People and places · Characters
Scatty
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 28 · 12 hits to drop Scatty.
Their hit: 95 · 1 hit to drop you.
Your attack
Scatty: 32 Edge protection, 320 health.
Your defence
Judgment Sword: 30 damage + 70 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 30Weapon damage
- EdgeDamage type
- 20Needs Strength
Signature items
Protection
- 32 bluntProtection
- 32 edgeProtection
- 25 pointProtection
- 20 fireProtection
- 16 energyProtection
- 20 iceProtection
- 12 windProtection
Skills taught
Teacher profile
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Diego already told you how this works, huh? Sure, maybe I can. IF you manage to impress me.
Diego already told you how this works, huh? Sure, maybe I can. IF you manage to impress me. See that ring over there? Some of the best fighters from all three camps come here to fight. Challenge one of them and fight him. Depending on how that goes, I might or might not put in a good word for you. I wanna join the Old Camp. Is there anything you can do to help me?
And, boy, did he kick your ass.
And, boy, did he kick your ass. Still, anyone who swings a sword at a New Camper is a friend of mine. Plus, you got balls. You're the type of guy we need around here. I'm gonna tell Diego just that. And you kicked his ass. I gotta hand it to you, I didn't see that one coming. At all. Kharim is one of the best fighters around here. You impressed me, freshie. And trust me, that doesn't happen a lot. I challenged Kharim.
Yeah, and he gave you a face full of regret. I saw it.
Yeah, and he gave you a face full of regret. I saw it. I hope you're not expecting praise for that, freshie. And you beat him up good. Not bad for a freshie ... I'm impressed. I fought Kirgo.
Oh, that's easy: after a week of scraping up ore, there ain't nothing a digger loves more than seeing a cocky New Camper get his teeth rearranged.
Oh, that's easy: after a week of scraping up ore, there ain't nothing a digger loves more than seeing a cocky New Camper get his teeth rearranged. Bets are way higher when that happens, and that's good for business. So, yeah, I don't like those guys either - but business is business. That fighter over there - isn't he from the New Camp? I thought you guys can't stand each other, so how come he fights here?
Good to hear - there aren't any fights now, though.
Good to hear - there aren't any fights now, though. The next will be in a couple of days. Just keep your ears peeled, you'll hear about it. I want to bet.
Me? I run the arena. Rounding up the wagers, recruiting new fighters ... you get the idea.
Me? I run the arena. Rounding up the wagers, recruiting new fighters ... you get the idea. What are you doing here?