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Wolf

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Wolf

CampNew Camp
GuildMercenary
LocationNew Camp
Distinct goods12

Attributes

Level12
Health2000
Mana2000
Strength150
Dexterity150
Super armor2000
XP on defeat120

Protection

  • 150 bluntProtection
  • 150 edgeProtection
  • 150 pointProtection
  • 150 fireProtection
  • 150 energyProtection
  • 150 iceProtection
  • 150 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

1
Your hit
2000
Hits to drop the target
180
Their hit
1
Hits to drop you
150
Target protection
2000
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

↵Open build planner

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 35Weapon damage
  • BluntDamage type
  • 27Needs Strength
  • 197Worth in ore
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