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Magnus Spellbane

Hero · Unlocks at stage 9

Magnus Spellbane

Melee and ranged · Physical and Magic damage · Mirage and Arcane Storm

Unleash the arcane forces of Linirea, let loose a mystical storm, and spellbind your enemies with his arcane arts and thirst for knowledge!

Health, level 1 → 10

170 → 350

Armor, level 1 → 10

0% → 0%

Damage, level 1 → 10

10-27 → 24-68 (ranged)

Respawn time

15 seconds

Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.

Skills

  • Mirage

    Level I at hero level 2II at 5III at 8Cooldown 10.97 seconds

    Creates illusions of Magnus (Magnus' Shadow) around him that fight with weaker copies of his attacks for 10 seconds. Cast as soon as it is ready whenever Magnus is not dead, stunned or moving to a new rally point; it needs no enemy nearby.

  • Arcane Storm

    Level I at hero level 4II at 7III at 10Cooldown 14.83 seconds

    Calls a storm of arcane rays around the targeted enemy on the path (a short way ahead of it when nothing is blocking it); each ray deals true damage to every enemy near where it lands, flying enemies included. Cast when a ground enemy is between 50 and 200 away from Magnus (flying enemies are never chosen as the target); a random such enemy is picked. It is checked before his normal attacks, so he also casts it while blocking.

Levels I to III

  • Mirage I

    Hero level 250 XP per use

    Creates 1 illusion with 51 health whose bolts deal 2-5 magic damage; it lasts 10 seconds.

  • Mirage II

    Hero level 5100 XP per use

    Creates 2 illusions with 57 health each whose bolts deal 3-6 magic damage; they last 10 seconds.

  • Mirage III

    Hero level 8150 XP per use

    Creates 3 illusions with 63 health each whose bolts deal 3-7 magic damage; they last 10 seconds.

  • Arcane Storm I

    Hero level 450 XP per use

    Drops 6 rays, one every 0.2 seconds, each dealing 20 true damage to every enemy within 40 of where it lands.

  • Arcane Storm II

    Hero level 7100 XP per use

    Drops 12 rays, one every 0.2 seconds, each dealing 20 true damage to every enemy within 40 of where it lands.

  • Arcane Storm III

    Hero level 10150 XP per use

    Drops 18 rays, one every 0.2 seconds, each dealing 20 true damage to every enemy within 40 of where it lands.

Summons by skill level

Mirage creates 1, 2 or 3 Shadows at once, placed around Magnus; they disappear after 10 seconds, so with a 10.97 second cooldown the groups never overlap. Shadows are not respawned when killed; new ones come only with the next Mirage. A Shadow's health is 30% of Magnus' level 1, 2 or 3 health (170, 190, 210) for Mirage level I, II and III, and its bolts deal 2-5, 3-6 or 3-7 magic damage and its melee strike 0, 0 or 0-1, whatever Magnus' current level is. At Mirage levels I and II a Shadow's melee strike deals 0 damage; at level III it deals 0-1. Shadows block ground enemies within 45 of their rally point and shoot magic bolts (50 to 150 away) only when they have no melee target; the bolts can hit flying enemies. Shadows regenerate 5 health per second while not fighting in melee (also between bolts), starting 2 seconds after they were last hit. Damage dealt by Shadows gives Magnus no experience; Mirage gives its experience when cast.
  • Magnus' Shadow, Mirage I

    Health 51 (61.2 on Casual)Armor 0%Damage 2-5 magicAttacks every 1.1 secondsMelee damage: 0 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 seconds
  • Magnus' Shadow, Mirage II

    Health 57 (68.4 on Casual)Armor 0%Damage 3-6 magicAttacks every 1.1 secondsMelee damage: 0 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 seconds
  • Magnus' Shadow, Mirage III

    Health 63 (75.6 on Casual)Armor 0%Damage 3-7 magicAttacks every 1.1 secondsMelee damage: 0-1 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 seconds