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Story

In Campaign, comics play before stages 1, 8 and 18 and after stages 1, 4, 8, 10, 11, 13, 15 and 18 are won; after stage 18 comic 11 plays, then the credits, then comic 12.

12comics

Every stage opens with a briefing, and some stages have lines spoken during the battle. This page shows them in the order the campaign plays them.

When each comic plays

  1. Comic 1
    Before stage 1, Linirean Castle
  2. Comic 2
    After stage 1, Linirean Castle, is won
  3. Comic 3
    After stage 4, Western Wall, is won
  4. Comic 4
    Before stage 8, Fortress of Acaroth
  5. Comic 5
    After stage 8, Fortress of Acaroth, is won
  6. Comic 6
    After stage 10, Abominable Lair, is won
  7. Comic 7
    After stage 11, Frostbite Nest, is won
  8. Comic 8
    After stage 13, Stormcloud Halls, is won
  9. Comic 9
    After stage 15, Castle Blackburn, is won
  10. Comic 10
    Before stage 18, Vez'nan's Tower
  11. Comic 11
    After stage 18, Vez'nan's Tower, is won, before the credits
  12. Comic 12
    After the credits that follow stage 18
Plays before stage 1, Linirean Castle

Comic 1

Kingdom Rush 6: Genesis comic 1, page 1
Kingdom Rush 6: Genesis comic 1, page 2
Every line of comic 1, in reading order

Page 1: "WE WERE TOO NAIVE HOPING THAT PEACE WOULD LAST FOR LONG, AND THAT MAD MEN COULD BE TRUSTED." "I... CAN'T RESIST... MUCH LONGER!" "GERALD, IT'S TIME." "ARE YOU SURE?" "WE HAVE TO TRY." "THIS SWORD IS ALL HE WANTS." Page 2: "NOW GO, OLD FRIEND!" "WE LET OUR GUARD DOWN AND WE PAID A STEEP PRICE" "HA, HA, HA!" "BUT WE STILL HAVE A CHANCE." "I WILL FIGHT FOR A BETTER TOMORROW!"

Linirean Castle stage preview

Stage 1: Linirean Castle

General, I was sent back in time to warn the Linirean King of the fate of the world at the hands of Vez'nan, the Dark Wizard. I see that even in these times the citadel is being sieged by bandits, so let's first get rid of this threat before marching forward!

Opening: "Just in time!"

Plays after stage 1, Linirean Castle, is won

Comic 2

Kingdom Rush 6: Genesis comic 2, page 1
Kingdom Rush 6: Genesis comic 2, page 2
Every line of comic 2, in reading order

Page 1: "THANKS FOR THE HELP, BRAVE SOLDIER! HOW CAN WE REPAY YOU?" "YOUR MAJESTY, YOU NEED TO HEED MY WORDS!" "I COME FROM A FUTURE WHERE VEZ'NAN, FAR FROM DESTROYING THE CORRUPTED GEM, STARTED USING ITS POWER, GETTING HIS HANDS ON IT MORE THAN ONCE..." "...WHICH ENDED UP COMPLETELY CORRUPTING HIM, LAYING WASTE TO THE WHOLE KINGDOM DESPITE OUR EFFORTS." "NOT EVEN YOUR SON, KING DENAS, SURVIVED HIS INSURRECTION." Page 2: "AND SO, I WAS SENT TO PREVENT THIS CALAMITY." "HMMM... I WOULDN'T TRUST SUCH TALES SO EASILY, BUT..." "...YOU ARE A LIGHTSEEKER AFTER ALL." "NOW, TAKE THIS CREST." "SHOW IT TO OUR ALLIES TO JOIN YOU IN YOUR MISSION." "THANK YOU, GREAT KING." "NOTIFY MY SON. NOW."

Arcane Academy stage preview

Stage 2: Arcane Academy

Our army is in no shape of making it through the Bandit's Lair east of the castle, we should go west to recruit some allies in the Arcane Academy. They too seem to be facing the Bandit threat! After assisting in the defense, they will surely hear our proposal.

Opening: "We can't hold them back!" "My academy won't fall that easily!"

Raided Farmlands stage preview

Stage 3: Raided Farmlands

The local farmers tell us they have been under attack from what they refer to as the "Shadow Order" for months, but even their messengers have disappeared in ambushes. General, we must stop and help them even if it delays our mission. It is the right thing to do.

Western Wall stage preview

Stage 4: Western Wall

By the King's comission, the Dwarves (renowned warriors and engineers) have built a wall to block the pass to the wild threats lurking west of Linirea. They are about to finish the job, so let's help them secure the area and perhaps convince them to join our crusade.

Plays after stage 4, Western Wall, is won

Comic 3

Kingdom Rush 6: Genesis comic 3, page 1
Every line of comic 3, in reading order

"LATER THAT NIGHT" "MOVE, WEAKLINGS!" "THIS LAND IS NOW FOR THE ORCS!" "LET'S SEE YOU TRY, GREENSKIN!" "MASTER!" "THERE'S NO NEED TO FIGHT, MY FRIENDS." "WITH MY POWER AND YOUR HELP, THERE'LL BE ENOUGH LAND FOR ALL OF US." "WHY WOULD ORCS LISTEN TO MAGE-MAN?" "THAT'S MORE LIKE IT."

