Update 1.0.4
Released on 14 October 2026, the day after release: DLSS and FSR fixes, Franchise stability and better animal behaviour.
14 Oct 2026
54 changes
Released
14 Oct 2026
Changes
54
Next version
1.0.5
Release
13 Oct 2026
Key changes
| Change | Page |
|---|---|
| Performance and stability improvements, and several crashes fixed. | |
| Franchise mode is more stable, with more animals in Animal Trading from the start. | Game modes |
| FSR and DLSS work when chosen in the Graphics menu. | |
| Custom keybindings no longer reset when opening the hub, Animal Trading or Animal Storage. | |
| No more audio distortion when switching between heatmap tabs. | |
| Animals escape from habitats less often and are boxed less often. | Habitat Requirements |
| Better climbing, enrichment use, breeding frequency and breeding success. | Breeding and Lifespan |
| Shoal welfare requirements and animal temperature calculations and notifications improved. | Aquarium Requirements |
All changes
Every change in the notes, grouped like Frontier's list. Rows link to the page they affect.
Stability and performance
| Change | Page |
|---|---|
| Fixed a crash when moving scenery out of a scenery group that would then be deleted. | |
| Fixed a crash when entering and leaving the hub quickly. | |
| Fixed a crash when multi-selecting several blueprints at once. | |
| Undo and redo work better, and Undo while sculpting terrain no longer freezes the game. | |
| Objects can be placed again after pressing TAB. | |
Career
| Change | Page |
|---|---|
| Later save slots no longer copy the medal total of save slot 1, which unlocked Career levels too early. | Career |
| Level data is cleared when entering and leaving a different hub. | |
| Great Rift Valley Reserve: no boxed animals in the opening cinematic, and the audio no longer cuts out. | Earning Your Stripes |
| The next level unlocks even if you saved and quit before finishing the current one. | Career |
| New England: the objective asks for a gift shop, not a souvenir shop. | Grizzly Details |
Franchise
| Change | Page |
|---|---|
| Juvenile shoals can be listed for trading. | |
| The Community Challenge panel shows all of its information. | Community challenges |
| Release groups show the right Conservation Credit reward. | Release groups |
Sandbox
| Change | Page |
|---|---|
| Exporting a Career or Franchise zoo as a Sandbox map keeps every land animal. | Sandbox presets and settings |
Animals
| Change | Page |
|---|---|
| Zoopedia updates and improvements. | Zoopedia |
| Updated lists of which animals can live together. | |
| Animals show injuries after fights and predation. | |
| Feeder enrichments that showed no food for some species now show it. | Enrichment and Feeders |
| Dead shoal fish no longer teleport. | |
| The nest camera opens at the right place. | |
| Young birds in Wildlife Reserves no longer stay stuck in the nest when their group migrates. | Ecosystems |
| Shoal info panels show social group welfare. | Aquarium Requirements |
Exhibits
| Change | Page |
|---|---|
| Guests only use exhibit viewing points that are on a path. | Exhibit animals |
Park management
| Change | Page |
|---|---|
| Lower interest rates on low-level loans. | |
| Guests no longer float on some seats. | |
| Park reputation and animal welfare no longer disagree. | |
| The average donation stays consistent when the season changes. | |
| Time can be paused in the Cinematic Route Editor, and Hide UI also hides its keyframe timeline. | |
| The Research menus are easier to move through. | Research |
| Some guest and staff facilities now show in the right heatmaps. | |
Construction
| Change | Page |
|---|---|
| The default angle snap is 1 degree instead of 15 degrees. | |
| Hotkeys keep working after placing a habitat barrier right after using a nature brush. | Habitat Barriers |
| Habitat blueprint fixes. | |
| Bigger editable areas: a Grassland map (car park can be removed), a Temperate map (village can be removed), a Tropical map (more beach, some buildings can be removed) and the China map (whole plateau). | Sandbox presets and settings |
| The object scale tool works with the mouse. | |
| Flexicolour works on the Planet Wood Roof set. | |
| The Demolish Brush keeps its height setting. | |
| New button to switch to removing waterlogged and snow terrain. | Waterlogged |
| Invisible paths and path extras hide correctly. | |
| Blueprints with locked enrichment items stay hidden until their research is done. | Research |
| Small Steam Train: updated pattern and Flexicolour menu. | Transport Rides |
| The Snap to Adjacent Heights barrier option works. | Habitat Barriers |
Wildlife Reserves
| Change | Page |
|---|---|
| Zoo-only blueprints no longer show in the object browser in Wildlife Reserves. | |
| Animals no longer teleport in Wildlife Reserves. | Ecosystems |
Workshop
| Change | Page |
|---|---|
| Creator profiles open from the object browser in Career mode. | |
| The chosen thumbnail screenshot loads when uploading a blueprint. |
Avatar
| Change | Page |
|---|---|
| New avatar costumes for finishing the Career. | Career |
Settings
| Change | Page |
|---|---|
| New keybinding for Scale under Object Placement Controls. |
Gamepad
| Change | Page |
|---|---|
| Animal Market listings can be added to favourites on a gamepad. | |
| All items of a multi-selected group can be deleted with one button. |
Languages
| Change | Page |
|---|---|
| Translation fixes. |
Other
| Change | Page |
|---|---|
| First-person camera fixes. | |
| Autosaves show the right icons and names. |
PC (Steam)
| Change | Page |
|---|---|
| The Ultra graphics preset sets Foliage Detail to Very High. |