Zombie perks
/zombie-perks
Zombie perks
Every zombie worker has its own talent trees, one per mastery, with 49 perks between them. Zombies pay for their nodes with the tech points they earn while they craft, not with yours.
- 49
- Zombie perks
- 5
- Trees per zombie
- +9
- Mastery per tree
- 85
- Nodes in all
Raise a zombie's mastery by giving it better tools or by buying the mastery nodes in its tree with the tech points it earns at its workstation. The perks then add bonuses for one kind of work, like +4 Building mastery when working with wood.
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Building mastery in total. The whole tree costs one zombie 4,600 red tech points.
Row 1
50 red tech points. A starting node. Raises Building mastery by 1.
Row 2
100 red tech points. Needs Building mastery +1. Raises Building mastery by 1.
50 red tech points. Needs Building mastery +1. The zombie has mastered the shovel. Increased speed when digging clay and sand.
100 red tech points. Needs Building mastery +1. The zombie has gotten better with fabric and thread: fewer scraps, more finished items.
100 red tech points. Needs Building mastery +1. Raises Building mastery by 1.
Row 3
200 red tech points. Needs Building mastery +1. +2 Building mastery when working with wood.
200 red tech points. Needs Building mastery +1. Raises Building mastery by 1.
200 red tech points. Needs Building mastery +1. The zombie figured out which end of the axe to hold. Woodcutting speed increased.
200 red tech points. Needs Building mastery +1. The zombie has mastered the pickaxe. Quarrying speed increased.
200 red tech points. Needs Building mastery +1. Raises Building mastery by 1.
200 red tech points. Needs Building mastery +1. +2 Building mastery when working with stone.
Row 4
500 red tech points. Needs Building mastery +1. +4 Building mastery when working with wood.
500 red tech points. Needs Building mastery +1. Raises Building mastery by 2.
500 red tech points. Needs Building mastery +1. The zombie notices the shiny things in the mine, and can recover gems.
500 red tech points. Needs Building mastery +1. The zombie works better under the punishing conditions of conveyor production.
500 red tech points. Needs Building mastery +1. Raises Building mastery by 2.
500 red tech points. Needs Building mastery +1. +4 Building mastery when working with marble.
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Smithing mastery in total. The whole tree costs one zombie 4,450 red tech points.
Row 1
50 red tech points. A starting node. Raises Smithing mastery by 1.
Row 2
100 red tech points. Needs Smithing mastery +1. The zombie works better in the poisonous fumes of the mine - unlike you.
100 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 1.
100 red tech points. Needs Smithing mastery +1. +2 Smithing mastery when working with bronze.
100 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 1.
Row 3
200 red tech points. Needs Smithing mastery +1. +3 Smithing mastery when working with glass.
200 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 1.
200 red tech points. Needs Smithing mastery +1. +4 Smithing mastery when working with iron.
200 red tech points. Needs Smithing mastery +1. The zombie gets that the sharp end points toward the enemy: higher spear damage.
200 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 1.
200 red tech points. Needs Smithing mastery +1. The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
Row 4
500 red tech points. Needs Smithing mastery +1. The zombie works better under the punishing conditions of conveyor production.
500 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 2.
500 red tech points. Needs Smithing mastery +1. +6 Smithing mastery when working with steel.
400 red tech points. Needs Smithing mastery +1. The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
500 red tech points. Needs Smithing mastery +1. Raises Smithing mastery by 2.
400 red tech points. Needs Smithing mastery +1. The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Farming mastery in total. The whole tree costs one zombie 4,650 green tech points.
Row 1
50 green tech points. A starting node. Raises Farming mastery by 1.
Row 2
100 green tech points. Needs Farming mastery +1. Raises Farming mastery by 1.
100 green tech points. Needs Farming mastery +1. The zombie produces better seeds and bigger crops.
100 green tech points. Needs Farming mastery +1. The zombie pours wheat between the millstones instead of all over the floor: yields more flour.
100 green tech points. Needs Farming mastery +1. Raises Farming mastery by 1.
Row 3
200 green tech points. Needs Farming mastery +1. The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
200 green tech points. Needs Farming mastery +1. Raises Farming mastery by 1.
200 green tech points. Needs Farming mastery +1. +3 Anatomy mastery when making fertilizer.
200 green tech points. Needs Farming mastery +1. +3 Farming mastery at the brewery.
200 green tech points. Needs Farming mastery +1. Raises Farming mastery by 1.
200 green tech points. Needs Farming mastery +1. +4 Farming mastery when pressing juice.
Row 4
500 green tech points. Needs Farming mastery +1. The zombie learned to set the hook in time: higher chance to catch rare fish.
500 green tech points. Needs Farming mastery +1. Raises Farming mastery by 2.
500 green tech points. Needs Farming mastery +1. The zombie produces even better seeds and bigger crops.
500 green tech points. Needs Farming mastery +1. +4 Farming mastery when making canned goods.
500 green tech points. Needs Farming mastery +1. Raises Farming mastery by 2.
500 green tech points. Needs Farming mastery +1. +5 Farming mastery when making wine.
19 nodes: 12 zombie perks and 7 mastery upgrades worth +9 Book writing mastery in total. The whole tree costs one zombie 1,500 red and 835 blue tech points.
Row 1
25 blue tech points. A starting node. Raises Book writing mastery by 1.
10 blue tech points. A starting node. At least the rats seem to enjoy it. Slightly increases church quality when assigned to the choir or organ.
Row 2
25 blue tech points. Needs Book writing mastery +1. Every zombie has a story. Most end in tragedy. The zombie writes better stories.