Silveroak Village stage preview

Stage 5: Silveroak Village

The mighty Silveroak is revered by the Elves as a symbol of their connection to nature. They for sure will follow us in our goal to stop Vez'nan's plans. But it seems the Orcs have also joined his army and are about to cause havoc in the village. We cannot let that happen!

Opening: "There you are!" "We'll play after we defeat these bad guys!"

Lozagon Tower stage preview

Stage 6: Lozagon Tower

Before developing into a bustling city, Lozagon was a place where the archmage Nivus and his apprentices made their home. He tells us about a forgotten passage to cross the Stormcloud Mountains undetected by Vez'nan, but our talk is cut short by a sudden incursion from the Shadow Order.

Three-Side Ambush stage preview

Stage 7: Three-Side Ambush

Sound the alarms and ready yourselves! We are being attacked from every side of the road. General, gather the troops and repel the orcs and bandits, buy some time for the rest to organize. We will rendezvous at the gates of Acaroth. Godspeed!

Plays before stage 8, Fortress of Acaroth

Comic 4

Kingdom Rush 6: Genesis comic 4, page 1
Every line of comic 4, in reading order

"BENEATH THE ACAROTH FORTRESS, THE ARMY WAITS FOR THE PASSAGE TO BE OPENED." "WE SHOULD HAVE LABELED THESE OLD KEYS." "OH MAN, THIS IS GOING TO TAKE AGES!" "WHAT'S THEIR HURRY ANYWAY?" "IT'S COMPLETELY SAFE AROUND HERE." "!!!" "PERHAPS THEY WERE TOO CONFIDENT."

Fortress of Acaroth stage preview

Stage 8: Fortress of Acaroth

The only entrance to the Mountain's underpass is inside the mighty Fortress of Acaroth where our Templar allies didn't hesitate to help us. There is no time to dawdle, though, lest our presence here attracts the attention of Vez'nan's forces and endanger the city.

Opening, said by a hero of the team: "We're under attack!" "Get to safety, everyone!"

Plays after stage 8, Fortress of Acaroth, is won

Comic 5

Kingdom Rush 6: Genesis comic 5, page 1
Every line of comic 5, in reading order

"GOOD NEWS! WE OPENED THE GATE!" "YOU MUST BE REALLY DESPERATE TO TRY THIS." "IT'S DARK DOWN THERE, TAKE SOME MORE TORCHES."

Path of Peril stage preview

Stage 9: Path of Peril

The treacherous path through the mountains will lead us to the Stormcloud Temple from inside, but we'll be completely isolated until then. Well, except for the territorial Trolls that seem to dwell here, and won't tolerate our presence. We must prepare for the worst.

Abominable Lair stage preview

Stage 10: Abominable Lair

With the trolls chasing, we reach a spacious grotto where light leaks from the outside, shining upon a giant, frozen lake. Although beautiful, the amount of bones laying around tell us we might've stumbled across the lair of a dangerous creature. Better keep quiet.

Plays after stage 10, Abominable Lair, is won

Comic 6

Kingdom Rush 6: Genesis comic 6, page 1
Every line of comic 6, in reading order

"AAAHHRGG!" "WATCH OUT!" "OH, MY..." "OK EVERYONE, THAT WAS TOO CLOSE FOR COMFORT." "AT LEAST IT'S QUIET. LET'S SET UP SHOP AND REST."

Frostbite Nest stage preview

Stage 11: Frostbite Nest

Beyond the lake, in the depths of the mountain, there are caves where the air is thick and darkness is almost absolute. Familiar skittering noises come through the tunnels, surrounding the troops. Best we make camp and build some defenses, there are foes nearby!

Plays after stage 11, Frostbite Nest, is won

Comic 7

Kingdom Rush 6: Genesis comic 7, page 1
Every line of comic 7, in reading order

"WELL, THAT TAKES CARE OF IT, I SUPPOSE."

Ha'kraj Village stage preview

Stage 12: Ha'kraj Village

The road to Stormcloud Temple, already filled with steep ascents and harsh falls, now leads directly into the home village of the Trolls. Since they'll have their own turf as advantage, we should stay alert for any surprises they might have for us. Look alive, General!

Stormcloud Halls stage preview

Stage 13: Stormcloud Halls

Ah, to finally breathe fresh air again! The Stormcloud sorcerers warmly welcomed us to their temple and showed us their newly built Sunray Tower. But we are not safe, the trolls are coming with their fiery king in tow to destroy the sorcerers' tower. We must stop them.

