Crafting
Crafting and recipes
Every recipe makes one item or liquid from ingredients and tools. A recipe asks for exact items, or for any item with a crafting quality such as Cutting or Foliage.
Crafting rules
Where the ingredients come from
Recipes take items from your inventory and from items lying on the ground within 10 blocks of you with a clear line to you, not through solid ground. Favourited items are never used.
INT needed
A recipe shows in the crafting menu once INT is at most 3 below the recipe's INT. At the recipe's INT or above it always works.
1 INT short
50% chance that the result comes out at a random 20 to 90% of its normal condition, or of its amount for a liquid.
2 INT short
50% chance that nothing is made.
3 INT short
50% chance that nothing is made and both hands are hurt: 40 pain, 15 skin damage and 2 to 5 bleeding on each hand.
Ingredients
Ingredients are used up whether the craft works or not.
Tools
An ingredient marked as a tool is kept. It loses condition: the quality the recipe asks for divided by the tool's own quality. A knife with Cutting 8 loses 12.5% for a recipe that needs Cutting 1.
Liquid results
A liquid result goes into a container you carry that already holds only that liquid and has room. Otherwise it comes in a Temporary bottle, which disappears after 5 minutes or as soon as it is empty.
Batteries
A crafted item comes without a battery. An ingredient that is used up drops the battery that was in it.
Containers
A crafted container comes empty, except the Bowl of cereal.
First craft of a recipe
Making a recipe for the first time gives 10 base INT experience and raises mood by 1. Reading a blueprint teaches its recipe and gives 25 base INT experience.
Crafting qualities
Recipes that ask for a quality take any item that has enough of it.
Cutting
Opioid
Heat source
Dressing
Fat
Meat
Firestarter
Hammering
Flammable
Condiments
Produce
Nails
Flour
Foliage
Antiseptic
Rippable
Water
Blood
Item recipes

Limb bleeding -18 over 14.4 s

Limb bleeding -45 over 36 s

Used in 21 recipes

Thirst +75 per 1,000 mL drunk

Rippable 1 for crafting

Flammable 1 for crafting

Used in 2 recipes

Gives light while worn

Flammable 1 for crafting

Flammable 1 for crafting

Hammering 1 for crafting

Warms you toward 38 °C within 7 blocks

Cutting 8 for crafting

Limb bleeding -45 over 36 s

Holds 4u

Hunger +10 per use

Used in 19 recipes

Hammering 2 for crafting

Nails 5 for crafting

Used in 15 recipes

Gives light

Treats Fractured bone and Dislocated joint

Hunger +14 per use

Hunger +12 per use

Protection 25%

Holds 300 mL

Used in 6 recipes

Flour 1 for crafting

Replaces a missing arm or leg

Sprays 10 mL on a limb per use

Hangs a rope down to the ground

Hunger +9 per use

Hunger +18 per use

Hammering 10 for crafting

Holds 4u

Flammable 1 for crafting

Holds 100 mL, starts empty

Treats Fractured bone and Dislocated joint

Used in 8 recipes

Treats Infection

Holds 16 12-Gauge buckshot shells

Protection 75%

Gives light while worn and charged

Wears out in 60 minutes of moving

Firestarter 3 for crafting

Treats Bleeding

Removes shrapnel without the speed limit

Hunger +12.5 per use

Hammering 25 for crafting

Cutting 40 for crafting

Used in 14 recipes

Used in 11 recipes

Repairs a Drill pod

Treats Pain and Dislocated joint

Treats Internal bleeding, Infection and more

Treats Bleeding

Used when picking locks at INT 10 or more

Light for 66 minutes on its Medium battery

Ejected after each shot

Gives light while it has condition
Liquid recipes

Thirst +90 per 1,000 mL drunk

Thirst +90 per 1,000 mL drunk

Blood volume +26 per 750 mL injected

Thirst +85 per 1,000 mL drunk

Disinfects the head for up to 200 s when drunk

Thirst +95 per 1,000 mL drunk

Opioid amount +40 per 100 mL injected

Blood volume +30 per 750 mL injected

Hunger +5 per 100 mL drunk

Dirtiness -25 per 100 mL applied

Opioid amount +90 per 100 mL injected

Hunger +100 per 1,000 mL drunk

Limb pain x0.865 per second for 15 s per 10 mL

Blood volume +40 per 750 mL injected

Disinfects a limb for 240 s

Opioid amount +140 per 100 mL drunk

Removes opioids for 15 s per 20 mL drunk

Antidepressant dose +100 per 20 mL drunk

Venom amount -60 per 50 mL injected

Used up by the L.R.D. tools

Opioid amount +420 per 10 mL injected

Slows all bleeding for 20 s per 33.34 mL injected