People and places · Characters
Skip
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 27 · 12 hits to drop Skip.
Their hit: 95 · 1 hit to drop you.
Your attack
Skip: 33 Edge protection, 320 health.
Your defence
Judgment Sword: 30 damage + 70 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 30Weapon damage
- EdgeDamage type
- 20Needs Strength
Protection
- 33 bluntProtection
- 33 edgeProtection
- 25 pointProtection
- 22 fireProtection
- 20 energyProtection
- 26 iceProtection
- 22 windProtection
Goods for sale
Schematic of Longsword127 ore | 1 in stock
Schematic of Judgement Sword73 ore | 1 in stock
Steel70 ore | 6 in stock
Ruby42 ore | 1 in stock
Gold35 ore | 1 in stock
Oak wood21 ore | 10 in stock
Leather strips14 ore | 16 in stock
Iron11 ore | 12 in stock
Willow wood7 ore | 18 in stock
Ore Nugget1 ore | 78 in stock
Trader inventory
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Mentioned in conversation
Dialogue
Get lost!
Get lost! About that gear ...