Perk tree
/perk-tree
Perk tree
The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window. Inspiration points of a colour buy the nodes of that colour's tree.
Each full inspiration bar of a colour gives one point. Every node costs one point of its colour.
Raises that mastery by 1. Mastery decides which recipes you can craft and how good the result is.
A permanent bonus. Many give +2 to +4 mastery for one kind of work, others add extra output or save energy.
The Building tree grows down from its first node. Every node costs one Building inspiration point and needs every node above it that it is connected to. 5 nodes raise Building mastery by 1 each; the other 11 are perks. Buying all 16 nodes takes 16 points, which is 74 notches of the Building inspiration bar.
- 11
- Perks
- +5
- Building mastery
- 16
- Points for all
- 15
- Building inspirations
Row 1
1 Building point. A starting node. Raises Building mastery by 1.
Row 2
1 Building point. Needs Building mastery +1. The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so re
1 Building point. Needs Building mastery +1. Your neck was made for something, right? Carry more items on your head.
1 Building point. Needs Building mastery +1. Raises Building mastery by 1.
1 Building point. Needs Building mastery +1. +2 Building mastery when working with stone.
Row 3
1 Building point. Needs Axeman. +2 Building mastery when working with wood.
1 Building point. Needs Building mastery +1. Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework.
1 Building point. Needs Fissure Finder. You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good.
1 Building point. Needs Fissure Finder. Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
Row 4
1 Building point. Needs Splinter Proof. You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing.
1 Building point. Needs Splinter Proof. Raises Building mastery by 1.
1 Building point. Needs Glassworker. Raises Building mastery by 1.
1 Building point. Needs Artist. Raises Building mastery by 1.
Row 5
1 Building point. Needs Building mastery +1 and Carpenter. Who says cutting corners is a bad thing? You recover some resources when restoring buildings.
1 Building point. Needs Building mastery +1. You know how to keep things rolling. Your zombies produce more gears.
1 Building point. Needs Building mastery +1. You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
The Smithing tree grows down from its first node. Every node costs one Smithing inspiration point and needs every node above it that it is connected to. 5 nodes raise Smithing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Smithing inspiration bar.
- 13
- Perks
- +5
- Smithing mastery
- 18
- Points for all
- 13
- Smithing inspirations
Row 1
1 Smithing point. A starting node. Raises Smithing mastery by 1.
Row 2
1 Smithing point. Needs Smithing mastery +1. The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.
1 Smithing point. Needs Smithing mastery +1. You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
1 Smithing point. Needs Smithing mastery +1. Raises Smithing mastery by 1.
Row 3
1 Smithing point. Needs Fireman. Raises Smithing mastery by 1.
1 Smithing point. Needs Miner. The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.
1 Smithing point. Needs Smithing mastery +1. You skill with a blade makes you better at crafting them. Your swords are simply better.
Row 4
1 Smithing point. Needs Smithing mastery +1. You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.
1 Smithing point. Needs Smithing mastery +1. +2 Smithing mastery when working with iron.
1 Smithing point. Needs Gold Digger. Raises Smithing mastery by 1.
1 Smithing point. Needs Sword Master. You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
Row 5
1 Smithing point. Needs Blacksmith. You understand complex mechanisms. Sometimes you craft extra mechanical items.
1 Smithing point. Needs Heat Handler. As a child, you loved playing with gears. Now you craft extras just for fun.
1 Smithing point. Needs Smithing mastery +1. Mom always said insanity was for losers. Insanity can no longer rise above 70%.
1 Smithing point. Needs Smithing mastery +1. +2 Smithing mastery when working with steel.
1 Smithing point. Needs War Engineer. Raises Smithing mastery by 1.
Row 6
The Farming tree grows down from its first node. Every node costs one Farming inspiration point and needs every node above it that it is connected to. 5 nodes raise Farming mastery by 1 each; the other 16 are perks. Buying all 21 nodes takes 21 points, which is 99 notches of the Farming inspiration bar.
- 16
- Perks
- +5
- Farming mastery
- 21
- Points for all
- 13
- Farming inspirations
Row 1
1 Farming point. A starting node. Raises Farming mastery by 1.
Row 2
1 Farming point. Needs Farming mastery +1. Raises Farming mastery by 1.
1 Farming point. Needs Farming mastery +1. +2 Farming mastery when brewing beer and mead.
1 Farming point. Needs Farming mastery +1. +2 Farming mastery when planting and harvesting crops.
1 Farming point. Needs Farming mastery +1. You love nature, and nature loves you back. You can gather more resources.
Row 3
1 Farming point. Needs Farming mastery +1. It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes.
1 Farming point. Needs Farming mastery +1. You know how to handle your fishing rod. Now it’s stronger than ever.
1 Farming point. Needs Master Brewer. Brewing beer isn’t an addiction. You just make more of it.
1 Farming point. Needs Green Thumb. You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
1 Farming point. Needs Green Thumb. You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
1 Farming point. Needs Master Forager. Raises Farming mastery by 1.
Row 4
1 Farming point. Needs Cook. You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking.
1 Farming point. Needs Fisherman. There’s no such thing as a small fish... you just need to cut it right. You get more fillets.
