New run
Run settings and presets
Before a run starts you pick a preset or set each option yourself. Tough is the default.
Tough
Mistakes are punishing. Knowledge and situational awareness are greatly rewarded. Time is of the essence.
The default settings.
Relaxed
A slower, more forgiving descent. Mistakes are still punishing, but are easier to avoid. You have more time to explore and consider your surroundings.
Changes from Tough
- 1.15x
- Loot density
- 0.8x
- Trap density
- Enough to see
- Ambient light
- 120 min
- Layer time limit
- Full kit
- Starting supplies
- 0.75x
- Enemy strength
- 1.15x
- Experience gain
- 0.7x
- Metabolism rate
- 1.2x
- Healing rate
- 0.67x
- Fracture pain rate
- 0.75x
- Bleeding rate
- 0.7x
- Infection speed
- 0.75x
- Infection chance
- 0.66x
- Minigame hand shaking
- 0.8x
- Fibrillation rate
- 1.25x
- Mood normalization rate
- 1.1x
- Stamina regeneration
- 1.15x
- Insulation multiplier
- Off
- Force sleep
- Off
- Crush depth damage
- 15
- Trader reputation offset
- 20%
- Layer modifier chance
- 0.75x
- Item decay rate
- 1.5x
- Lockpicking leniency
- 1.5x
- Time between earthquakes
Paradise
These caves are inarguably better than the labs. Mistakes are much less punishing, loot and friendly faces are plenty. There's little hazards or time pressure.
Changes from Tough
- 1.5x
- Loot density
- 0.35x
- Trap density
- Bright
- Ambient light
- 180 min
- Layer time limit
- Full kit
- Starting supplies
- 0.5x
- Enemy strength
- 1.25x
- Experience gain
- 0.7x
- Metabolism rate
- 1.5x
- Healing rate
- 0.4x
- Fracture pain rate
- 0.7x
- Bleeding rate
- 0.5x
- Infection speed
- 0.75x
- Infection chance
- 0.6x
- Fibrillation rate
- 1.25x
- Mood normalization rate
- 1.2x
- Stamina regeneration
- 0.2x
- Minigame hand shaking
- 1.3x
- Insulation multiplier
- Off
- Force sleep
- Off
- Liquid pushing
- Off
- Crush depth damage
- On
- Infinite last stands
- 1.5x
- Attack damage
- 1.5x
- Encumbrance cap
- 25
- Trader reputation offset
- 50%
- Trader chance
- 1.25x
- Trader item amount
- 0.5x
- Item decay rate
- 10%
- Layer modifier chance
- 2.5x
- Lockpicking leniency
- 0.25
- Bonus limb armor
- 2x
- Time between earthquakes
Desolate
Alone in the dark. There's little to find and hazards are everywhere. Though survivors are a rarity, the ones that you'll find will have lots to share. Your death is all but guaranteed.
Changes from Tough
- 0.4x
- Loot density
- 1.5x
- Trap density
- Nothing
- Starting supplies
- 1.25x
- Fracture pain rate
- 0.5x
- Mood normalization rate
- -10
- Trader reputation offset
- 10%
- Trader chance
- 2x
- Minigame hand shaking
- 3x
- Trader item amount
- 100%
- Layer modifier chance
- -15 °C
- Ambient temperature offset
- 0.5x
- Ore amount
- 0.8x
- Time between earthquakes
Unchipped
Though the lack of a chip alleviates the artificial time limit the rest are limited by, it also makes diagnosing yourself a difficult endeavor. Maybe it'll be worth it in the end?
Changes from Tough
- On
- Unchipped
- Nothing
- Starting supplies
Your chip is off: the health panel and the depth meter are hidden, line of sight is on and the layer time limit, 300 min in this preset, never runs out.
Endless
There is no escape; This is your death sentence. How far can you make it, with hazards multiplying before you?
Changes from Tough
- On
- Endless
- 0.95x
- Distance loot multiplier
- +0.06 per layer
- Distance trap increase