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Vez'nan's Tower

Stage 18 of 18

Vez'nan's Tower

Campaign: 15 waves, 1,400 starting gold, 20 lives, 180-285 gems (12 or 19 per wave)

Boss: Vez'nan. 13 enemy types in the Campaign waves, 3 waves with flying enemies.

Stage details

Vez'nan's Tower

Stage number

18

Area

Stages 14-18

Tower spots

14

Challenge rating

Extreme

Iron Challenge

The only towers it allows here:

Waves

15

Starting gold

1,400

Lives

20

Gems

180-285

BossFought in Campaign and Classic Rush

AlliesFight on the player's side

  • Prince Denas

    Campaign, Iron Challenge, Classic Rush

    Stage hero

Game modesEvery mode this stage offers

ModeWavesGoldLivesGems
Campaign151,40020180-285
Iron Challenge12,2001115 or 172
Blitz Challenge31,400357-84
Spell Rush61,5003114-168
Hero Party61,6003114-168
Classic Rush151,7003180-285

Stage featuresWhat the map adds to the fight

  • Demonic bolts

    From wave 2 to wave 5 Vez'nan hits the player's units near the middle of the map with 3 bolts every 15 seconds. Each bolt deals 180-240 true damage to one unit, a different one each time when there is one. Campaign and Classic Rush.

  • Tower lock

    Vez'nan locks random towers 6 times: up to 3 at once in waves 7, 9 and 10, up to 4 in waves 13 and 14. A locked tower stops for 10 seconds; 3 taps (5 on phones and tablets) in its first 4 seconds free it. Campaign and Classic Rush.

  • Demon summons

    From wave 7 to wave 15 Vez'nan opens a demon circle in the middle of the map, 15 times in Campaign and 16 in Classic Rush. Each circle sends 5 Demon Spawn, or 4 Demon Hounds, or 2 Demon Spawn, 1 Demon Lord and 2 Demon Flareons, one at a time.

  • Moloch's claw

    In Campaign and Classic Rush Moloch slams his claw: soldiers within 280 of the impact are killed outright, towers there are stunned for 3.5 seconds, and units within 450 take 100 to 700 true damage, more near the centre.

  • Moloch's lava balls

    His lava balls deal 200-250 explosive damage to units within 90, release a Magma Elemental where they land and leave fire for 5 seconds that burns ground units for 8-12 true damage every 0.5 seconds for 3 seconds.

  • Moloch's roar

    His roar makes demons and Magma Elementals deal 50% more damage for 8 seconds.

BriefingThe stage's story before the battle

It is a relief to have reached Arcania before Vez'nan can put his plans to expand the Rift of Cinders into motion, but the city seems quiet - too quiet. Nevertheless, we must defeat Vez'nan's army, destroy the Tear of Elynie, and set things right once and for all!
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