Alchemy
/alchemy
Alchemy in Graveyard Keeper 2
28 formulas, 63 ingredients and 6,960 working mixes - all decided by three coloured runes.
Every alchemy ingredient carries red, green and blue runes. Put two ingredients (Laboratory I) or three (Laboratory II and III) into the mix, and if their runes add up exactly to a formula's runes, you brew it. Nothing else about the ingredients matters: Clay and Sand are interchangeable in every formula, because each is one red rune.
- 28
- Formulas
- 63
- Ingredients
- 6,960
- Working mixes
- 5
- Most runes of one colour
An ingredient whose runes you have not uncovered is refused. Study one of it at the Study Table first (it costs the item, some faith and science, and pays tech points). A mix may never go above 5 runes of any one colour.
How a mix works
- 1
Study the ingredient
The Study Table reveals an item's runes. Until then it cannot go into a mix.
- 2
Stock flasks and fuel
Every brew uses Alchemy Flasks from the Flask shelf and fuel. Keep the shelf stocked or the laboratory will not start.
- 3
Match the runes exactly
Two ingredients at Laboratory I, up to three at Laboratory II and III. The runes of the ingredients are added up colour by colour; one rune too many or too few makes nothing. 22 of the 28 formulas can be made from two ingredients.
- 4
Record it in the Folio
A formula has to be known (most are unlocked through the technology tree) and every one you discover is written into the Folio.
The three runes
Carried by Clay, Flesh, Sand, Stone and Red Mushroom, among others.
Carried by Berry, Leaf, Stick, Water and Flour, among others.
Carried by Blueberry, Blood, Seed oil, Night flower and Minced Meat, among others.
Every formula
Every ingredient and its runes
Sorted by how many formulas an ingredient appears in. The 19 Alchemic Powders are the pure building blocks: each carries exactly the runes shown in its name, so one powder can round off almost any mix.
| Name | Red | Green | Blue | Formulas | Sells for |
|---|---|---|---|---|---|
ClayRed | 1 | 0 | 0 | 21 | No value |
FleshRed | 1 | 0 | 0 | 21 | 35 bronze |
Alchemic Powder (1 red)Red | 1 | 0 | 0 | 21 | 5 bronze |
SandRed | 1 | 0 | 0 | 21 | No value |
BerryGreen | 0 | 1 | 0 | 18 | No value |
LeafGreen | 0 | 1 | 0 | 18 | No value |
Alchemic Powder (1 green)Green | 0 | 1 | 0 | 18 | 5 bronze |
StickGreen | 0 | 1 | 0 | 18 | 1 bronze |
WaterGreen | 0 | 1 | 0 | 18 | No value |
BlueberryBlue | 0 | 0 | 1 | 14 | No value |
BloodBlue | 0 | 0 | 1 | 14 | No value |
Alchemic Powder (1 blue)Blue | 0 | 0 | 1 | 14 | 5 bronze |
Seed oilBlue | 0 | 0 | 1 | 14 | No value |
FlaxMixed | 1 | 1 | 0 | 13 | 7 bronze |
FlourGreen | 0 | 2 | 0 | 13 | 5 bronze |
Swamp mushroomGreen | 0 | 2 | 0 | 13 | No value |
OnionGreen | 0 | 2 | 0 | 13 | 10 bronze |
Alchemic Powder (2 green)Green | 0 | 2 | 0 | 13 | 10 bronze |
Alchemic Powder (1 red, 1 green)Mixed | 1 | 1 | 0 | 13 | 10 bronze |
ToothMixed | 1 | 1 | 0 | 13 | No value |
StoneRed | 2 | 0 | 0 | 12 | 5 bronze |
Red MushroomRed | 2 | 0 | 0 | 12 | No value |
Alchemic Powder (2 red)Red | 2 | 0 | 0 | 12 | 10 bronze |
Alchemic Powder (1 red, 1 blue)Mixed | 1 | 0 | 1 | 11 | 10 bronze |
Night flowerBlue | 0 | 0 | 2 | 10 | No value |
Minced MeatBlue | 0 | 0 | 2 | 10 | No value |
Alchemic Powder (2 blue)Blue | 0 | 0 | 2 | 10 | 10 bronze |
Zombie gooBlue | 0 | 0 | 2 | 10 | 1 silver 50 bronze |
AshMixed | 0 | 1 | 1 | 9 | 10 bronze |
BeeswaxGreen | 1 | 2 | 0 | 9 | No value |
Battle potions
12 of the formulas are potions you can only drink during a battle: healing, damage, attack speed for your whole side, and stamina that never runs out.
2 red runes. Restores health. . Restores 20 health
4 red runes. Restores health. . Restores 40 health
5 red runes. Restores health. . Restores 100 health
1 red, 1 green runes. Grants Fighter: Your damage is slightly increased.
2 red, 2 green runes. Grants Fighter II: Your damage is increased.
3 red, 3 green runes. Grants Fighter III: Your damage is greatly increased.
1 red, 1 blue runes. Grants Zombie Motivation: Allied fighters' attack speed is increased.
1 red, 2 blue runes. Grants Zombie Motivation II: Allied fighters' attack speed is increased.
3 red, 3 blue runes. Grants Zombie Motivation III: Allied fighters' attack speed is increased.
1 red, 1 green, 1 blue runes. Grants Berserk: Your attacks no longer consume stamina.
2 red, 1 green, 1 blue runes. Grants Berserk II: Your attacks no longer consume stamina.
3 red, 2 green, 2 blue runes. Grants Berserk III: Your attacks no longer consume stamina.
Alchemy questions
What happens if my runes are one short?
Nothing is brewed. The match has to be exact in every colour - a flask that comes out at 2 red and 1 green is a different formula (or none) from one at 2 red. Swap one ingredient for another with the missing rune, or use an Alchemic Powder to add exactly one.
Which laboratory do I need?
Laboratory I takes two ingredients, Laboratory II and III take three. 6 formulas have no two-ingredient mix at all - Berserker Potion III, Reanimation Liquid, Tannin Liquid, Alkali, Umami and Philosopher Stone - so they need Laboratory II.
Can I use organs in alchemy?
Only the best ones. Gold-quality hearts, brains and guts carry runes (a dark heart is 1 red and 2 blue, a dark brain 3 blue), and so do Flesh and Blood. Lower-quality organs carry none.
Why are the cheapest mixes on each formula page ranked by sell value?
Because that is the stock you lose least by using up. Many gathered ingredients - clay, sand, berries, mushrooms - have no sell value, so a mix of them costs you nothing you could have sold.





























