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Abilities

Element
509 entries
BloodthirstEach 1% missing HP grants 0.8% damage, capped at 48%.Lunar PowerWhen not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.Solar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.Elastic PotentialUpon entering combat, Hoptail gains 1 stack of [Elasticity] each time it lands a tail attack hit or bounces. At 4 stacks of [Elasticity], gains [Elastic Burst], enhancing its skills.Surging WaveWhen a skill deals damage, it additionally inflicts 2 stacks of [Water Debuff]. After moving a total of 40m, enters [Frenzied Assault], gaining a 25% Water Elemental Boost for 10s.Ride the WavesEnter Ride the Waves status.Knuckle BurstThe first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].Knuckle BurstThe first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].PhysicalDarkShadow AvatarDark · PhysicalCost30Blinks to the target and deals damage once. Cast the second stage to slam the ground. If the second-stage damage lands a Crit, immediately gains max stacks of [Shadow] (8 stacks). The second-stage skill grants additional Crit Rate ranging from 0% to 30%; the farther the target, the higher the bonus.Heart SpikeLanding a CRIT grants 1 stack of [Shadow]. Accumulating 8 stacks of [Shadow] turns the next Basic Attack into an enhanced Tail Hook attack, dealing damage equal to 45 Might to the locked-on target and restoring 3% of the caster’s lost HP.Thoughtful ServiceThe final hit of a Basic Attack marks the target on the farther side with [Sludge]. Hitting the marked side with a skill removes it, dealing damage equal to 35 Might, and heals the caster for 3% Max HP.Sludge ClearingThe final hit of a basic attack marks the target on the side farther from the caster with [Bruise]. When a skill hits the [Bruise] side, removes [Bruise], deals damage equal to 35 Might, and applies 6 stacks of [Water Debuff].WaterWater OrbWaterLaunch a Water Ball forward.Windveil HarvestEach time an ally deals Wind Crit Damage to a target, they recover 1.5 Energy. Can trigger up to 1 times within 0.5s.GustFlaps the wings to create a rectangular wind field that lasts 5s.Refracted Feather ArrayWhen a Basic Attack lands a hit, drops 1 [Refracting Feather] behind the target. The feather lasts 15s. This effect can trigger only once every 3s. Up to 3 instances of [Refracting Feather] can exist at the same time. No more feathers will drop while 3 are already present. For each [Refracting Feather] present, increases the caster’s Crit Rate by 6%.Bubble DriftBlows a large floating bubble.Sugary SharingSupportIceCream HealIce · SupportCost20Sends out a sweet, creamy wave to heal the party. Restores HP equal to 8% of Sugartini’s max HP.Sugar OverloadWithered Wood RotHoneydew HaulingHitting a target with a skill generates Honeydew that only the caster can pick up. Picking it up restores 4 Energy. After picking up 4 of them, Break Damage dealt is increased by 70%. However, using skills additionally costs 10 Energy, and hits will no longer generate [Honeydew]. These effects last 8s.Queen’s ProtectionSpitShoots a random-colored bubble in the direction you’re facing, leaving a paint splat where it lands.The More, the MerrierDewtide SurgeWaterWater SprayWaterSprays water continuously.Turbo BoostUsing a skill or Ultimate grants the caster 1 stack of [Turbo Boost], causing the next Basic Attack to deal an additional 65% damage and BREAK. Up to 2 stacks can exist at a time. Upon entering combat, Jeburst gains one Ultimate that costs no resources. This refreshes every 120s.Thundercloud SurgeGains Thunderstorm stacks in combat. Each stack increases Basic Attack Speed by 4%, up to 20 stacks. At max Thunderstorm stacks, enters the [Overcharge] state. While Overcharged, every 0.5s, Basic Attacks consume 3 Energy to trigger an extra thundercloud explosion, dealing Basic Attack Damage equal to 200% Might. The [Overcharge] state lasts 10s.
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