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Enemies

All 56 enemies of Kingdom Rush 6: Genesis in the order of the in-game encyclopedia, with their health on each difficulty, armor, magic resistance, speed, gold, abilities and the stages they appear in.

56enemies

Armor and magic resistance

Armor reduces physical damage by its percentage and magic resistance reduces magic damage the same way. Explosive damage is reduced by half the armor, and true damage ignores both. The encyclopedia labels: Low 1-30%, Medium 31-75%, High 76-99%, Immune 100%.

56 entries
Past Linirea
Bandit40-100 HP
Past Linirea
Blackguard70-200 HP
Past Linirea
Shadow Archer100-280 HP
Past Linirea
Shadow Blades60-160 HP
Past Linirea
Crow20-40 HP
Past Linirea
Crowcaller250-750 HP
Past Linirea
Goblin20-75 HP
Past Linirea
Orc Warrior160-400 HP
Past Linirea
Orc Shaman80-250 HP
Past Linirea
Wulf35-80 HP
Past Linirea
Worg100-280 HP
Past Linirea
Orc Wildling240-640 HP
Past Linirea
Headhunter650-1,800 HP
Broom60% of the enemy's HP
Past Linirea
Rider Goblin120-320 HP
Past Linirea
Ogre1,100-2,800 HP
Past Linirea
Gor'Thok5,600-13,000 HP
Stormcloud Depths
Troll Warrior90-180 HP
Stormcloud Depths
Troll Champion340-675 HP
Stormcloud Depths
Troll Glider60-90 HP
Stormcloud Depths
Frost Herald700-1,350 HP
Stormcloud Depths
Troll Crusher1,150-2,400 HP
Stormcloud Depths
Troll Pathfinder90-180 HP
Stormcloud Depths
Frost Baiter30-50 HP
Stormcloud Depths
Frost Brute1,800-3,400 HP
Stormcloud Depths
J.T.6,700-11,000 HP
Stormcloud Depths
Spiderling15-30 HP
Stormcloud Depths
Giant Spider140-300 HP
Stormcloud Depths
Spider Matriarch650-1,350 HP
Stormcloud Depths
Leaper Spider85-180 HP
Stormcloud Depths
Son of Sarelgaz850-1,800 HP
Stormcloud Depths
Sarelgaz7,700-12,000 HP
Stormcloud Depths
Troll Chieftain1,000-2,100 HP
Stormcloud Depths
Moglok-Hai9,000-17,000 HP
Eastern Regions
Brigand250-450 HP
Eastern Regions
Gargoyle105-165 HP
Eastern Regions
Dark Sapper600-900 HP
Eastern Regions
Tainted Wolf180-315 HP
Eastern Regions
Skeleton70-125 HP
Eastern Regions
Bone Golem480-1,000 HP
Eastern Regions
Dark Disciple350-625 HP
Eastern Regions
Swamp Thing2,000-3,500 HP
Eastern Regions
Swamp Husk110-200 HP
Eastern Regions
Necromancer450-800 HP
Eastern Regions
Lord Blackburn9,000-14,000 HP
Eastern Regions
Death Rider560-890 HP
Eastern Regions
Rotten Treant1,000-1,500 HP
Eastern Regions
Dark Knight700-1,200 HP
Eastern Regions
Dark Slayer1,200-2,000 HP
Eastern Regions
Demon Spawn210-330 HP
Eastern Regions
Demon Hound245-500 HP
Eastern Regions
Demon Lord910-1,500 HP
Eastern Regions
Demon Flareon230-360 HP
Eastern Regions
Demon Imp180-280 HP
Eastern Regions
Magma Elemental2,000-3,200 HP
Eastern Regions
Vez'nan5,666-8,666 HP

Enemy rules

How does difficulty change an enemy?

Each enemy has its own health for Casual, Normal, Veteran and Impossible, shown on its page. An enemy without its own values per difficulty gets 70%, 80%, 100% and 110% of its health, rounded up to the next 10. Enemies without their own speed per difficulty move 10% faster on Impossible.

How is speed labelled?

The encyclopedia calls an enemy Slow below speed 21, Medium from 21 to 44 and Fast from 45.

How much gold does an enemy give?

The gold shown is paid for each kill in the campaign. Hero Party pays 1.5 times as much and Blitz Challenge 2.5 times as much, and enemies move 20% faster in Blitz Challenge.

What happens when an enemy reaches the exit?

It costs the number of lives shown on its page: 1 or 2 for every enemy except the bosses. A boss that reaches the exit costs all remaining lives.