People and places · Traders
Sharky
Attributes
Protection
- 14 bluntProtection
- 14 edgeProtection
- 13 pointProtection
- 18 fireProtection
- 14 energyProtection
- 18 iceProtection
- 12 windProtection
Confirmed equipment
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 46
- Your hit
- 6
- Hits to drop the target
- 36
- Their hit
- 3
- Hits to drop you
- 14
- Target protection
- 236
- Target health at selected difficulty
Dangerous matchup
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Weapon details
- 1Weapon damage
- BluntDamage type
- 5Needs Strength
- 2Worth in ore
Where to find it - Overworld
Where to find it - Satellite
Where to find it - New Camp
Goods for sale
Morning Star79 ore | 1 in stockWeapons
Shortbow32 ore | 1 in stockWeapons
Essence of Healing25 ore | 4 in stockFood & potions
Cutter18 ore | 1 in stockWeapons
Lockpick15 ore | 6 in stockKeys
Leather strips14 ore | 2 in stockGoods
Nail Club13 ore | 1 in stockWeapons
Rice Schnapps13 ore | 3 in stockFood & potions
Withered Axe12 ore | 1 in stockWeapons
Bread6 ore | 2 in stockFood & potions
Candle6 ore | 2 in stockGoods
Handaxe6 ore | 1 in stockWeapons
Rice5 ore | 8 in stockFood & potions
Smith's Hammer5 ore | 1 in stockWeapons
Razor4 ore | 1 in stockGoods
Sickle4 ore | 1 in stockWeapons
Poker3 ore | 1 in stockWeapons
Club2 ore | 1 in stockWeapons
Torch2 ore | 3 in stockWeapons
Tumbler2 ore | 1 in stockGoods
Arrow1 ore | 10 in stockGoods
Ore Nugget1 ore | 23 in stockGoods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.