Items
All items
Everything you can carry, wear or use in the pit. Decay and spoil times are for the Item decay rate run setting at 1 (Tough). On Relaxed (0.75) they last 1.33 times as long, on Paradise (0.5) twice as long.

Holds 2u

Contents rolled once per can

Opioid amount +10 when eaten

Hunger +12.5 per use

Limb bleeding -10 over 8 s

Treats Pain

Stamina +2 per second

Replaces a missing arm or leg

Treats Pain

Hunger +10 per use

Hunger +12 per use

Replaces a missing arm or leg

Hunger +12 per use

Hammering 20 for crafting

90 damage to creatures per shot

Hunger +12 per use

Powered attack, 10 damage to creatures

Holds 3.5u

Limb bleeding -72 over 57.6 s

Squeaks when used

Hunger +9 per use

Hunger +4 per use

Treats Pain and Bleeding

Holds 2.5u

Opens into a Holiday hat and a Plushie

Used in 4 recipes

Treats Stroke, Internal bleeding and more

Takes 12-Gauge buckshot loaded straight in

Holds 2.5u

Hammering 5 for crafting

Shows the distance to the ground it points at

Used in 1 recipe

Blood volume +30 per 750 mL injected

Hunger +5 when eaten

Part of the M.E.R.C. scarf

Treats Pain and Infection

Treats Pain

120 damage to creatures per shot

Holds 30 5.56 rounds

Protection 200%

Holds 6.25u

Limb bleeding -18 over 14.4 s

Used in 21 recipes

Reveals infection on a limb

Opens into a Rose light

Used in 1 recipe

Flour 1 for crafting

Protection 25%

Places a scaffolding block

Insulation 15%

Used in 6 recipes

Places a scrap pile block

Used in 19 recipes

Hammering 2 for crafting

Hammering 1,000 for crafting

Take a nap in it

Sleeping pills +300 s per 5 mL drunk

Holds 4u

Holds 3.25u

Holds 50 charge