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Alleria Swiftwind

Hero · Unlocks at stage 6

Alleria Swiftwind

Melee and ranged · Physical damage · Multishot and Call of the Wild

Silent as the night, light as a feather, and deadly beautiful. Too many have fallen for her charming gaze, and many more to her fatal bow.

Health, level 1 → 10

250 → 430

Armor, level 1 → 10

0% → 0%

Damage, level 1 → 10

8-12 → 16-26 (ranged)

Respawn time

15 seconds

Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.

Skills

  • Multishot

    Level I at hero level 2II at 5III at 8Cooldown 3.97 seconds

    Fires a volley of true-damage arrows: one at the main target and extra arrows at other enemies within 100 of it; an extra arrow with no other enemy to seek hits the main target. Fired instead of a normal arrow whenever it is ready and she is not in melee, at the enemy furthest along the path between 45 and 150 away (flying enemies also closer than 45).

  • Call of the Wild

    Level I at hero level 4II at 7III at 10Cooldown 20 seconds after the Wildcat dies

    Summons a Wildcat that fights until it is killed. A new Wildcat appears when none is alive: right after the skill is learned, then 20 seconds after the previous Wildcat died. It appears on the enemy path 30 to 50 from Alleria's rally point, and only when the path passes there.

Levels I to III

  • Multishot I

    Hero level 225 XP per use

    Fires 3 arrows dealing 11-15 true damage each; the 2 extra arrows seek other enemies within 100 of the main target.

  • Multishot II

    Hero level 550 XP per use

    Fires 4 arrows dealing 11-15 true damage each; the 3 extra arrows seek other enemies within 100 of the main target.

  • Multishot III

    Hero level 875 XP per use

    Fires 5 arrows dealing 11-15 true damage each; the 4 extra arrows seek other enemies within 100 of the main target.

  • Call of the Wild I

    Hero level 450 XP per use

    Summons a Wildcat with 200 health dealing 6-8 physical damage per bite.

  • Call of the Wild II

    Hero level 7100 XP per use

    Summons a Wildcat with 400 health dealing 10-12 physical damage per bite.

  • Call of the Wild III

    Hero level 10150 XP per use

    Summons a Wildcat with 600 health dealing 14-16 physical damage per bite.

Summons by skill level

When Call of the Wild reaches a new level, the living Wildcat takes the new health and damage and is healed to full. When Alleria is moved, the Wildcat moves to the enemy path 30 to 50 from her new rally point; it stays where it is when the path does not pass there. The Wildcat blocks ground enemies within 80 of its rally point and cannot attack flying enemies. The Wildcat regenerates 75 health per second while idle, starting 2 seconds after it was last hit. The Wildcat's damage gives Alleria no experience; she gets experience only for summoning it. The Wildcat keeps fighting while Alleria is dead.
  • Wildcat, Call of the Wild I

    Health 200 (240 on Casual)Armor 0%Damage 6-8 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idle
  • Wildcat, Call of the Wild II

    Health 400 (480 on Casual)Armor 0%Damage 10-12 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idle
  • Wildcat, Call of the Wild III

    Health 600 (720 on Casual)Armor 0%Damage 14-16 physicalAttacks every 1 secondSpeed: 90Engage range: 80Regeneration: 75 health per second when idle