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Abilities
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509
Combat
293
Innate
104
Trait
74
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29
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Bloodthirst
Each 1% missing HP grants 0.8% damage, capped at 48%.
Lunar Power
When not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.
Solar Grace
When not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.
Elastic Potential
Upon entering combat, Hoptail gains 1 stack of [Elasticity] each time it lands a tail attack hit or bounces. At 4 stacks of [Elasticity], gains [Elastic Burst], enhancing its skills.
Surging Wave
When a skill deals damage, it additionally inflicts 2 stacks of [Water Debuff]. After moving a total of 40m, enters [Frenzied Assault], gaining a 25% Water Elemental Boost for 10s.
Ride the Waves
Enter Ride the Waves status.
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Physical
Shadow Avatar
Dark · Physical
Cost
30
Blinks to the target and deals damage once. Cast the second stage to slam the ground. If the second-stage damage lands a Crit, immediately gains max stacks of [Shadow] (8 stacks). The second-stage skill grants additional Crit Rate ranging from 0% to 30%; the farther the target, the higher the bonus.
Heart Spike
Landing a CRIT grants 1 stack of [Shadow]. Accumulating 8 stacks of [Shadow] turns the next Basic Attack into an enhanced Tail Hook attack, dealing damage equal to 45 Might to the locked-on target and restoring 3% of the caster’s lost HP.
Thoughtful Service
The final hit of a Basic Attack marks the target on the farther side with [Sludge]. Hitting the marked side with a skill removes it, dealing damage equal to 35 Might, and heals the caster for 3% Max HP.
Sludge Clearing
The final hit of a basic attack marks the target on the side farther from the caster with [Bruise]. When a skill hits the [Bruise] side, removes [Bruise], deals damage equal to 35 Might, and applies 6 stacks of [Water Debuff].
Water Orb
Water
Launch a Water Ball forward.
Windveil Harvest
Each time an ally deals Wind Crit Damage to a target, they recover 1.5 Energy. Can trigger up to 1 times within 0.5s.
Gust
Flaps the wings to create a rectangular wind field that lasts 5s.
Refracted Feather Array
When a Basic Attack lands a hit, drops 1 [Refracting Feather] behind the target. The feather lasts 15s. This effect can trigger only once every 3s. Up to 3 instances of [Refracting Feather] can exist at the same time. No more feathers will drop while 3 are already present. For each [Refracting Feather] present, increases the caster’s Crit Rate by 6%.
Bubble Drift
Blows a large floating bubble.
Sugary Sharing
Support
Cream Heal
Ice · Support
Cost
20
Sends out a sweet, creamy wave to heal the party. Restores HP equal to 8% of Sugartini’s max HP.
Sugar Overload
Withered Wood Rot
Honeydew Hauling
Hitting a target with a skill generates Honeydew that only the caster can pick up. Picking it up restores 4 Energy. After picking up 4 of them, Break Damage dealt is increased by 70%. However, using skills additionally costs 10 Energy, and hits will no longer generate [Honeydew]. These effects last 8s.
Queen’s Protection
Spit
Shoots a random-colored bubble in the direction you’re facing, leaving a paint splat where it lands.
The More, the Merrier
Dewtide Surge
Water Spray
Water
Sprays water continuously.
Turbo Boost
Using a skill or Ultimate grants the caster 1 stack of [Turbo Boost], causing the next Basic Attack to deal an additional 65% damage and BREAK. Up to 2 stacks can exist at a time. Upon entering combat, Jeburst gains one Ultimate that costs no resources. This refreshes every 120s.
Thundercloud Surge
Gains Thunderstorm stacks in combat. Each stack increases Basic Attack Speed by 4%, up to 20 stacks. At max Thunderstorm stacks, enters the [Overcharge] state. While Overcharged, every 0.5s, Basic Attacks consume 3 Energy to trigger an extra thundercloud explosion, dealing Basic Attack Damage equal to 200% Might. The [Overcharge] state lasts 10s.
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