农耕
/farming
农耕:作物、园圃、肥料和蜂巢
园圃和葡萄架上的9种作物、收获产出的格、苗床农耕、肥料、花园升级、僵尸园丁和蜂巢。
机制
作物在花园的园圃上以及葡萄园的葡萄架上生长。守墓人用自己的农耕精通种下4颗种子;之后园圃会用花园的农耕自行种植作物,每2:00生长一格。成熟的园圃需手动采摘,产出种子、作物和叶子×2。
成功的格从种植开始计算。奇数格增加一颗种子,偶数格增加一个作物;失败的格什么都不增加。卷心菜、洋葱、南瓜和葡萄在第10格及之前按种子品质产出,自第11格起高一品质,因此种植成功会使收获品质提升。
从种子到收获
- Beds
- A Garden Bed is placed in the Garden for free once Gardening is researched, then dug with a shovel at Farming 2 (2 energy per tick). A Vine Trellis is placed in the Vineyard for 5 Stick and 3 Peat after Vineyard, and dug at Farming 6. Wheat, Carrot, Flax, Beet, Cabbage, Onion and Pumpkin grow on Garden Beds; Hops and Grapes on Vine Trellises.
- Planting
- 4 seeds and 4 planting ticks at 1 energy each, worked with the Keeper's Farming against the seed's requirement. At or above it every tick succeeds; below it a tick succeeds with a chance of Farming divided by the requirement. The planting fills the first 4 of the 12 cells: each successful tick counts as a successful cell but pays nothing, each failed tick is a lost cell.
- Growth
- The other 8 cells grow on their own, one tick every 2:00. Each tick the bed's Farming is set against the crop's requirement: at or above it the tick fills Farming divided by the requirement cells (rounded down, at most 3), all successful; below it the tick fills 1 cell, successful with a chance of Farming divided by the requirement.
- Bed Farming
- The beds use the garden's own Farming, not the Keeper's: Garden Beds 2, 4 and 8 (4 with Garden Upgrade I and 8 with Garden Upgrade II), Vine Trellises 6 and 11 (11 with the Vineyard Upgrade). Peat and Farming Fertilizers on a bed add to it.
- Growth tick
- 2:00 per tick; 1:45 with Garden Upgrade I and 1:30 with Garden Upgrade II. The Harvest Prayer grants God of nature, which takes 0:20 more off every tick while it lasts. Vine Trellises use the same tick time as Garden Beds.
- Harvest
- 2 Leaf with every harvest, 2 to 12 green tech points by crop and the Earth Power inspiration. The first harvest of Carrot, Beet, Cabbage, Onion and Pumpkin unlocks that crop's dish technology. Master Farmer counts harvests: 100 unlock it.
- Example
- Cabbage from bronze seeds, every growth cell successful: with all 4 planting ticks successful the bed pays cells 5 to 12, 3 bronze Cabbage seed, 3 bronze Cabbage, 1 silver Cabbage seed and 1 silver Cabbage; with none it pays cells 1 to 8, 4 bronze Cabbage seed and 4 bronze Cabbage.
