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Teleportation Sigil

Utility spell

Teleportation Sigil

Teleports a small number of enemies backwards the path.

The arcane arts of space displacement are often applied on the battlefield to disorganize enemy troops.

  • 45 sCooldown
  • 4Enemies teleported
  • 280XP per cast

Upgrade tree

Upgrade points

Every spell level after the first gives 1 upgrade point and every upgrade costs 1 point, so a level 6 spell holds 5 of its 8 upgrades. At levels 2 and 4 the tree offers two upgrades and only one of them can be taken; the level 5 upgrade is the one on the branch picked at level 4, and levels 3 and 6 follow either pick. In the Spells room a taken upgrade can be swapped for the other one of its pair at no cost; swapping the level 4 upgrade swaps the level 5 upgrade with it.

Tier 1

  • Teleportation Sigil

    Level 1: the spell itself

    Teleports a small number of enemies backwards the path.

Tier 2

  • Arcane RetraceLv 2

    Level 2: pick 1 of 2

    The reappearance of enemies in the path is increased to 2 seconds.

    • 1upgrade point

    Requires: Teleportation Sigil

  • Slowed MotionsLv 2

    Level 2: pick 1 of 2

    Teleported enemies are slowed for 4 seconds.

    • 1upgrade point

    Requires: Teleportation Sigil

Tier 3

  • Echoing SpellLv 3

    Level 3: after either level 2 upgrade

    Enemies have a 30% chance of being teleported a second time, reappearing further behind.

    • 1upgrade point

    Requires: Arcane Retrace, Slowed Motions

Tier 4

  • Sigil ProficiencyLv 4

    Level 4: pick 1 of 2

    The cooldown of Teleportation Sigil is reduced by 5 seconds.

    • 1upgrade point

    Requires: Echoing Spell

  • Extended ReachLv 4

    Level 4: pick 1 of 2

    Increases the number of enemies that can be teleported to 6.

    • 1upgrade point

    Requires: Echoing Spell

Tier 5

  • Motion SicknessLv 5

    Level 5: follows the level 4 pick

    Enemies teleported deal 50% less damage and are silenced for 5 seconds.

    • 1upgrade point

    Requires: Sigil Proficiency

  • Induced DizzinessLv 5

    Level 5: follows the level 4 pick

    Enemies teleported for the second time are stunned for 3 seconds.

    • 1upgrade point

    Requires: Extended Reach

Tier 6

  • Lost in SpaceLv 6

    Level 6: after either level 5 upgrade

    Enemies have a 20% chance of not reappearing after being teleported.

    • 1upgrade point

    Requires: Motion Sickness, Induced Dizziness

Spell facts

Type
Utility
Unlocks
18 stars
Level when unlocked
3
Highest level
6
XP per cast
280
XP per cast in Blitz Challenge
175
Cooldown
45 s
Cooldown in Spell Rush and Blitz
22.5 s

Levels

Starts at level 3 with 2 upgrade points. Each cast gives 280 XP (175 in Blitz Challenge); level 6 needs 120,000 XP in total.
All spells

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