Update 1.011 is live
5New4Changed29Fixed4OtherSource: Lazy Bear Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
This is not a drill, Keepers. WAKE UP!
Update 1.011 is here, and we have some exciting changes to share...starting with one of our highest-requested additions. Ready?
Moveable Work Stations ⚒️

Your eyes do not decieve you. You asked, and we listened - you can now move placed objects in build mode. No more destroying and rebuilding - change your Workyard around and spend more time profiting from those around you!
More Mod Support 💻

Access your Mods with a few clicks with the brand new in-game mod menu - enable or disable them in a click, or check out their latest updates on the Workshop. BepInEx now ships with the game, too, so they'll be added automatically when you download them.
Zombie Assistants Can Now Autocraft 🧟

Need some good old-fashioned home cooking? Some Bricks? More Peat? Your Zombies can now handle them all - as long as you have the resources, your Zombies will continue making them! They may be brain-dead, but at least they're useful!

Read the full changelog below for everything else that's included in the latest update, or simply update your game to try them out for yourself!
Please note that this update could impact any existing mods - we recommend you check the mod you're using for compatability before enabling it!
Zombies
Zombie-assistants now can start and finish autocrafts:
in the Yard: Furnaces and Kiln
in the Home: Kitchen Oven
in the Garden: Compost Pile
in the Vineyard Basement: for Cider and Wine production
in the Alchemy Lab: Distillation Cube
They get tech-points when finish the craft but they still need mastery for starting the crafts.
Zombies can now be cremated.
Added
- New
Build mode: placed objects can now be moved.
- New
Added support for widescreen (ultrawide) resolutions.
- New
Crafting now shows the total output of the whole queue.
- New
Controller: bumpers (LB/RB) buttons transfer items 10 at a time.
- New
BepInEx now ships with the game, so players can install and share mods and the game loads them automatically.
Changed
- Changed
Trading and economy fixes: now vendors restore faster.
- Changed
Advanced flasks are now cost-effective compared to regular flasks.
- Changed
Grape juice crafts became easier.
- Changed
Conveyor belts are now placed facing up by default.
Softlocks & getting stuck
- Fixed
Fixed the Keeper getting stuck behind the bed after loading.
- Fixed
Fixed being unable to plant anything, and being unable to swap fertilizer on an empty garden bed.
- Fixed
Fixed the Resurrection Room gate becoming locked after 1.009.1.
- Fixed
Fixed Albert's zombie raising the zombie limit and breaking the debuff.
- Fixed
Fixed getting stuck while building the garden crane.
- Fixed
Fixed getting stuck while carrying a banner, and on an invisible wall in battle.
- Fixed
Fixed incorrect pathfinding in the "Break Through to the Bathhouse Basement" fight.
- Fixed
Fixed a zombie at the barracks that could not be interacted with.
- Fixed
Fixed a crash with long playtime in some cases.
- Fixed
Fixed extremely slow ladder climbing.
- Fixed
Fixed Key Collector IV getting stuck at 23/24.
- Fixed
Fixed getting stuck: inside the fence near a chest, between the anvil and firewood rack, in a bush near the east town gate, behind a ladder, in the basement, between the house and the cemetery, and in clutter near the pier.
Other fixes
- Fixed
Fixed stone and coal mine porters getting stuck under the ladder.
- Fixed
Fixed one zombie farmer without the shovel blocking the others.
- Fixed
Fixed zombie farmer carried seed in his organs slots.
- Fixed
Fixed being able to swing the sword during the final cutscene.
- Fixed
Fixed being able to pray and sleep while carrying a body.
- Fixed
Fixed zombie assistants getting stuck on the winery stairs and at the furnace.
- Fixed
Fixed a clay zombie stuck digging without producing anything.
- Fixed
Fixed the conveyor porter walking through walls.
- Fixed
Fixed the quarry porter walking across the water to the map edge.
- Fixed
Fixed zombies dropping on top of the Tool Shed.
- Fixed
Fixed Fine Jewelry (Jeweler III) selling for 1 bronze.
- Fixed
Fixed the autopsy table UI counting already buried bodies.
- Fixed
Fixed broken lighting on the Low graphics preset.
- Fixed
Fixed conveyor carousels could be build twice on the same place.
- Fixed
Fixed Z-fighting on rebuilt barricades.
- Fixed
Fixed CJK text wrapping in the key binding window.
- Fixed
Fixed a typo in Herbert's Polish dialogue.