作物、生长、肥料和建筑
所有作物、其苗床、每种种子种植所需的农耕、收获提供的科技点以及首次收获解锁的菜肴科技。
| Crop | Bed | Seed and Farming needed | Harvest tech points | First harvest unlocks |
|---|---|---|---|---|
| Wheat | Garden Bed | Wheat seed: 2 | 2 green | - |
| Carrot | Garden Bed | Carrot seed: 4 | 4 green | Carrot dishes |
| Flax | Garden Bed | Flax Seed: 5 | 5 green | - |
| Beet | Garden Bed | Beet Seed: 6 | 6 green | Beet dishes |
| Cabbage | Garden Bed | Cabbage seed: bronze 8, silver 10, gold 12 | 8 green | Cabbage dishes |
| Onion | Garden Bed | Onion seed: bronze 10, silver 12, gold 14 | 10 green | Onion dishes |
| Pumpkin | Garden Bed | Pumpkin Seeds: bronze 12, silver 14, gold 16 | 12 green | Pumpkin dishes |
| Hops | Vine Trellis | Hop Seeds: 7 | 7 green | - |
| Grapes | Vine Trellis | Grape Seeds: bronze 12, silver 14, gold 16 | 12 green | - |
有品质之分的作物,其成功的格产出什么品质。格数从种植开始计算;黄金种子全程产出黄金品质。
| Crop | Successful cells | Later cells |
|---|---|---|
| Cabbage (bronze seed) | 1 to 10: bronze | 11 and up: silver |
| Cabbage (silver seed) | 1 to 10: silver | 11 and up: gold |
| Onion (bronze seed) | 1 to 10: bronze | 11 and up: silver |
| Onion (silver seed) | 1 to 10: silver | 11 and up: gold |
| Pumpkin (bronze seed) | 1 to 10: bronze | 11 and up: silver |
| Pumpkin (silver seed) | 1 to 10: silver | 11 and up: gold |
| Grapes (bronze seed) | 1 to 10: bronze | 11 and up: silver |
| Grapes (silver seed) | 1 to 10: silver | 11 and up: gold |
在各园圃农耕等级下,一个生长格对每种作物的作用。“格”分为填满的格和成功的格;一次几率判定对应1格,未成功也会用掉这一格。增加农耕的肥料会提高苗床在此数值上的等级。
园圃:农耕2、4和8。
| Crop | Needs | Farming 2 | Farming 4 (Garden Upgrade I) | Farming 8 (Garden Upgrade II) |
|---|---|---|---|---|
| Wheat | 2 | 1 cell | 2 cells | 3 cells |
| Carrot | 4 | 51% chance of 1 cell | 1 cell | 2 cells |
| Flax | 5 | 40% chance of 1 cell | 81% chance of 1 cell | 1 cell |
| Beet | 6 | 33% chance of 1 cell | 67% chance of 1 cell | 1 cell |
| Cabbage (bronze seed) | 8 | 25% chance of 1 cell | 51% chance of 1 cell | 1 cell |
| Cabbage (silver seed) | 10 | 20% chance of 1 cell | 40% chance of 1 cell | 81% chance of 1 cell |
| Cabbage (gold seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
| Onion (bronze seed) | 10 | 20% chance of 1 cell | 40% chance of 1 cell | 81% chance of 1 cell |
| Onion (silver seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
| Onion (gold seed) | 14 | 14% chance of 1 cell | 28% chance of 1 cell | 58% chance of 1 cell |
| Pumpkin (bronze seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
| Pumpkin (silver seed) | 14 | 14% chance of 1 cell | 28% chance of 1 cell | 58% chance of 1 cell |
| Pumpkin (gold seed) | 16 | 12% chance of 1 cell | 25% chance of 1 cell | 51% chance of 1 cell |
葡萄架:农耕6和11。
| Crop | Needs | Farming 6 | Farming 11 (Vineyard Upgrade) |
|---|---|---|---|
| Hops | 7 | 86% chance of 1 cell | 1 cell |
| Grapes (bronze seed) | 12 | 51% chance of 1 cell | 92% chance of 1 cell |
| Grapes (silver seed) | 14 | 42% chance of 1 cell | 79% chance of 1 cell |
