375Gold to upgrade
1,040Gold in all
26 or 39Damage
165Range
Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
All ability levels
Campaign from
Selling
Levels
Tesla x104
Upgrade 375 goldCampaign from stage 1026 or 39 electric damage per enemy hit · every 2.2 s (Very slow) · range 165 (Average) · ground and flying
Abilities
Supercharged Bolt I
250 goldThe bolt hits up to 4 enemies (3 without it): each jump goes to the nearest enemy within 95 that it has not hit yet.
Supercharged Bolt II
250 goldThe bolt hits up to 5 enemies.
Overcharge I
250 goldEvery shot also releases a static field: 11-20 electric damage to every enemy within 165 of the tower, flying ones included.
Overcharge II
125 goldThe field deals 21-30 electric damage.
Overcharge III
125 goldThe field deals 31-40 electric damage.
Upgrades room
Concentrated Fire
1 starEach bolt deals 26, 39 or 52 electric damage per enemy hit.
Range Finder
1 starAttack range x1.1, rounded up: 165 -> 182.
Field Logistic
2 starsPrice in gold x0.9, rounded down: 375 -> 337.
Industrialization
3 starsAbility prices in gold x0.75, rounded down: Supercharged Bolt 250/250 -> 187/187; Overcharge 250/125/125 -> 187/93/93.
Smart Targeting
3 starsEach bolt deals its full damage instead of half: 52, 65, 78, 91 or 104 electric damage per enemy hit (Concentrated Fire, bought before it, included).
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Dwarven Bombard
Levels I-III; built from Dwarven Howitzer
- 500mm Big Bertha
The other specialist of Dwarven Howitzer