Changelog for Patch #1
7Nouveau49Modifié52Corrigé1SuppriméAffiché en anglais, tel que publié par Keen Games GmbH. Publication officielle sur Steam
Version is: 1283531
Changelog
- Modifié
Bosses now stay engaged in combat longer after having been attacked and even when players are far away. Previously, ranged fights against bosses such as the Fell Monstrosity could be frustrating when the boss suddenly started to recover health even while being shot at.
- Corrigé
Fixed an issue with both the Wispwyvern and its undead counterpart that they couldn’t get targeted correctly by totem spells and other summons.
- Corrigé
Fixed an issue with the Dragon Youngling that could cause a state where it was defeated but did not trigger the correct dead state. What is dead may never die something something give me my loot!
- Corrigé
Fixed that boss music could stop while the fight was still ongoing.
- Modifié
Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or how to attack.
- Modifié
The shielded Ancient Construct now has phases where the shield is on cooldown.
- Modifié
Reduced the poison damage from the Fell Vinebloom's area attack.
- Corrigé
Fixed an issue that could lead to a Vukah Brawler spawning inside the cave wall.
- Modifié
Made it easier to target enemies next to Cyclopses.
- Corrigé
Fixed the Scavenger Bully's retaliation attack showing “Not effective” when hitting the player.
- Modifié
Improved the combat behavior of vultures.
- Corrigé
Fixed several issues with the visuals of the artillery attacks of both the Wispwyvern and its undead counterpart.
- Corrigé
Fixed a visual issue for the tar spit of Snapjaws.
- Corrigé
Fixed the visuals for the Fell Shackled Banshee when it was defeated.
- Modifié
The projectiles from Fell Vines now hit props and terrain as intended.
- Modifié
Reduced the explosion radius of the Scavenger proximity mines.
- Corrigé
Fixed that sometimes defeated enemies had to be interacted with twice before it was possible to loot them.
- Modifié
Reduced the cases of Fell enemies that have no loot. Another fix for this is planned for the next update.
- Modifié
Elite flying critters now give more XP when defeated.
- Modifié
Reduced the number of flying critters in one location in the Kindlewaste Hollow Hall.
- Modifié
Reduced the size of the combat collider for the Fell mini critters. Previously, they could block arrows when trying to shoot enemies behind them.
- Corrigé
Fixed several cases where the level of enemies didn’t fit the level of the region.
- Corrigé
Fixed timing issues with the mysterious wanderer's appearances.
- Modifié
Sprint can now be set to toggle in the keyboard & mouse settings.
- Modifié
Wand attack frequency can't be unnaturally boosted anymore by animation-cancelling each shot via blocking.
- Corrigé
Fixed a bug that caused the Lupa's scalper daggers not to enable the riposte kick ability when wielded.
- Modifié
Lowered the stamina costs for Whirlwind Crescendo.
- Modifié
Reduced the mana costs for the Wand Evasion Attack.
- Modifié
The Aerial Wand Attack now costs 40 mana instead of stamina.
- Modifié
Updated the perk descriptions for mana, health and stamina leech where necessary.
- Nouveau
Added missing sounds to the Wand Heavy Attack.
- Nouveau
Added a few food options to the path before and in the first cave to avoid starvation before reaching the first wider area.
- Modifié
Purple berries are now easier to spot.
- Corrigé
Fixed water wheels not rotating correctly even though they had contact with moving water.
- Corrigé
Fixed several incorrect enemies spawned by the Sparkworks enemy spawners.
- Modifié
Props that are part of a Sparkworks setup can no longer be destroyed by attacks from either players or enemies. They can still be dismantled, though.
- Modifié
Snapping to trees has been improved when using the wood chopping axe.
- Corrigé
Fixed that the Chain Heal spell can also heal enemy Hollow skeletons.
- Nouveau
Added a link to the news section on enshrouded.com to the main menu. So that you can read news about updates such as this one.
- Corrigé
Fixed a UI issue when chatting while fast travelling. Previously, entering text in the chat while fast travelling could lead to the incorrect opening of inventory tabs.
- Modifié
Unlocking perks on items that increase a skill level now shows the correct UI icon when opening the skill tree immediately after the upgrade.
- Corrigé
Fixed several cases of yellow “is new” markers not disappearing from items in the inventory.
- Corrigé
Fixed a UI layout issue in the “search with share code” window in the adventure sharing menu.
- Corrigé
Fixed a UI layout issue in the Sparkworks trigger configuration sliders when the text size was set to 80%.
- Modifié
Made the background darker for the mapmarker filter overlay so that the icons are easier to see.
- Corrigé
Fixed an issue where the item detail menu for torches would show them as upgradable, which they are not.
- Modifié
Inanimate objects that can be destroyed now have a grey “health” bar to make it clear that they take damage but are not a threat.
- Modifié
Increased the “health” of several Ancient props that broke too easily.
- Corrigé
Fixed a name and description switcheroo for the two armor sets Ashwind Strider and Sky Specter.
- Nouveau
Added two more craftable versions of lore weapons.
- Modifié
Made some minor changes to crafting recipes: crab cakes now accept any type of milk, the goo recipe now also unlocks by picking up the Shroud mushroom resource from Revelwoods and the big farm animal beds can now be crafted using any wood type.
- Corrigé
Fixed a missing tab in the controller button layout popup.
- Corrigé
Fixed cases where the selection of a list would jump to the top or bottom, but the scrollbar didn’t follow correctly. This was noticeable in the survivor menu, for example.
