Items
All items
Everything you can carry, wear or use in the pit. Decay and spoil times are for the Item decay rate run setting at 1 (Tough). On Relaxed (0.75) they last 1.33 times as long, on Paradise (0.5) twice as long.

Treats Fractured bone and Dislocated joint

Holds 4u

Ejected after each shot

Treats Infection

Hunger +6 per use

Flammable 1 for crafting

Treats Hemothorax

Hunger +3 per use

Hunger +7 per use

Thirst +90 per 1,000 mL drunk

Used in 38 recipes

Used in 14 recipes

Cutting 100 for crafting

Repeated wall jumps on the same wall

Hangs a rope down to the ground

Treats Bleeding

Thirst +120 per 1,000 mL drunk

Treats Cardiac arrest and Arrhythmia

Cutting 40 for crafting

Freezes nearby magma and cools you

Treats Toxicosis

Hunger +6 per use

Limb bleeding -45 over 36 s

Hunger +6 when eaten

Repairs a Drill pod

Used in 1 recipe

Holds 5u

Protection 10%

Explodes 5 s after lighting

Shows one research memo

Hearing protection

Shows the run time and the temperature

Gives light while switched on

Gives off light

Thirst +90 per 1,000 mL drunk

Hunger +12 and Thirst +15 when eaten

Holds 2u

Treats Pain

Filters what you drink while in the active hand

Firestarter 3 for crafting

Used in 8 recipes

Light for 66 minutes on its Medium battery

Used in 11 recipes

Cutting 8 for crafting

Hunger +5 when eaten

Holds 4u

Hunger +18 per use

Hunger +2.5 per use

Treats Infection

Clicks faster with more radiation

Hunger +3.5 per use

Treats Infection

Fires a hook and pulls you in

Holds 5u

Charges the battery inside it by cranking

Gives light while worn and charged

Treats Infection

Hammering 100 for crafting

Treats Internal bleeding

Treats Pain