1 Farming point. Needs Brewer. Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
1 Farming point. Needs Farmer and Compost Chemist. Raises Farming mastery by 1.
Row 5
1 Farming point. Needs Heat Saver. Raises Farming mastery by 1.
1 Farming point. Needs Grape Master. You enjoy alcohol - especially wine! You make more and better wine.
1 Farming point. Needs Farming mastery +1. You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
1 Farming point. Needs Farming mastery +1. Farming isn't about crops, it's about seeds. You obtain more seeds.
Row 6
The Book writing tree grows down from its first node. Every node costs one Book writing inspiration point and needs every node above it that it is connected to. 5 nodes raise Book writing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Book writing inspiration bar.
- 13
- Perks
- +5
- Book writing mastery
- 18
- Points for all
- 13
- Book writing inspirations
Row 1
1 Book writing point. A starting node. Raises Book writing mastery by 1.
Row 2
1 Book writing point. Needs Book writing mastery +1. You create more paper and newspapers.
1 Book writing point. Needs Book writing mastery +1. People believe in your words. Ceremonies grant extra faith.
1 Book writing point. Needs Book writing mastery +1. The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1 Book writing point. Needs Book writing mastery +1. Raises Book writing mastery by 1.
1 Book writing point. Needs Book writing mastery +1. +4 Smithing mastery when working at the Jewelry Table.
Row 3
1 Book writing point. Needs Paper maker. +4 Book writing mastery when working at the Writing Desk.
1 Book writing point. Needs Priest and Cardinal. Raises Book writing mastery by 1.
1 Book writing point. Needs Book writing mastery +1. The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
Row 4
1 Book writing point. Needs Scribe. Write everything faster: books, stories, newspapers...
1 Book writing point. Needs Scribe. Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
1 Book writing point. Needs Book writing mastery +1. Successful ceremonies grant extra Faith and coins.
1 Book writing point. Needs Good fellow. Happy customers are good customers. Town orders give more Likes.
1 Book writing point. Needs Talented jeweler. Raises Book writing mastery by 1.
Row 5
1 Book writing point. Needs Like a King. +4 Book writing mastery when working at the Printing Press.
1 Book writing point. Needs Sermon writer. +4 Book writing mastery when writing sermons.
1 Book writing point. Needs Book writing mastery +1. Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less Energy.
Row 6
1 Book writing point. Needs Good press and Voice of Faith. Raises Book writing mastery by 1.
The Anatomy tree grows down from its first node. Every node costs one Anatomy inspiration point and needs every node above it that it is connected to. 5 nodes raise Anatomy mastery by 1 each; the other 15 are perks. Buying all 20 nodes takes 20 points, which is 94 notches of the Anatomy inspiration bar.
- 15
- Perks
- +5
- Anatomy mastery
- 20
- Points for all
- 17
- Anatomy inspirations
Row 1
1 Anatomy point. A starting node. Raises Anatomy mastery by 1.
Row 2
1 Anatomy point. Needs Anatomy mastery +1. Curiosity is surprisingly good exercise for the mind. Research items faster and with less Energy.
1 Anatomy point. Needs Anatomy mastery +1. Raises Anatomy mastery by 1.
1 Anatomy point. Needs Anatomy mastery +1. You've been seeing things since childhood. Autopsies require less Energy and cause less Insanity.
1 Anatomy point. Needs Anatomy mastery +1. +4 Building mastery when crafting gravestones and grave fences.
Row 3
1 Anatomy point. Needs Anatomy mastery +1. The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
1 Anatomy point. Needs Son of a butcher. Raises Anatomy mastery by 1.
1 Anatomy point. Needs Monument builder. Raises Anatomy mastery by 1.
1 Anatomy point. Needs Monument builder. Craft and install gravestones and grave fences faster, with less Energy, and less Insanity.
Row 4
1 Anatomy point. Needs Researcher. Raises Anatomy mastery by 1.
1 Anatomy point. Needs Cube distillations. +4 Anatomy mastery when working at the Formulation Bench.
1 Anatomy point. Needs Anatomy mastery +1. The dead don't sue, but it's still good to be careful. Perform better autopsies.
1 Anatomy point. Needs Anatomy mastery +1. People keep their savings in the strangest places. Organs occasionally contain coins during an autopsy.
1 Anatomy point. Needs Anatomy mastery +1 and Grave Builder. The hottest job in town. Receive more rewards for cremating corpses.
Row 5
Row 6
1 Anatomy point. Needs Anatomy mastery +1. You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
1 Anatomy point. A starting node. Do things look a little strange, or does the red just make everything seem more sinister?
1 Anatomy point. A starting node. Sometimes things aren't what they seem... or is that just an illusion?
1 Anatomy point. A starting node. Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?