Plays after stage 13, Stormcloud Halls, is won

Comic 8

Kingdom Rush 6: Genesis comic 8, page 1
Kingdom Rush 6: Genesis comic 8, page 2
Every line of comic 8, in reading order

Page 1: "HURRAY!" "WHOO!!" "WE DID IT!!" "AAAHHG!" "THANKS FOR YOUR HELP." "IT'S OUR DUTY, HIGH SORCERER." "WE MUSTN'T LINGER! PREPARE TO MARCH!" "WE'RE IN THE FINAL STRETCH!" Page 2: "ULGUK!" "HAI!" "AAARRG!" "GRRR!!" "ULGUK!" "HAI!"

Brightwick Town stage preview

Stage 14: Brightwick Town

We reach Valardul, the lands under Lord Blackburn's protection, which has been dealing with an ancient curse that won't let their dead rest in peace. But the town of Brightwick is also being sieged by Vez'nan forces, no doubt in an attempt to destabilize our potential allies.

Castle Blackburn stage preview

Stage 15: Castle Blackburn

Vez'nan's Dark Army grows stronger, cornering Blackburn's soldiers to their Lord's castle, their last line of defense. Blackburn mentions that an allied witch created a potion that allows him to channel the curse on the land and his people into raw power. I have a bad feeling about this, General.

Opening: "So this is the power you mentioned?" "Yes, yes! You'll be unstoppable!" "For your sake, I hope you are right."

During wave 5: "Witch! What have you done to me?" "Ah! My corrupted potion is working!" "Ugh... You will pay for this trea-" "Yes, yes! Let's add a "tiny" kick to it!"

Before the boss fight: "Ugh! I can't... contain..." "...THIS POWER!!!" "But I'll use it to purge this city!"

Plays after stage 15, Castle Blackburn, is won

Comic 9

Kingdom Rush 6: Genesis comic 9, page 1
Every line of comic 9, in reading order

"W-WHAT DID I DO...?" "YOU PROTECTED YOUR PEOPLE." "THAT'S WHAT MATTERS." "SOME NIGHTS LATER..." "I'M TELLING YOU. SOMETHING'S OFF ABOUT HIM." "HE JUST NEEDS TO REST." "HE'LL BE IN TOP SHAPE ONCE MORE!"

Golden Grove stage preview

Stage 16: Golden Grove

The beautiful Grove seems to be resisting the wicked corruption of the land worsened by Vez'nan's cronies, but more are on their way to finish the job. We must fight to preserve it from his dark influence that threatens to taint it and its noble Treants beyond salvation.

Paladin Enclave stage preview

Stage 17: Paladin Enclave

We hoped to have some respite and allies in the Holy Order's main headquarters, but we find them amidst an insurrection started by corrupted knights that have allied with Vez'nan's forces. We cannot allow any more to fall to the darkness - we must aid the Paladins in their defense!

Plays before stage 18, Vez'nan's Tower

Comic 10

Kingdom Rush 6: Genesis comic 10, page 1
Every line of comic 10, in reading order

"OH MY...!" "OH MY...!" "MY LORD!" "THE ENEMY IS NEA-" "I AM AWARE, YOU..." "...FOOL!" "I GUESS I SHOULD SHOW MYSELF..." "...AND GIVE THEM A WARM WELCOME!"

Vez'nan's Tower stage preview

Stage 18: Vez'nan's Tower

It is a relief to have reached Arcania before Vez'nan can put his plans to expand the Rift of Cinders into motion, but the city seems quiet - too quiet. Nevertheless, we must defeat Vez'nan's army, destroy the Tear of Elynie, and set things right once and for all!

Opening: "It is good you made it this far!" "Strange... I'm having déjà vu."

After wave 5: "Let's see what you are made of!" "Just in time! Defend the city!" "Fool, the city is already mine!" "It is just an illusion! Ha! Ha! Ha!"

After wave 9: "Moloch, come to bargain!"

Boss fight: "Looks like it's time for me to go POSTAL!" "Well played... but the REAL game starts now!"

Plays after stage 18, Vez'nan's Tower, is won, before the credits

Comic 11

Kingdom Rush 6: Genesis comic 11, page 1
Kingdom Rush 6: Genesis comic 11, page 2
Kingdom Rush 6: Genesis comic 11, page 3
Every line of comic 11, in reading order

Page 1: "THAT GEM IS..." "...MINE!!!" "PRINCE, WHAT DO WE DO NOW?" "WORRY NOT, SOLDIER." "I WILL MAKE THINGS RIGHT." Page 2: "NO... IT CANNOT BE!" "KING DENAS..." "WHAT HAVE WE DONE?!" Page 3: "To be continued..."

Plays after the credits that follow stage 18

Comic 12

Kingdom Rush 6: Genesis comic 12, page 1
Every line of comic 12, in reading order

"WHAT AM I GONNA DO NOW...?" "YOU ARE HERE AT LAST, LIGHTSEEKER." "ALLERIA?!" "PLEASE, TELL ME WHAT'S GOING ON!" "I'LL EXPLAIN IN DUE TIME." "WE MUST HURRY NOW." "I'M NOT THE ONLY ONE WAITING FOR YOUR ARRIVAL."