| Grapes (gold seed) | 16 | 37% chance of 1 cell | 69% chance of 1 cell |
提高园圃农耕并缩短生长格的升级。
| Upgrade | Effect | Cost | Unlocked by |
|---|---|---|---|
| Garden Upgrade I | Garden Bed Farming 4, 1:45 per growth tick | 10 Peat, 18 Bronze Nails and 9 Wooden Plank | Garden Improvement I |
| Garden Upgrade II | Garden Bed Farming 8, 1:30 per growth tick | 9 Farming Fertilizer II, 8 Iron Detail and 4 Oiled Beam | Garden Improvement II |
| Vineyard Upgrade | Vine Trellis Farming 11 | 6 Farming Fertilizer III, 6 Advanced Detail and 4 Oiled Beam | Vineyard Improvement |
肥料需在种植前放入园圃的肥料栏位。园圃起初没有栏位;肥料I使每块园圃获得1个栏位,肥料II使每块园圃获得2个栏位。肥料会在园圃上一直保留,每次收获都有效,直到另一种肥料占用其栏位;最多同时有2种生效。
所有肥料、对园圃的效果、制作方式以及解锁其配方的科技。
| Fertilizer | Effect on the bed | Made from | Recipe unlocked by |
|---|---|---|---|
| Peat | +1 Farming for the bed | Compost Pile: 8 Leaf; Compost Pile II: 16 Leaf | Fertilizers I |
| Farming Fertilizer I | +2 Farming for the bed | Formulation Bench: 2 Peat and 1 Weak growth elixir | Fertilizers II |
| Farming Fertilizer II | +3 Farming for the bed | Formulation Bench: 4 Peat and 1 Rich growth elixir | Fertilizers III |
| Farming Fertilizer III | +5 Farming for the bed | Formulation Bench: 8 Peat and 1 Miracle growth elixir | Fertilizers IV |
| Headstart Fertilizer I | The growth starts 1 cell in | Formulation Bench: 2 Peat and 1 Weak growth elixir | Fertilizers II |
| Headstart Fertilizer II | The growth starts 2 cells in | Formulation Bench: 4 Peat and 1 Rich growth elixir | Fertilizers III |
| Crop Boosting Fertilizer I | +2 cells of growth (the tooltip lists 1) | Formulation Bench: 2 Peat and 1 Dream Dust | Fertilizers I |
农耕肥料I、农耕肥料II、农耕肥料III以及速生肥料和增产肥料在配制台混合制成。堆肥化学家使每种多产出1个,炼金术士有50%几率多产出1个。泥炭来自堆肥堆:堆肥堆、叶子×8转化为泥炭×2和堆肥堆II,叶子×16转化为泥炭×5;堆肥化学家使泥炭翻倍。
僵尸园艺解锁园丁工作台、起重机以及每种花园作物的标志牌(“甜菜”、“小麦”、“卷心菜”、“胡萝卜”、“南瓜”、“洋葱”和“亚麻”);僵尸葡萄园解锁葡萄园的园丁工作台、搬运站以及“啤酒花”和“葡萄”标志牌。被安排到园丁工作台的僵尸会成为该区域的园丁:每块插有标志牌的园圃在空置时会按标志牌重新播种,成熟时会被收获。种子来自僵尸自己的物品栏或该区域的储藏。
- Gardener Stand
- Built in the Garden and in the Vineyard for 4 Wooden Plank, 2 Bronze Detail and 6 Bronze Nails.
- Lifting Crane
- 8 Wooden beam, 3 Bronze Gear and 4 Iron Detail. It carries the Garden's crops into the Garden Storage.
- Garden Storage
- Garden Storage II (Storage: 30 slots) for 12 Wooden beam, 4 Bronze Gear and 4 Iron Detail; Garden Storage III (Storage: 50 slots) for 4 Wooden Joint, 4 Engineering Details and 6 Steel Screws.
- Zombie perks
- Farmer I (+2 Farming) and Farmer II (+4 Farming) raise a zombie's planting; Fertilizer Expert gives +3 when making fertilizer.
农耕常见问题
为什么园圃产出的作物少于格数?
只有成功的格才会产出,种子和作物交替产出。种植会填满12格中的4格但不产出,因此最多8格产出:4颗种子和4个作物(拥有增产肥料I时为10格),另加特技加成和叶子×2。
种植后守墓人的农耕还有影响吗?
否。种植使用守墓人的农耕;生长使用苗床的农耕(园圃为2、4和8,葡萄架为6和11)加上肥料。
肥料能持续多久?
它会在每次收获中一直保留在园圃上,直到另一种肥料放入其栏位。
什么决定收获是白银还是黄金品质?
种子的品质和成功的格数。第1至10格按种子的品质产出,之后的格高一品质,因此种植时成功的格、速生肥料和增产肥料都会使产出偏向更高品质。
什么能加快花园生长?
花园升级I(每个生长格1:45)和花园升级II(每个生长格1:30),以及丰收祈祷词的祝福自然之神(持续期间每格减少0:20)。丰收祈祷词由肥料IV解锁。













