SQUADS
DEFENSE POWER
Battle
Squads
Defense power
Arena rounds
Round 1
2 squads, 36 defense power. 256 enemies: 193 Wild Zombie, 63 Bucket Zombie. 3 min 45 s. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
36Round 2
2 squads, 48 defense power. 268 enemies: 156 Wild Zombie, 112 Bucket Zombie. 4 min 15 s. Rewards: 4 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
48Round 3
3 squads, 64 defense power. 516 enemies: 316 Wild Zombie, 196 Bucket Zombie, 4 Door Zombie. 7 min. Rewards: 5 Keys for Looters, 4 Zombie goo and 4 Town Gratitude
64Round 4
3 squads, 76 defense power. 426 enemies: 255 Wild Zombie, 127 Bucket Zombie, 44 Stinker Zombie. 5 min 30 s. Rewards: 5 Keys for Looters, 5 Zombie goo and 4 Town Gratitude
76Round 5
3 squads, 88 defense power. 524 enemies: 320 Wild Zombie, 166 Bucket Zombie, 28 Stinker Zombie, 10 Barrel Zombie. 6 min 10 s. Rewards: 7 Keys for Looters, 8 Zombie goo and 4 Town Gratitude
88Round 6
3 squads, 104 defense power. 628 enemies: 347 Wild Zombie, 215 Bucket Zombie, 34 Spitter Zombie, 17 Barrel Zombie, 15 Stinker Zombie. 6 min 25 s. Rewards: 7 Keys for Looters, 7 Zombie goo and 7 Town Gratitude
104Round 7
4 squads, 116 defense power. 437 enemies: 205 Bucket Zombie, 101 Wild Zombie, 70 Stinker Zombie, 61 Barrel Zombie. 5 min 40 s. Rewards: 10 Keys for Looters, 10 Zombie goo and 8 Town Gratitude
116
Battle rules
- Battles are only available on the Day of Sloth and are started at the guard post.
- Defense power - from barricades, archer towers and the squads brought along - has to reach the battle's requirement.
- A battle is won by capturing every enemy flag and holding them until it ends, and lost when the base is captured or the Keeper's health runs out.
- A squad follows its banner while the Keeper carries it and holds the position where the banner is planted. Battle potions can only be drunk mid-fight.