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农耕

/farming

农耕:作物、园圃、肥料和蜂巢

园圃和葡萄架上的9种作物、收获产出的格、苗床农耕、肥料、花园升级、僵尸园丁和蜂巢。

机制

作物在花园的园圃上以及葡萄园的葡萄架上生长。守墓人用自己的农耕精通种下4颗种子;之后园圃会用花园的农耕自行种植作物,每2:00生长一格。成熟的园圃需手动采摘,产出种子、作物和叶子×2。

每个成功的格产出一件物品

成功的格从种植开始计算。奇数格增加一颗种子,偶数格增加一个作物;失败的格什么都不增加。卷心菜、洋葱、南瓜和葡萄在第10格及之前按种子品质产出,自第11格起高一品质,因此种植成功会使收获品质提升。

从种子到收获

Beds
A Garden Bed is placed in the Garden for free once Gardening is researched, then dug with a shovel at Farming 2 (2 energy per tick). A Vine Trellis is placed in the Vineyard for 5 Stick and 3 Peat after Vineyard, and dug at Farming 6. Wheat, Carrot, Flax, Beet, Cabbage, Onion and Pumpkin grow on Garden Beds; Hops and Grapes on Vine Trellises.
Planting
4 seeds and 4 planting ticks at 1 energy each, worked with the Keeper's Farming against the seed's requirement. At or above it every tick succeeds; below it a tick succeeds with a chance of Farming divided by the requirement. The planting fills the first 4 of the 12 cells: each successful tick counts as a successful cell but pays nothing, each failed tick is a lost cell.
Growth
The other 8 cells grow on their own, one tick every 2:00. Each tick the bed's Farming is set against the crop's requirement: at or above it the tick fills Farming divided by the requirement cells (rounded down, at most 3), all successful; below it the tick fills 1 cell, successful with a chance of Farming divided by the requirement.
Bed Farming
The beds use the garden's own Farming, not the Keeper's: Garden Beds 2, 4 and 8 (4 with Garden Upgrade I and 8 with Garden Upgrade II), Vine Trellises 6 and 11 (11 with the Vineyard Upgrade). Peat and Farming Fertilizers on a bed add to it.
Growth tick
2:00 per tick; 1:45 with Garden Upgrade I and 1:30 with Garden Upgrade II. The Harvest Prayer grants God of nature, which takes 0:20 more off every tick while it lasts. Vine Trellises use the same tick time as Garden Beds.
Harvest
2 Leaf with every harvest, 2 to 12 green tech points by crop and the Earth Power inspiration. The first harvest of Carrot, Beet, Cabbage, Onion and Pumpkin unlocks that crop's dish technology. Master Farmer counts harvests: 100 unlock it.
Example
Cabbage from bronze seeds, every growth cell successful: with all 4 planting ticks successful the bed pays cells 5 to 12, 3 bronze Cabbage seed, 3 bronze Cabbage, 1 silver Cabbage seed and 1 silver Cabbage; with none it pays cells 1 to 8, 4 bronze Cabbage seed and 4 bronze Cabbage.

作物、生长、肥料和建筑

所有作物、其苗床、每种种子种植所需的农耕、收获提供的科技点以及首次收获解锁的菜肴科技。

所有作物、其苗床、每种种子种植所需的农耕、收获提供的科技点以及首次收获解锁的菜肴科技。
CropBedSeed and Farming neededHarvest tech pointsFirst harvest unlocks
WheatGarden BedWheat seed: 22 green-
CarrotGarden BedCarrot seed: 44 greenCarrot dishes
FlaxGarden BedFlax Seed: 55 green-
BeetGarden BedBeet Seed: 66 greenBeet dishes
CabbageGarden BedCabbage seed: bronze 8, silver 10, gold 128 greenCabbage dishes
OnionGarden BedOnion seed: bronze 10, silver 12, gold 1410 greenOnion dishes
PumpkinGarden BedPumpkin Seeds: bronze 12, silver 14, gold 1612 greenPumpkin dishes
HopsVine TrellisHop Seeds: 77 green-
GrapesVine TrellisGrape Seeds: bronze 12, silver 14, gold 1612 green-

有品质之分的作物,其成功的格产出什么品质。格数从种植开始计算;黄金种子全程产出黄金品质。

有品质之分的作物,其成功的格产出什么品质。格数从种植开始计算;黄金种子全程产出黄金品质。
CropSuccessful cellsLater cells
Cabbage (bronze seed)1 to 10: bronze11 and up: silver
Cabbage (silver seed)1 to 10: silver11 and up: gold
Onion (bronze seed)1 to 10: bronze11 and up: silver
Onion (silver seed)1 to 10: silver11 and up: gold
Pumpkin (bronze seed)1 to 10: bronze11 and up: silver
Pumpkin (silver seed)1 to 10: silver11 and up: gold
Grapes (bronze seed)1 to 10: bronze11 and up: silver
Grapes (silver seed)1 to 10: silver11 and up: gold

农耕常见问题

为什么园圃产出的作物少于格数?

只有成功的格才会产出,种子和作物交替产出。种植会填满12格中的4格但不产出,因此最多8格产出:4颗种子和4个作物(拥有增产肥料I时为10格),另加特技加成和叶子×2。

种植后守墓人的农耕还有影响吗?

否。种植使用守墓人的农耕;生长使用苗床的农耕(园圃为2、4和8,葡萄架为6和11)加上肥料。

肥料能持续多久?

它会在每次收获中一直保留在园圃上,直到另一种肥料放入其栏位。

什么决定收获是白银还是黄金品质?

种子的品质和成功的格数。第1至10格按种子的品质产出,之后的格高一品质,因此种植时成功的格、速生肥料和增产肥料都会使产出偏向更高品质。

什么能加快花园生长?

花园升级I(每个生长格1:45)和花园升级II(每个生长格1:30),以及丰收祈祷词的祝福自然之神(持续期间每格减少0:20)。丰收祈祷词由肥料IV解锁。