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Jeremiah

People and places · Traders

Jeremiah

CampNew Camp
GuildPeasant
LocationNew Camp
Distinct goods18

Attributes

Level8
Health124
Strength35
Dexterity13
Super armor75
XP on defeat80

Connections

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

55
Your hit
3
Hits to drop the target
42
Their hit
2
Hits to drop you
5
Target protection
124
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

↵Open build planner

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 12Weapon damage
  • EdgeDamage type
  • 8Needs Strength
  • 24Worth in ore
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