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Zombie perks

/zombie-perks

Zombie perks

Every zombie worker has its own talent trees, one per mastery, with 49 perks between them.

Zombies49

Sections

17 nodes: 10 zombie perks and 7 mastery upgrades worth +9 Building mastery in total. The whole tree costs one zombie 4,600 red tech points.

  • Red tech points

Tier 1

  • Building mastery +1+1

    Mastery upgrade

    Raises Building mastery by 1.

    • 50 Red tech points

Tier 2

  • Building mastery +1+1

    Mastery upgrade

    Raises Building mastery by 1.

    • 100 Red tech points

    Requires: Building mastery +1

  • Excavator

    Perk

    Clay at the Clay Digger Stand: 6 ticks instead of 8; Sand at the Sand Digger Stand: 6 ticks instead of 8.

    • 50 Red tech points

    Requires: Building mastery +1

  • Tailor

    Perk

    Fabric at the Assembly bench I, Assembly bench II, Assembly bench III or Weaving Loom: 2 instead of 1; plus 4 more.

    • 100 Red tech points

    Requires: Building mastery +1

  • Building mastery +1+1

    Mastery upgrade

    Raises Building mastery by 1.

    • 100 Red tech points

    Requires: Building mastery +1

Tier 3

  • Apprentice Carpenter

    Perk

    +2 Building mastery when working with wood.

    • 200 Red tech points

    Requires: Building mastery +1

  • Building mastery +1+1

    Mastery upgrade

    Raises Building mastery by 1.

    • 200 Red tech points

    Requires: Building mastery +1

  • Logger

    Perk

    Log at the Lumberjack stand: 6 ticks instead of 8.

    • 200 Red tech points

    Requires: Building mastery +1

  • Quarryman

    Perk

    Stone at the Zombie Stone Quarry: 6 ticks instead of 8; Marble at the Zombie Marble Quarry: 6 ticks instead of 8.

    • 200 Red tech points

    Requires: Building mastery +1

  • Building mastery +1+1

    Mastery upgrade

    Raises Building mastery by 1.

    • 200 Red tech points

    Requires: Building mastery +1

  • Novice Stonemason

    Perk

    +2 Building mastery when working with stone.

    • 200 Red tech points

    Requires: Building mastery +1

Tier 4

  • Master Carpenter

    Perk

    +4 Building mastery when working with wood.

    • 500 Red tech points

    Requires: Building mastery +1

  • Building mastery +2+2

    Mastery upgrade

    Raises Building mastery by 2.

    • 500 Red tech points

    Requires: Building mastery +1

  • Magpie’s Eye

    Perk

    A 10% chance of 1 extra Gem at the Zombie Miner.

    • 500 Red tech points

    Requires: Building mastery +1

  • Factory Operative

    Perk

    2 fewer ticks per craft on the 63 recipes it improves.

    • 500 Red tech points

    Requires: Building mastery +1

  • Building mastery +2+2

    Mastery upgrade

    Raises Building mastery by 2.

    • 500 Red tech points

    Requires: Building mastery +1

  • Master Stonemason

    Perk

    +4 Building mastery when working with marble.

    • 500 Red tech points

    Requires: Building mastery +1

How it works

Zombies pay for their nodes with the tech points they earn while crafting, not with the Keeper's. Every node, perk or mastery upgrade, also takes one of the red skulls on the zombie's body: a zombie can hold as many nodes as it has red skulls.

A zombie needs the recipe's mastery

A zombie starts a normal recipe only when its mastery reaches the recipe's requirement; star crafts and autopsy work are the exception. Its mastery is the sum of the mastery nodes of its own trees, bought with the tech points it earns while crafting, the mastery bonus of the tools it carries, and zombie perks for one kind of work, such as +4 Building mastery when working with wood (Master Carpenter).

49 entries
Factory OperativeCosts the zombie 250 red tech pointsMagpie’s EyeCosts the zombie 250 red tech pointsApprentice CarpenterCosts the zombie 150 red tech pointsMaster CarpenterCosts the zombie 250 red tech pointsNovice StonemasonCosts the zombie 150 red tech pointsMaster StonemasonCosts the zombie 250 red tech pointsTailorCosts the zombie 100 red tech pointsQuarrymanCosts the zombie 150 red tech pointsLoggerCosts the zombie 150 red tech pointsExcavatorCosts the zombie 50 red tech pointsZombie MinerCosts the zombie 100 red tech pointsPuff MasterCosts the zombie 150 red tech pointsNovice BlacksmithCosts the zombie 100 red tech pointsAdvanced BlacksmithCosts the zombie 150 red tech pointsMaster BlacksmithCosts the zombie 250 red tech pointsImpalerCosts the zombie 150 red tech pointsBlindseyeCosts the zombie 150 red tech pointsTin CanCosts the zombie 200 red tech pointsUndead ResilienceCosts the zombie 200 red tech pointsNovice FishermanCosts the zombie 150 green tech pointsVeteran FishermanCosts the zombie 250 green tech pointsPresserCosts the zombie 150 green tech pointsBrewerCosts the zombie 150 green tech pointsWinemakerCosts the zombie 250 green tech pointsFertilizer ExpertCosts the zombie 150 green tech pointsPreserverCosts the zombie 250 green tech pointsMillerCosts the zombie 100 green tech pointsDirt DiggerCosts the zombie 100 green tech pointsCrop PlanterCosts the zombie 250 green tech pointsNovice MusicianCosts the zombie 10 blue tech pointsSkilled MusicianCosts the zombie 25 blue tech pointsMaestroCosts the zombie 50 blue tech pointsDead ShakespeareCosts the zombie 25 blue tech pointsDead printerCosts the zombie 25 blue tech pointsDead KingCosts the zombie 25 blue tech pointsDead jewelerCosts the zombie 150 red tech pointsDead penCosts the zombie 75 blue tech pointsDead pressCosts the zombie 75 blue tech pointsCorpse jewelerCosts the zombie 250 red tech pointsDead tree societyCosts the zombie 50 blue tech pointsGhostwriterCosts the zombie 50 blue tech pointsDead distillerCosts the zombie 50 blue tech pointsDead alchemistCosts the zombie 50 blue tech pointsDead grave builderCosts the zombie 150 red tech pointsRotten distillerCosts the zombie 150 blue tech pointsMad necrochemistCosts the zombie 150 blue tech pointsGrave architectCosts the zombie 250 red tech pointsHoly corpseCosts the zombie 75 blue tech points
48 of 49 entries shown