People and places · Characters
Silas
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 36 · 9 hits to drop Silas.
Their hit: 130 · 1 hit to drop you.
Your attack
Silas: 24 Edge protection, 300 health.
Your defence
Silas' Axe: 55 damage + 80 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 55Weapon damage
- EdgeDamage type
- 45Needs Strength
Protection
- 24 bluntProtection
- 24 edgeProtection
- 25 pointProtection
- 20 fireProtection
- 20 energyProtection
- 28 iceProtection
- 18 windProtection
Goods for sale
Root Soup48 ore | 5 in stock
Mushroom Stew32 ore | 6 in stock
Strong Beer30 ore | 2 in stock
Essence of Healing25 ore | 4 in stock
Lockpick15 ore | 6 in stock
Rice Schnapps13 ore | 6 in stock
Grilled Meat7 ore | 10 in stock
Grilled Scavenger Meat7 ore | 7 in stock
Bread6 ore | 8 in stock
Candle6 ore | 2 in stock
Rice5 ore | 18 in stock
Razor4 ore | 2 in stock
Water4 ore | 10 in stock
Plate2 ore | 3 in stock
Torch2 ore | 2 in stock
Tumbler2 ore | 4 in stock
Arrow1 ore | 12 in stock
Ore Nugget1 ore | 14 in stock
Trader inventory
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Good ... too good, actually, the lads drink so much schnapps we can barely keep up.
Good ... too good, actually, the lads drink so much schnapps we can barely keep up. But I get it. What else should they use their nuggets for? How's business?
I want a drink.
I want a drink.