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Graveyard Keeper 2 in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Update 1.011 is live

Updatev1.0115New4Changed29Fixed4Other

Source: Lazy Bear Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

This is not a drill, Keepers. WAKE UP!

Update 1.011 is here, and we have some exciting changes to share...starting with one of our highest-requested additions. Ready?

Moveable Work Stations ⚒️

Your eyes do not decieve you. You asked, and we listened - you can now move placed objects in build mode. No more destroying and rebuilding - change your Workyard around and spend more time profiting from those around you!

More Mod Support 💻

Access your Mods with a few clicks with the brand new in-game mod menu - enable or disable them in a click, or check out their latest updates on the Workshop. BepInEx now ships with the game, too, so they'll be added automatically when you download them.

Zombie Assistants Can Now Autocraft 🧟

Need some good old-fashioned home cooking? Some Bricks? More Peat? Your Zombies can now handle them all - as long as you have the resources, your Zombies will continue making them! They may be brain-dead, but at least they're useful!

Read the full changelog below for everything else that's included in the latest update, or simply update your game to try them out for yourself!

Please note that this update could impact any existing mods - we recommend you check the mod you're using for compatability before enabling it!

Zombies

  • They get tech-points when finish the craft but they still need mastery for starting the crafts.

  • Zombie-workers in a Quarry now bring Stone and Marble to the chests by themselves (like sand/clay diggers, lumberjacks and miners) - you don't need Zombie-assistant in a Quarry anymore!

  • Zombies can now be cremated.

Added

  • New

    Build mode: placed objects can now be moved.

  • New

    Added support for widescreen (ultrawide) resolutions.

  • New

    Crafting now shows the total output of the whole queue.

  • New

    Controller: bumpers (LB/RB) buttons transfer items 10 at a time.

  • New

    BepInEx now ships with the game, so players can install and share mods and the game loads them automatically.

Changed

  • Changed

    Trading and economy fixes: now vendors restore faster.

  • Changed

    Advanced flasks are now cost-effective compared to regular flasks.

  • Changed

    Grape juice crafts became easier.

  • Changed

    Conveyor belts are now placed facing up by default.

Softlocks & getting stuck

  • Fixed

    Fixed the Keeper getting stuck behind the bed after loading.

  • Fixed

    Fixed being unable to plant anything, and being unable to swap fertilizer on an empty garden bed.

  • Fixed

    Fixed the Resurrection Room gate becoming locked after 1.009.1.

  • Fixed

    Fixed Albert's zombie raising the zombie limit and breaking the debuff.

  • Fixed

    Fixed getting stuck while building the garden crane.

  • Fixed

    Fixed getting stuck while carrying a banner, and on an invisible wall in battle.

  • Fixed

    Fixed incorrect pathfinding in the "Break Through to the Bathhouse Basement" fight.

  • Fixed

    Fixed a zombie at the barracks that could not be interacted with.

  • Fixed

    Fixed a crash with long playtime in some cases.

  • Fixed

    Fixed extremely slow ladder climbing.

  • Fixed

    Fixed Key Collector IV getting stuck at 23/24.

  • Fixed

    Fixed getting stuck: inside the fence near a chest, between the anvil and firewood rack, in a bush near the east town gate, behind a ladder, in the basement, between the house and the cemetery, and in clutter near the pier.

Other fixes

  • Fixed

    Fixed stone and coal mine porters getting stuck under the ladder.

  • Fixed

    Fixed one zombie farmer without the shovel blocking the others.

  • Fixed

    Fixed zombie farmer carried seed in his organs slots.

  • Fixed

    Fixed being able to swing the sword during the final cutscene.

  • Fixed

    Fixed being able to pray and sleep while carrying a body.

  • Fixed

    Fixed zombie assistants getting stuck on the winery stairs and at the furnace.

  • Fixed

    Fixed a clay zombie stuck digging without producing anything.

  • Fixed

    Fixed the conveyor porter walking through walls.

  • Fixed

    Fixed the quarry porter walking across the water to the map edge.

  • Fixed

    Fixed zombies dropping on top of the Tool Shed.

  • Fixed

    Fixed Fine Jewelry (Jeweler III) selling for 1 bronze.

  • Fixed

    Fixed the autopsy table UI counting already buried bodies.

  • Fixed

    Fixed broken lighting on the Low graphics preset.

  • Fixed

    Fixed conveyor carousels could be build twice on the same place.

  • Fixed

    Fixed Z-fighting on rebuilt barricades.

  • Fixed

    Fixed CJK text wrapping in the key binding window.

  • Fixed

    Fixed a typo in Herbert's Polish dialogue.