Items
All items
Everything you can carry, wear or use in the pit. Decay and spoil times are for the Item decay rate run setting at 1 (Tough). On Relaxed (0.75) they last 1.33 times as long, on Paradise (0.5) twice as long.

Part of the M.E.R.C. scarf

Part of the M.E.R.C. scarf

Ammunition for the Rifle

Fits the Pistol and the Makeshift rifle

Ammunition for the Pump-action shotgun

Limb bleeding -6 over 4.8 s per use

Breathe underwater

Limb bleeding -72.5 over 58 s

Holds 100 mL of Amiodarone

Hunger +7.5 when eaten

Treats Radiation sickness

Treats Infection

Antidepressant dose +100 per 20 mL drunk

Treats Infection

Treats Infection

Treats Infection

Thirst +90 per 1,000 mL drunk

Thirst +7 when eaten

Protection 25%

Used in 3 recipes

Pumps when blood pressure falls below 85

Zooms the camera out while worn

Treats Cardiac arrest and Arrhythmia

Holds 7.5u

Protection 25%

Hunger +9 per use

Holds 3u, loose rounds only

Protection 100%

Holds 4u

Protection 100%

Hunger +14 per use

Treats Infection

Closes your eyes while worn

Hunger +6 when eaten

Blood volume +30 per 750 mL injected

Blood volume +0.08 per second

Thirst +7.5 and Hunger +7 when eaten

Sets a random recipe to INT 0

Treats Fractured bone

Treats Infection

Thirst +75 per 1,000 mL drunk

Holds 16 12-Gauge buckshot shells

Hunger +3 per use

Treats Stroke

Hunger +9 per use

Treats Infection

Treats Pain and Dislocated joint

Hunger +10 per use

Holds 3u

Treats Internal bleeding

Used in 16 recipes

Hunger +14 per use

Hunger +4 when eaten

Hunger +8 per use

Warms you toward 38 °C within 7 blocks

Hunger +1 per use

Hunger +6 when eaten

Holds 300 mL

Rippable 1 for crafting

Protection 100%