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Occupations Expanded: Cops & Robbers [WIP]
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Occupations Expanded: Cops & Robbers [WIP]

WARNING: this mod is considered a WORK IN PROGRESS. Features will continue to be added and this has shown to break save games that were being played before upda...

Workshop-Statistiken

Abonnenten insgesamt

3.625

Aktuelle Abonnenten

2.275

Favoriten insgesamt

282

Aufrufe

3.310

Dateigröße

98 KB

Zuletzt aktualisiert

6. Juni 2026

Veröffentlicht

6. Juni 2026
Autor
MrKewlFish
Kategorie
Modpacks
Tags
Modpacks
Workshop-ID
3739468521
Steam-Kommentare
2

Screenshots

Mod-Beschreibung

WARNING this mod is considered a WORK IN PROGRESS. Features will continue to be added and this has shown to break save games that were being played before updates. I will work on making older versions available so that you can continue to play your save until this mod is considered feature complete. New saves made after updates have not shown issues, only saves made before an update.

What This Mod Adds

Occupations Expanded Cops & Robbers adds two new branching career paths to Paralives, designed to fit the tone, structure, and flavor of the vanilla occupations.

New Occupations

This mod brings Law Enforcement and the Criminal Underworld to Paralives. Will you break bad and prove yourself to the shady types down at the Italian Restaurant, or join the Mileno Sheriff in rooting out the bad influences. The choice is yours. The new occupations can be found under the Law Enforcement and Criminal tabs in the Job Finder.

Mileno Sheriff’s Office

(All the occupations work but the Law Enforcement path is pretty barebones at the moment)

  • Crossing Guard - Level 1
  • Cadet - Level 2
  • Deputy - Level 3
  • Detective - Level 4
  • Sheriff - Level 5

Italian Restaurant

(I added the Shady modifier to the Italian Restaurant so this will change for anything that uses that location)

  • Con Artist - Level 1
  • Goon - Level 2
  • Burglar - Level 3
  • Fixer - Level 4
  • Kingpin - Level 5

New Skill

The Mischief Skill is learned by taking your trusty crowbar and defacing public property. Get your skill level high enough and you can even steal donations from the Museum once a day.

New Vibe

Explore a new Vibe with your criminal parafolk. The Mean vibe will require your para to keep their need for conflict and mayhem in check.

Future Plans

Since this is still a work in progress, there are many more additions that I plan to add to this mod. Together cards, Goals, a new skill for the Law Enforcement track, and more careers.

Compatibility

This mod should be compatible with most other mods unless they use the exact same GUID which is highly unlikely.

Disclaimer

I do not know how updates will affect existing save games.

Mods can and will break your games, so always keep a backup save before installing or updating mods. I tested this update by loading into an existing game I was playing and did not notice any issues, but results may vary.

Feedback & Bugs

Please post any feedback, suggestions, or bugs in the comments.

Vom Mod-Autor im Steam Workshop verfasst und in der Originalsprache angezeigt.

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Die meistabonnierten Mods mit demselben Workshop-Tag. Die Zahl auf jeder Karte sind die Abonnenten insgesamt.

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