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Brightwick Town

Stage 14 of 18

Brightwick Town

Campaign: 15 waves, 1,200 starting gold, 20 lives, 120-180 gems (8-12 per wave)

5 enemy types in the Campaign waves, 3 waves with flying enemies.

Stage details

Brightwick Town

Stage number

14

Area

Stages 14-18

Tower spots

11

Challenge rating

Extreme

Iron Challenge

The only towers it allows here:

Waves

15

Starting gold

1,200

Lives

20

Gems

120-180

EnemiesNumber that each mode's waves send

15 waves, 1,200 starting gold, 20 lives, 120-180 gems (8-12 per wave).

Game modesEvery mode this stage offers

ModeWavesGoldLivesGems
Campaign151,20020120-180
Iron Challenge11,200176-115
Blitz Challenge31,200336-57
Spell Rush61,200372-114
Hero Party61,200372-114
Classic Rush151,3003120-180

Stage featuresStructures on this map

  • Broken Armory

    Spawns the village's militia. Repair Armory: Repair the armory to spawn village militia. Costs 200 gold.

  • Armory

    Improved Training (150 gold): Promotes the armory's units increasing their health to 180 and damage to 6-10. Brave Volunteers (100/100/100 gold for levels 1-3): At level 3, reduces the units' respawn time to 10 seconds.

  • Blacksmith

    Increases the attack damage and armor of nearby units. Forge Mastery (150/150/150 gold for levels 1-3): at level 3, grants 35% extra armor and 35% extra damage to nearby units.

BriefingThe stage's story before the battle

We reach Valardul, the lands under Lord Blackburn's protection, which has been dealing with an ancient curse that won't let their dead rest in peace. But the town of Brightwick is also being sieged by Vez'nan forces, no doubt in an attempt to destabilize our potential allies.