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Gothic 1 Remake in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
ESCCharacters
Wolf

People and places · Characters

Wolf

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level12

Voice and dialogue

Voice lines56
Hero scene lines17
Dialogue topics11

Attributes

Health2000
Mana2000
Strength150
Dexterity150
Super armor2000
XP on defeat120

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge150
Blunt150
Point150
Fire150
Energy150
Ice150
Wind150

Their attack

Mace

35 weapon damage · Melee

Health 2,000

Strength 150

Dexterity 150

Combat matchup

Difficulty

Dangerous

Your hit: 1 · 2,000 hits to drop Wolf.

Their hit: 180 · 1 hit to drop you.

Your attack

Wolf: 150 Edge protection, 2,000 health.

Your defence

Mace: 35 damage + 150 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.

Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 35Weapon damage
  • BluntDamage type
  • 27Needs Strength

Signature items

Protection

  • 150 bluntProtection
  • 150 edgeProtection
  • 150 pointProtection
  • 150 fireProtection
  • 150 energyProtection
  • 150 iceProtection
  • 150 windProtection
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