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Quests

/quests

Quest journal

Graveyard Keeper 2 quests

All 110 quests in the journal, with every step, what to bring, the rewards and what each one unlocks next.

The journal holds three kinds of quest. 41 are the main story: the plot cannot move on without them. 51 are character quests - the questlines of Jack, Gunter, the Nun, Herbert, Albert and Linda, whose reputation the ending asks for. The other 18 are side quests you can leave for later or skip. Filter by part of the story, by kind, by area or by who hands the quest out.

110
Quests
41
Main story
51
Character quests
18
Side quests
16
Battles to win
The ending checks your reputation with six people

Before the last battle, Jack, Gunter, the Nun, Herbert, Albert and Linda each ask for 90 reputation (100 if you kept the Red Eye). Their quests grant it 10 at a time, and together they give exactly 90 before those last requests - so the ending needs every one of their quests. Each quest page lists the reputation it gives.

110 entries
Certificate, Please1 stepsKind:Main story
Dust in the Kitchen1 stepsKind:Main story
Dungeons and... that's it, probably.8 stepsKind:Main story
Sweet Dreams2 stepsKind:Main story
What the Fairy?1 stepsKind:Character quest
Supply and Demand1 stepsKind:Character quest
Jack in a Boat5 stepsKind:Character quest
Holy Moly!4 stepsKind:Character quest
Nun of Your Business1 stepsKind:Character quest
Yummies1 stepsKind:Side quest
Good Fellow1 stepsKind:Side quest
Two Peas in a Pod4 stepsKind:Side quest
Planted and Delivered1 stepsKind:Side quest
The Quiet Art2 stepsKind:Side quest
Comrade Donkey1 stepsKind:Side quest
Grave Expectations1 stepsKind:Main story
Fighting Spirit Required1 stepsKind:Main story
Swords and Bell2 stepsKind:Main story
First... Sludge?3 stepsKind:Main story
Sad Captain, No Action1 stepsKind:Character quest
Hope It Doesn't go South5 stepsKind:Character quest
Wharf Rats2 stepsKind:Character quest
Battles in the Sewers3 stepsKind:Character quest
Herbert and?1 stepsKind:Character quest
The Nun Also Reads3 stepsKind:Character quest
Reader for a Warrior1 stepsKind:Character quest
Safe zone.1 stepsKind:Character quest
Hooligans for Hire2 stepsKind:Side quest
Fish for the Fisher3 stepsKind:Side quest
Plenty of Fish in the Sea1 stepsKind:Side quest
The Frill of the Chase1 stepsKind:Side quest
Inflation3 stepsKind:Side quest
Docked and Found1 stepsKind:Main story
Friendship Written in the Stars5 stepsKind:Main story
Chasing Fairy Lights1 stepsKind:Main story
Safe Harbor4 stepsKind:Character quest
Workshop Hours1 stepsKind:Character quest
Plaza Battle3 stepsKind:Character quest
Jack's Back in Business1 stepsKind:Character quest
Give materials1 stepsKind:Character quest
Entries: 110 · Page 1 of 3

Quest questions

How many quests are there in Graveyard Keeper 2?

The quest journal has 110 quests: 41 main story quests, 51 character quests and 18 side quests, made of 533 steps in all.

Which quests do I need to finish the game?

The 41 main story quests and the 51 character quests. The last requests before the final battle ask for 90 reputation with each of Jack, Gunter, the Nun, Herbert, Albert and Linda, and their quests give exactly 90 before that point. The 18 side quests are optional. The walkthrough lists the story in order.

What does the Red Eye choice change?

In Friend or Foe you either give the Red Eye to the Old God or keep it. Giving it leads to a special sermon for the Old God. Keeping it means fixing the attic at home for him, and the six then ask for 100 reputation instead of 90, each pair with an extra request: an Elegant Prosthetic Hand, a Comfortable Chair and Luxury Drapes. If you keep it and cannot convince the six, the Old God in the attic lets you give it back.

Where do I start?

When the prologue ends with the first burial, two quests open: Herbert's Certificate, Please (bring him the Burial Certificate) and Dust in the Kitchen, the search for a way to summon the Fairy. Part 1 of the walkthrough starts there.