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Lifespans by Delijume
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Lifespans by Delijume

Lifespans by Delijume Realistically proportioned lifespans by Delijume, including guidelines for realistically random Elder Deaths. Ages Breakdown: Baby: 0 - 1....

Estadísticas del Workshop

Suscriptores totales

452

Suscriptores actuales

294

Favoritos totales

64

Visitas

999

Tamaño del archivo

289 KB

Última actualización

4 jun 2026

Publicado

27 may 2026
Autor
Delijume
Categoría
Modpacks
Etiquetas
Modpacks
ID del Workshop
3733619756
Comentarios en Steam
1

Capturas de pantalla

Descripción del mod

Lifespans by Delijume

Realistically proportioned lifespans by Delijume, including guidelines for realistically random Elder Deaths.

Ages Breakdown

Baby 0 - 1.5 years old

Toddler 2 - 4.5 years old

Child 5 - 8.5 years old

Pre-Teen 9 - 12.5 years old

Teen 13 - 17.5 years old

Young Adult 18 - 39.5 years old

Adult 40 - 59.5 years old

Elder 60+ years old (Die between 67 - 105.5 years old, See guidelines below)

~~~~~~~~~~

Realistically Random Elder Death Guidelines

Each day after an Elder is considered to be 67 years old, I roll a random number between 1 and 100. If I roll less than or equal to that Elder's survival chance, they get to live another day. If they roll higher than their survival chance, death has come for them. I will use cheats to have them pass away at some point that day.

  • Base Survival Chance is their Personality Level x8 (Currently this is anywhere from 1-12; Leveling up their personality while they're in this life stage will increase their survival chances).
  • Time I subtract a percentage from their survival chance the older they get, this percentage stacks up as time goes on:
  • Short Subtract 2% per day
  • Normal Subtract 1% per day
  • Long Subtract 1% every 12 days
  • Stress Going to bed Stressed is bad for their health. Each time they go to bed stressed I subtract a percentage from their survival chance:
  • Short Subtract 5%
  • Normal Subtract 3%
  • Long Subtract 1%
  • Disease Falling ill or getting mushroom poisoning is perilous for an Elder's chances. Each time they contract an illness they lose survival chance, but not seeking care for their illness is even worse.
  • Short Subtract 15% when an illness is contracted and 20% each day it goes unresolved
  • Normal Subtract 10% when an illness is contracted and 15% each day it goes unresolved
  • Long Subtract 5% when an illness is contracted and 10% each day it goes unresolved

~~~~~~~~~~

Normal Lifespan (1 day = 6 months)

Baby 4 Days

Toddler 7 Days

Child 9 Days

Pre-Teen 9 Days

Teen 11 Days

Young Adult 45 Days

Adult 41 Days

Elder 15-91 Days

Recommended Trimester Duration: 1 day 12 hours

Short Lifespan (1 day = 1 year)

Baby 2 Days

Toddler 3 Days 12 Hours

Child 4 Days 12 Hours

Pre-Teen 4 Days 12 Hours

Teen 5 Days 12 Hours

Young Adult 22 Days 12 Hours

Adult 20 Days 12 Hours

Elder 7-45 Days 12 Hours

Recommended Trimester Duration: 18 hours

Long Lifespan (1 day = 1 month)

Baby 24 Days

Toddler 42 Days

Child 54 Days

Pre-Teen 54 Days

Teen 66 Days

Young Adult 270 Days

Adult 246 Days

Elder 90-546 Days

Recommended Trimester Duration: 9 days

Escrito por el autor del mod en Steam Workshop y mostrado en su idioma original.

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