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Gold Prospectors

Barrack tower

Gold Prospectors

Physical damage · Unlocks at 30 stars

Gold Prospectors is a Barrack tower. It trains 8 soldiers that deal physical damage. It costs 120 gold to build and 800 gold in total to reach level IV, where each soldier has 120 HP, deals 10-15 damage and has no armor. Its skills are Mad Spelunkers, Tunnel Blast and Reserve Miners; its Ultimate, Gold Rush, is unlocked by Ultimate Defenders in the Barrack tree of the Upgrades room. It unlocks at 30 stars.

  • 120Gold to build
  • 800Gold to level IV
  • 8Soldiers
  • 120Soldier HP at IV
Compétences et ultime

Au niveau IV, le menu de la tour propose trois compétences, chacune à trois niveaux achetés avec de l'or pendant la bataille. L'ultime ne s'achète pas en combat : la dernière amélioration de l'arbre de la tour dans le menu Améliorations l'active pour toutes les tours de ce type.

Données de la tour

Type de tour

Barrack

Type de dégâts

Physical

Déblocage

30 stars

Coût de construction

120 gold

Coût jusqu'au niveau IV

800 gold

Tous les niveaux de compétence

1500 gold

Ultime

Gold Rush

Vente

60% of the gold spent on it; all of it before the first wave

ÉvaluationsMenu Tours

  • Dégâts1.0
  • Points de vie2.5
  • Armure0.0

Même type de tour

NiveauxCoût et statistiques par niveau

  • Gold Prospectors I

    Build 120 gold

    8 soldiers: 40 HP, 3-5 physical damage, no armor, respawn 3 s

  • Gold Prospectors II

    Upgrade 160 gold

    8 soldiers: 60 HP, 4-7 physical damage, no armor, respawn 3 s

  • Gold Prospectors III

    Upgrade 220 gold

    8 soldiers: 90 HP, 7-11 physical damage, no armor, respawn 3 s

  • Gold Prospectors IV

    Upgrade 300 gold

    8 soldiers: 120 HP, 10-15 physical damage, no armor, respawn 3 s

CompétencesNiveau IV, achetées avec de l'or

  • Mad Spelunkers I

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 18-28 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds.

  • Mad Spelunkers II

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 40-60 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds.

  • Mad Spelunkers III

    150 goldCooldown 20 s

    Launches a mine cart that hits enemies, dealing 52-78 explosive damage and spawning 2 dwarves that fight on the path for 15 seconds.

  • Tunnel Blast I

    200 gold

    When dwarves resurface on the path, they deal 8-12 physical damage and stun enemies for 1 second.

  • Tunnel Blast II

    200 gold

    When dwarves resurface on the path, they deal 20-30 physical damage and stun enemies for 1.5 seconds.

  • Tunnel Blast III

    200 gold

    When dwarves resurface on the path, they deal 32-48 physical damage and stun enemies for 2 seconds.

  • Reserve Miners I

    250 gold

    The tower now generates gold even when fighting off enemies, at 100% of normal rate.

  • Reserve Miners II

    100 gold

    The tower now generates gold even when fighting off enemies, at 150% of normal rate.

  • Reserve Miners III

    100 gold

    The tower now generates gold even when fighting off enemies, at 200% of normal rate.

UltimeDébloqué dans le menu Améliorations

  • Gold Rush

    Ultimate Defenders: 5 pointsCooldown 50 s

    After mining for 50 seconds, the miners hit a large vein that gives 72-96 gold over 1.5 seconds.

Menu AméliorationsBonus pour ce type de tour

  • Thick Skin

    1 point

    Increases units' health by 10%.

  • Rapid Deployment

    2 points

    Reduces unit's respawn time by 2 seconds.

  • Weapon Training

    3 points

    Increases units' attack damage by 30%.

  • Fortitude

    3 points

    Increases units' health by 10% and armor by 10%.

  • Lethal Focus

    3 points

    Units' first attack on each enemy does double damage.

  • True Grit

    3 points

    Units receive 20% less damage while under 25% health.

  • Ultimate Defenders

    5 points

    Unlocks Ultimate ability for all barrack towers.