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Archer Garrison

Marksman tower

Archer Garrison

Physical damage · Available from the start

Archer Garrison is a Marksman tower that deals physical damage. It costs 70 gold to build and 550 gold in total to reach level IV, where it deals 16-26 damage with a fast fire rate and great range. Its skills are Spot Weakness, Eye in the Sky and Tendon Pierce; its Ultimate, Arrow Frenzy, is unlocked by Ultimate Sentinels in the Marksman tree of the Upgrades room. It is available from the start.

  • 70Gold to build
  • 550Gold to level IV
  • 16-26Damage at IV
  • GreatRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Marksman

Damage type

Physical

Unlock

From the start

Build cost

70 gold

Cost to level IV

550 gold

All skill levels

1410 gold

Ultimate

Arrow Frenzy

Selling

60% of the gold spent on it; all of it before the first wave

Tower Room

Ratings

Damage

2.0

Attack speed

9.5

Range

5.5

Same tower type

LevelsCost and stats per level

  • Archer Garrison I

    Build 70 gold

    Damage 4-6 physical · Fire rate Average (1 s) · Range Average (165)

  • Archer Garrison II

    Upgrade 100 gold

    Damage 9-13 physical · Fire rate Average (0.9 s) · Range Long (180)

  • Archer Garrison III

    Upgrade 150 gold

    Damage 13-18 physical · Fire rate Fast (0.7 s) · Range Great (200)

  • Archer Garrison IV

    Upgrade 230 gold

    Damage 16-26 physical · Fire rate Fast (0.6 s) · Range Great (220)

SkillsLevel IV, bought with gold

  • Spot Weakness I

    200 gold

    Marks an enemy within range for 5 seconds making other sources deal 30% extra damage to the target.

  • Spot Weakness II

    200 gold

    Marks an enemy within range for 6 seconds making other sources deal 50% extra damage to the target.

  • Spot Weakness III

    200 gold

    Marks an enemy within range for 7 seconds making other sources deal 75% extra damage to the target.

  • Eye in the Sky I

    120 gold

    Archers and other nearby towers get a 15% extra range buff.

  • Eye in the Sky II

    120 gold

    Archers and other nearby towers get a 25% extra range buff.

  • Eye in the Sky III

    120 gold

    Archers and other nearby towers get a 35% extra range buff.

  • Tendon Pierce I

    150 gold

    Shoots 2 projectiles at the same time, dealing 16-24 physical damage and stunning targets for 2 seconds.

  • Tendon Pierce II

    150 gold

    Shoots 2 projectiles at the same time, dealing 20-30 physical damage and stunning targets for 4 seconds.

  • Tendon Pierce III

    150 gold

    Shoots 2 projectiles at the same time, dealing 24-36 physical damage and stunning targets for 6 seconds.

UltimateUnlocked in the Upgrades room

  • Arrow Frenzy

    Ultimate Sentinels: 5 points

    Shoots arrows at great speed over the course of 6 seconds, increasing the tower's damage output.

Upgrades roomBonuses for this tower type

  • Hawk Eye

    1 point

    Increases marksmen range by 10%.

  • Sharp Projectiles

    2 points

    Increases marksmen base damage by 10%.

  • Perfect Shots

    3 points

    Increases marksmen base damage by 15% against blocked or stunned enemies.

  • Rapid Fire

    3 points

    Increases marksmen attack speed by 10%.

  • Deadeye

    3 points

    Each shot has a 12% chance of dealing double damage.

  • Exposed Vitals

    3 points

    Marksmen attacks deal maximum damage to unarmored enemies.

  • Ultimate Sentinels

    5 points

    Unlocks Ultimate ability for all marksmen towers.