- Modifié
The Sparkworks tutorial now correctly opens at the Sparkworks workbench.
- Modifié
The maximum number of characters for the name of a world is now the same again as it was during the early access phase.
- Modifié
The Sparkworks workbench is now showing up in the workshops overview menu.
- Nouveau
Added several improvements to the factories page in the player base overview menu. Sorting by name now works as intended. Also, sorting by remaining production time or by the product has been added as new sorting values.
- Modifié
Improved the UI layout of the building Finetune Mode widget. It is now also easier to see when the mode is active.
- Corrigé
Fixed some minor issues with text overlapping its menu areas in different languages.
- Corrigé
Fixed several minor issues with armor items and cloth movement.
- Modifié
The settings for hiding armor in specific equipment slots are now also represented in the character renderings in pre-game menus.
- Corrigé
Fixed several missing greetings and farewells from survivors.
- Modifié
Survivors now push grass while walking just as players do.
- Modifié
Tweaked the volume of several survivor voice-over lines.
- Modifié
Voice-over lines are now easier to understand compared to other sounds coming from the game.
- Modifié
Improved the sound mixing for surround setups. Work on this continues and more issues will be fixed in the next patch.
- Modifié
Cleaned up some voice-over files that contained outtakes from the recording.
- Corrigé
Fixed some minor animation issues with survivors during the conversations.
- Modifié
Chinese or German is now selected correctly as the voice-over language for the intro and outro when selecting the system language setting in one of these two languages.
- Modifié
Survivors can no longer be pushed when their roaming distance is set to 0.
- Corrigé
Fixed that it could happen that lootable objects still offered the loot interaction in the player base even though the lootable object was no longer available.
- Corrigé
Fixed an issue with fish preventing reproduction of other animals. They were secretly occupying beds needed for the new offspring in the farm.
- Corrigé
Fixed an issue where the prop placement finetune mode could remain active when switching to non-fine-tunable items like the summoning staff, magic staffs or certain props like water dispensers.
- Corrigé
Fixed an issue that prevented players from removing overgrowth from buildings in their base.
- Modifié
It is now possible to destroy props with the pickaxe in the flying build mode.
- Modifié
When in flying build mode, the sounds that are heard are now those at the position of the camera, not where the character model is located.
- Modifié
When receiving damage while in flying build mode, the flying mode is now immediately cancelled.
- Corrigé
Fixed an issue that caused some building shapes to show incorrect materials in small areas.
- Modifié
The previous update unfortunately unlocked all hairstyles in the character creation menu, even the hairstyles that are quest rewards. This has been fixed. Players who created a character with one of the erroneously accessible hairstyles may of course keep their hair and the hairstyle is counted as unlocked in the item set.
- Nouveau
Added the previously missing muted purple hair color to the item set.
- Modifié
Azure Russula seedlings are now a bit cheaper to produce in the farmbeed.
- Corrigé
Fixed an issue with factories using a default material instead of the selected material when a recipe allows several alternatives.
- Modifié
Restored some visual effects on terrain materials, such as mud bubbles.
- Supprimé
Removed basalt as loot from several terrain and block materials as it could lead to some recipes unlocking too early in the progression.
- Corrigé
Fixed some texture issues for placeable Ancient props.
- Corrigé
Fixed texture issues for several placeable secret doors.
- Corrigé
Fixed an issue that when fast travelling to a location with sand or snow, there would sometimes be the appearance of strange holes in the ground.
- Modifié
Rocks no longer chase the player when running past them with auto-loot enabled. They are now picked up instead.
- Corrigé
Fixed a few smaller game world issues such as tents stuck too far in the ground or incorrectly flooded cellars.
- Corrigé
Fixed some grappling hook anchors that didn’t work as intended.
- Corrigé
Fixed the position of a Hollow enemy spawn point in the Albaneve Summits Hollow Halls.
- Corrigé
Fixed incorrect foliage effects when chopping bamboo.
- Modifié
Improved several cases of sound reverb.
- Modifié
While the voice chat is set to open microphone, the microphone can now be muted or unmuted via a toggle keybinding.
- Corrigé
Fixed that skills and attacks could stop working correctly after playing for several hours.
- Modifié
Improved stability in multiplayer when hosting a world with very large player bases.
- Corrigé
Fixed a cause of flickering shadows in very large player bases.
- Corrigé
Fixed incorrect dark areas in regions such as desert sand in certain graphical settings.
- Corrigé
Fixed a crash related to outdated position information for tombstones.
- Corrigé
Fixed a few randomly occurring crashes.
- Corrigé
Fixed a potential crash that could happen when closing the game.
- Corrigé
Fixed several loca issues.
PC-specific
- Corrigé
Fixed several cases that could cause a save data migration to trigger an error. If a save file caused migration issues before, please try the migration again with this update.
- Modifié
Increased the memory budget for the total sum of all player bases during the save data migration. This fix only affects save data with too many player bases.
- Corrigé
Fixed an issue that caused the 3d resolution scale slider to show 100% after a reset, even if the preset for the detected graphics card uses a default that is below 100%.
- Corrigé
Fixed a keybinding issue where binding evade to [RMB]+[SPACE] would perform a jump instead of the evade action. This fix could also help in similar key binding combinations.
- Corrigé
Fixed an issue that caused the [ESC] key to no longer work correctly in-game after using the AMD overlay tool.
- Nouveau
Added new graphical settings for AMD graphics cards.
- Corrigé
Fixed a randomly occurring crash on GPUs.