People and places · Characters
Jeremiah
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 55 · 3 hits to drop Jeremiah.
Their hit: 42 · 2 hits to drop you.
Your attack
Jeremiah: 5 Edge protection, 124 health.
Your defence
Shortsword: 12 damage + 35 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 12Weapon damage
- EdgeDamage type
- 8Needs Strength
Protection
- 5 bluntProtection
- 5 edgeProtection
- 0 pointProtection
- 10 fireProtection
- 0 energyProtection
- 0 iceProtection
- 0 windProtection
Goods for sale
Root Soup48 ore | 5 in stock
Mushroom Stew32 ore | 6 in stock
Strong Beer30 ore | 2 in stock
Essence of Healing25 ore | 4 in stock
Lockpick15 ore | 6 in stock
Rice Schnapps13 ore | 6 in stock
Grilled Meat7 ore | 10 in stock
Grilled Scavenger Meat7 ore | 7 in stock
Bread6 ore | 8 in stock
Candle6 ore | 2 in stock
Rice5 ore | 18 in stock
Razor4 ore | 2 in stock
Water4 ore | 10 in stock
Plate2 ore | 3 in stock
Torch2 ore | 2 in stock
Tumbler2 ore | 4 in stock
Arrow1 ore | 12 in stock
Ore Nugget1 ore | 14 in stock
Trader inventory
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Mentioned in conversation
Dialogue
He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them.
He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them. The only one who could stand up to them is Horatio, but he's gone all soft since they threw him in here. One day, he even told me that sometimes, he's THIS close to knocking that bastard's lights out, but he just won't do it. I think it has to do with an "oath he swore to himself" or something like that. What can you tell me about the Rice Lord?