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Silas

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Silas

CampNew Camp
GuildMercenary
LocationNew Camp
Distinct goods18

Attributes

Level19
Health300
Strength80
Dexterity60
Super armor160
XP on defeat190

Protection

  • 24 bluntProtection
  • 24 edgeProtection
  • 25 pointProtection
  • 20 fireProtection
  • 20 energyProtection
  • 28 iceProtection
  • 18 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

36
Your hit
9
Hits to drop the target
130
Their hit
1
Hits to drop you
24
Target protection
300
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

↵Open build planner

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 55Weapon damage
  • EdgeDamage type
  • 45Needs Strength
  • 202Worth in ore
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