People and places · Characters
Cutter
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 18 · 22 hits to drop Cutter.
Their hit: 127 · 1 hit to drop you.
Your attack
Cutter: 42 Edge protection, 380 health.
Your defence
Warder's Sword: 32 damage + 100 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 32Weapon damage
- EdgeDamage type
- 22Needs Strength
Protection
- 40 bluntProtection
- 42 edgeProtection
- 34 pointProtection
- 36 fireProtection
- 32 energyProtection
- 36 iceProtection
- 30 windProtection
Location
Location - Overworld
Location - Satellite
Location - Old Camp
Location - Swamp Camp
Location - Sleeper's Temple
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
There ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over.
There ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over. I wasn't there when they stormed the castle, but it was clear he was the one to stick with. Even before the Barrier, when they had us all crammed up in the dungeons, Gomez was calling the shots among the prisoners. He just commands respect, I guess. 'Course it does. They're empty these days, though - Gomez isn't the type who takes prisoners. What's the story behind this place? The castle has dungeons?