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Jeremiah

People and places · Characters

Jeremiah

Speaks with the player
CampNew Camp
GuildPeasant
LocationNew Camp
Level8

Voice and dialogue

Voice lines10
Hero scene lines3
Dialogue topics3

Attributes

Health124
Strength35
Dexterity13
Super armor75
XP on defeat80

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

Shortsword

12 weapon damage · Melee

Health 124

Strength 35

Dexterity 13

Combat matchup

Difficulty

Dangerous

Your hit: 55 · 3 hits to drop Jeremiah.

Their hit: 42 · 2 hits to drop you.

Your attack

Jeremiah: 5 Edge protection, 124 health.

Your defence

Shortsword: 12 damage + 35 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 12Weapon damage
  • EdgeDamage type
  • 8Needs Strength

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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