People and places · Traders
Riordian
Attributes
Protection
- 150 bluntProtection
- 150 edgeProtection
- 150 pointProtection
- 150 fireProtection
- 150 energyProtection
- 150 iceProtection
- 150 windProtection
Confirmed equipment
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 1
- Your hit
- 2000
- Hits to drop the target
- 0
- Their hit
- 0
- Hits to drop you
- 150
- Target protection
- 2000
- Target health at selected difficulty
Their attack is not recorded
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.
No confirmed weapon is recorded, so their hit is not calculated.
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Where to find it - Overworld
Where to find it - Satellite
Where to find it - New Camp
Goods for sale
Remedy50 ore | 1 in stockGoods
Essence of Healing25 ore | 8 in stockFood & potions
Essence of Magic Energy24 ore | 6 in stockFood & potions
Mild Healing Herbs16 ore | 12 in stockFood & potions
Raven Herbs13 ore | 10 in stockFood & potions
Grave Moss10 ore | 4 in stockFood & potions
Lunanaceae6 ore | 4 in stockFood & potions
Solanaceae6 ore | 4 in stockFood & potions
Flame Thorn5 ore | 6 in stockFood & potions
Molerat grease5 ore | 3 in stockGoods
Water4 ore | 8 in stockFood & potions
Hellcap3 ore | 8 in stockFood & potions
Lab flask2 ore | 10 in stockGoods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Skills taught
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.