Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Summons by skill level
Magnus' Shadow, Mirage I
Health 51 (61.2 on Casual)Armor 0%Damage 2-5 magicAttacks every 1.1 secondsMelee damage: 0 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 secondsMagnus' Shadow, Mirage II
Health 57 (68.4 on Casual)Armor 0%Damage 3-6 magicAttacks every 1.1 secondsMelee damage: 0 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 secondsMagnus' Shadow, Mirage III
Health 63 (75.6 on Casual)Armor 0%Damage 3-7 magicAttacks every 1.1 secondsMelee damage: 0-1 (Physical, every 1 second)Bolt range: 50-150Melee range: 45Speed: 75Regeneration: 5 health per second when not in meleeLifetime: 10 seconds
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 9. Stormcloud Temple
Magnus Spellbane can be picked in the hero room once stage 9 is open on the map, after stage 8 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 170 | 204 | 0% |
| 2 | 190 | 228 | 0% |
| 3 | 210 | 252 | 0% |
| 4 | 230 | 276 | 0% |
| 5 | 250 | 300 | 0% |
| 6 | 270 | 324 | 0% |
| 7 | 290 | 348 | 0% |
| 8 | 310 | 372 | 0% |
| 9 | 330 | 396 | 0% |
| 10 | 350 | 420 | 0% |
| Level | Regen | Melee damage | Ranged damage |
|---|---|---|---|
| 1 | 43 | 1-2 | 10-27 |
| 2 | 48 | 2-4 | 12-32 |
| 3 | 53 | 2-5 | 13-36 |
| 4 | 58 | 3-6 | 15-41 |
| 5 | 63 | 4-7 | 16-45 |
| 6 | 68 | 5-8 | 18-50 |
| 7 | 73 | 6-10 | 19-54 |
| 8 | 78 | 6-11 | 21-59 |
| 9 | 83 | 7-12 | 22-63 |
| 10 | 88 | 8-13 | 24-68 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
Other abilities
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.