50 blue tech points. Needs Book writing mastery +1. Raises Book writing mastery by 1.
25 blue tech points. Needs Book writing mastery +1. The zombie produces more paper and newspapers.
100 red tech points. Needs Book writing mastery +1. Raises Book writing mastery by 1.
25 blue tech points. Needs Book writing mastery +1. The zombie writes everything faster: books, stories, and newspapers.
25 blue tech points. Needs Novice Musician. Not bad for someone without a pulse. Increases church quality when assigned to the choir or organ.
Row 3
50 blue tech points. Needs Book writing mastery +1. +4 Book writing mastery when writing stories.
100 blue tech points. Needs Book writing mastery +1. Raises Book writing mastery by 1.
50 blue tech points. Needs Book writing mastery +1. +4 Book writing mastery when crafting paper.
200 red tech points. Needs Book writing mastery +1. Raises Book writing mastery by 1.
200 red tech points. Needs Book writing mastery +1. Diamonds are forever. So is this employee. The zombie creates jewelry faster.
50 blue tech points. Needs Skilled Musician. Even the angels are taking notes. Greatly increases church quality when assigned to the choir or organ.
Row 4
100 blue tech points. Needs Book writing mastery +1. +4 Book writing mastery when working at the Writing Desk.
200 blue tech points. Needs Book writing mastery +1. Raises Book writing mastery by 2.
100 blue tech points. Needs Book writing mastery +1. +4 Book writing mastery when working at the Printing Press.
500 red tech points. Needs Book writing mastery +1. Raises Book writing mastery by 2.
500 red tech points. Needs Book writing mastery +1. +4 Smithing mastery when working at the Jewelry Table.
15 nodes: 8 zombie perks and 7 mastery upgrades worth +9 Anatomy mastery in total. The whole tree costs one zombie 1,500 red and 1,075 blue tech points.
Row 1
25 blue tech points. A starting node. Raises Anatomy mastery by 1.
Row 2
50 blue tech points. Needs Anatomy mastery +1. Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
50 blue tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 1.
50 blue tech points. Needs Anatomy mastery +1. Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
100 red tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 1.
Row 3
100 blue tech points. Needs Anatomy mastery +1. +4 Anatomy mastery when crafting church supplies.
100 blue tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 1.
100 blue tech points. Needs Anatomy mastery +1. +4 Anatomy mastery when crafting potions.
200 red tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 1.
200 red tech points. Needs Anatomy mastery +1. A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
Row 4
200 blue tech points. Needs Anatomy mastery +1. +4 Anatomy mastery when working at the Distillation Cube.
200 blue tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 2.
200 blue tech points. Needs Anatomy mastery +1. +4 Anatomy mastery when working at the Formulation Bench.
500 red tech points. Needs Anatomy mastery +1. Raises Anatomy mastery by 2.
500 red tech points. Needs Anatomy mastery +1. +4 Building mastery when crafting gravestones and grave fences.
Factory OperativeCosts the zombie 500 red tech points
Magpie’s EyeCosts the zombie 500 red tech points
Apprentice CarpenterCosts the zombie 200 red tech points
Master CarpenterCosts the zombie 500 red tech points
Novice StonemasonCosts the zombie 200 red tech points
Master StonemasonCosts the zombie 500 red tech points
TailorCosts the zombie 100 red tech points
QuarrymanCosts the zombie 200 red tech points
LoggerCosts the zombie 200 red tech points
ExcavatorCosts the zombie 50 red tech points
Zombie MinerCosts the zombie 100 red tech points
Puff MasterCosts the zombie 200 red tech points
Novice BlacksmithCosts the zombie 100 red tech points
Advanced BlacksmithCosts the zombie 200 red tech points
Master BlacksmithCosts the zombie 500 red tech points
ImpalerCosts the zombie 200 red tech points
BlindseyeCosts the zombie 200 red tech points
Tin CanCosts the zombie 400 red tech points
Undead ResilienceCosts the zombie 400 red tech points
Novice FishermanCosts the zombie 200 green tech points
Veteran FishermanCosts the zombie 500 green tech points
PresserCosts the zombie 200 green tech points
BrewerCosts the zombie 200 green tech points
WinemakerCosts the zombie 500 green tech points
Fertilizer ExpertCosts the zombie 200 green tech points
PreserverCosts the zombie 500 green tech points
MillerCosts the zombie 100 green tech points
Farmer ICosts the zombie 100 green tech points
Farmer IICosts the zombie 500 green tech points
Novice MusicianCosts the zombie 10 blue tech points
Skilled MusicianCosts the zombie 25 blue tech points
MaestroCosts the zombie 50 blue tech points
Dead ShakespeareCosts the zombie 25 blue tech points
Dead printerCosts the zombie 25 blue tech points
Dead KingCosts the zombie 25 blue tech points
Dead jewelerCosts the zombie 200 red tech points
Dead penCosts the zombie 100 blue tech points
Dead pressCosts the zombie 100 blue tech points
Corpse jewelerCosts the zombie 500 red tech points
Dead tree societyCosts the zombie 50 blue tech points
GhostwriterCosts the zombie 50 blue tech points
Dead distillerCosts the zombie 50 blue tech points
Dead alchemistCosts the zombie 50 blue tech points
Dead grave builderCosts the zombie 200 red tech points
Rotten distillerCosts the zombie 200 blue tech points
Mad necrochemistCosts the zombie 200 blue tech points
Grave architectCosts the zombie 500 red tech points
Holy corpseCosts the zombie 100 blue tech points