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Abilities

Element
509 entries
TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.Dangerous FragranceDamaging skills lower target Dark resistance by 7% for 20s.CloakActivates Cloak.CloakActivates Cloak.Battle FervorEach defeat grants +25% damage for 20s, up to two stacks.Electro StashRestores 4 EP when a skill lands a critical hit.Biting WindAgainst targets above five Ice Debuff stacks, the damage gains +15% critical rate.Climb Lv.2A pathfinding that allows you to climb walls.High JumpIncreases jump height.Power SustainSix skill critical hits trigger Overcharged for 6s: 5% HP shield, skill EP costs reduced by 12, and no UP gain.Climb Lv.3A pathfinding that allows you to climb walls.AppealEntering battle with an opposite-sex Susuta relative grants +30% BREAK efficiency for 15s. Cooldown: 20s.Swim Lv.3A pathfinding that allows you to swim in the water.Radiant CharmOpposite-sex teammates gain +12% Water damage.Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Tidal HeartWater terrain or absorbed water grants +20% Water damage for 20s.Overloaded EngineMoving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.Overloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.Rock EmpowermentWaleetle's Stone Ball Drift can destroy Bouldus Rock Piles for shock waves and Disintegration. Each stack gives -3% Earth resistance and -5% movement speed for 20s, up to six.ScurryShort forward rush.ThunderbondWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.DetectionSpecial vision reveals nearby metal objects and cloaked Aniimo.Guardbreak ResonanceThe source currently lists a BREAK increase of zero; no positive bonus is confirmed.HookshotAimed arm grapple pulls the user to a hit wall or enemy. Hold to aim.PursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.BilateralSwitches to the Bilateral perspective.Counter StrikeTaking a hit grants +30% BREAK efficiency for 10s.Power of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.Head HammerHead strike that launches a shock wave.Raging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state. [Enraged] increases own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.Earth AffinitySkills remain usable underground, with +30% BREAK while Tunneling.Pyro ChargeAfter spending a total of 50 EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.Fast and FuriousStamina-powered fast movement that knocks aside certain obstacles.Potent ErosionSkill and Ultimate hits lower Earth resistance by 2% per stack; five stacks maximum, lasting 10s.GlowProvides overhead illumination.GlowProvides overhead illumination.GlowProvides overhead illumination.Arc SurgeSkill-buffed teammates also gain +25% Lightning damage for 15s.Floaty BubbleCreates a large bubble around the user.BubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.Power SurgeCasting below 20 EP restores 2.5 EP.Coral Cluster ReefBattle entry restores 2.5 EP per Earth teammate. Cooldown: 15s.Hard WinterThree skill casts prepare an enhanced Icebreaker skill. BREAK efficiency rises 20% below 75% HP, or 40% below 50% HP.Bubble DriftBlows a large floating bubble.Bubble EnergyAfter entering battle, restores 1 [Bubble Energy] every 4s, and restores 3 [Bubble Energy] each time your skills damage a target. After storing 10, enters the [Energy Full] state, enhancing your next skill.Bubble GachaponEach basic attack triggers the [Gacha] once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. While [Jackpot] is active, basic attacks no longer trigger the gacha, and basic attack damage increases by 80%.
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