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Work zones

/work-zones

The Keeper's base

Work zones

Every area you build in, what its build desk is called and which ones keep a quality meter.

The base is split into 18 work zones. Each has a build desk where you plan and place what goes in that zone, and 6 of them show a meter at the top of the screen while you are inside.

18
Work zones
6
With a quality meter
11
Locations with work zones
Clearing debris raises a zone's quality

A work zone's quality adds up the quality of the objects in it, so junk counts against you: broken barrels and trash are -2 each, dry bushes -1 or -2, stones -2 and ore deposits -3. Clearing them raises the zone's quality before you have built anything.

All zones

The work zones

Pick one for its location page and map.

Meters

What each meter counts

Shown while you are inside the zone.

ZoneMeterWhere
GraveyardGraveyard quality, shown with the white skull.Graveyard
ChurchChurch quality, shown with the cross.Church
MorgueBodies stored out of the Morgue's quality.Morgue
Resurrection LabZombies out of the Resurrection Lab's quality.Inquisition Base
FactoryConveyor cells in use out of what the power source supports.Inquisition Base
BarracksBarracks quality.Barracks

Work zone questions

Why does my Morgue say something like 3/10?

The Morgue's meter shows the bodies stored there out of the Morgue's quality. The Resurrection Lab works the same way with zombies, and the Factory shows conveyor cells in use out of what its power source supports.

Where are the underground zones?

The Factory, the Supply Storage, the Writing Basement, the Resurrection Lab and the Vineyard Basement are rooms of the basement under the base. Stairs in the Yard lead down; the Vineyard Basement has its own door at the Vineyard, and the Morgue is entered from the Graveyard.