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Silas

People and places · Characters

Silas

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level19

Voice and dialogue

Voice lines42
Hero scene lines2
Dialogue topics2

Attributes

Health300
Strength80
Dexterity60
Super armor160
XP on defeat190

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge24
Blunt24
Point25
Fire20
Energy20
Ice28
Wind18

Their attack

Silas' Axe

55 weapon damage · Melee

Health 300

Strength 80

Dexterity 60

Combat matchup

Difficulty

Dangerous

Your hit: 36 · 9 hits to drop Silas.

Their hit: 130 · 1 hit to drop you.

Your attack

Silas: 24 Edge protection, 300 health.

Your defence

Silas' Axe: 55 damage + 80 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 55Weapon damage
  • EdgeDamage type
  • 45Needs Strength

Protection

  • 24 bluntProtection
  • 24 edgeProtection
  • 25 pointProtection
  • 20 fireProtection
  • 20 energyProtection
  • 28 iceProtection
  • 18 windProtection
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