 10-12 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idleWildcat, Call of the Wild III
Health 600 (720 on Casual)Armor 0%Damage 14-16 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idle
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 6. The Citadel
Alleria Swiftwind can be picked in the hero room once stage 6 is open on the map, after stage 5 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 250 | 300 | 0% |
| 2 | 270 | 324 | 0% |
| 3 | 290 | 348 | 0% |
| 4 | 310 | 372 | 0% |
| 5 | 330 | 396 | 0% |
| 6 | 350 | 420 | 0% |
| 7 | 370 | 444 | 0% |
| 8 | 390 | 468 | 0% |
| 9 | 410 | 492 | 0% |
| 10 | 430 | 516 | 0% |
| Level | Regen | Melee damage | Ranged damage |
|---|---|---|---|
| 1 | 63 | 2-4 | 8-12 |
| 2 | 68 | 4-6 | 9-14 |
| 3 | 73 | 6-8 | 10-15 |
| 4 | 78 | 7-11 | 11-17 |
| 5 | 83 | 9-13 | 12-18 |
| 6 | 88 | 10-16 | 13-20 |
| 7 | 93 | 12-18 | 14-21 |
| 8 | 98 | 14-20 | 15-23 |
| 9 | 103 | 15-23 | 15-24 |
| 10 | 108 | 17-25 | 16-26 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.