#1
SeedHarvestComponent_Ocean455.5% melee
#2
SeedHarvestComponent_Ocean449.2% melee
#3
SeedHarvestComponent_Ocean449.2% melee
#4
SeedHarvestComponent_Ocean456.8% melee
#5
SeedHarvestComponent_Ocean449.2% melee
#6
UseHarvestComponent_Base449.2% melee(88 harvest → Delicate 165.7%)
#7
SeedHarvestComponent_Ocean367% melee(-50% weight)
#9
SeedHarvestComponent_Ocean411.6% melee
#10
SeedHarvestComponent_Ocean411.6% melee
#11
SeedHarvestComponent_Ocean457.5% melee
#12
SeedHarvestComponent_Ocean465.5% melee
#13
UseHarvestComponent_Base455.5% melee
#14
UseHarvestComponent_Base449.2% melee
#15
UseHarvestComponent_Base449.2% melee
#16
UseHarvestComponent_Base449.2% melee
#17
UseHarvestComponent_Base455.5% melee
#18
UseHarvestComponent_Base455.5% melee
#19
UseHarvestComponent_Base455.5% melee
#20
UseHarvestComponent_Base411.6% melee
#21
UseHarvestComponent_Base449.2% melee
#22
UseHarvestComponent_Base457.5% melee
#23
UseHarvestComponent_Base465.5% melee
#24
UseHarvestComponent_Base411.6% melee
#25
UseHarvestComponent_Base449.2% melee
Node yields assume the base harvest HP from game data (e.g. 1000 for Redwood trees, 620 for Metal nodes). In-game, trees and rocks with bAllowHarvestHealthScalinghave per-instance HP that varies with the node's size, so actual yields per node will vary. The values shown represent the average.