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Sharky

People and places · Characters

Sharky

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level8

Voice and dialogue

Voice lines7
Hero scene lines0

Attributes

Health236
Strength40
Dexterity30
Super armor100
XP on defeat80

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge14
Blunt14
Point13
Fire18
Energy14
Ice18
Wind12

Their attack

Torch

1 weapon damage · Melee

Health 236

Strength 40

Dexterity 30

Combat matchup

Difficulty

Dangerous

Your hit: 46 · 6 hits to drop Sharky.

Their hit: 36 · 3 hits to drop you.

Your attack

Sharky: 14 Edge protection, 236 health.

Your defence

Torch: 1 damage + 40 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 1Weapon damage
  • BluntDamage type
  • 5Needs Strength

Protection

  • 14 bluntProtection
  • 14 edgeProtection
  • 13 pointProtection
  • 18 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection
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