Explore every Aniimo trait, its effects, when it is active, and which Aniimo have it. In game, an Aniimo's trait is on the Traits button next to its skills.
74 entries
Always
Hard WinterAniimo2Three skill casts prepare an enhanced Icebreaker skill. BREAK efficiency rises 20% below 75% HP, or 40% below 50% HP.Always
Judgment StormAniimo2Increases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.Always
Lunar PowerAniimo2When not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.Always
Phantom OpeningAniimo2When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.Always
Potent ErosionAniimo2Only while summoned
Power of FireAniimo2Deals 30% extra damage to targets with more than 5 stacks of Fire Debuff.Always
Prank MasterAniimo2Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.Always
Raging FireAniimo2After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.Always
Reliable Fire CompanionAniimo2Always
Rock EmpowermentAniimo2Always
ScorchAniimo2When a skill hits a target, inflicts Scorched on them, reducing their Fire Resistance by 2%. Stacks up to 10 times and lasts 25s.Only while summoned
Sense of SecurityAniimo2Increases damage dealt by 15% while a shield is active.Always
Solar GraceAniimo2When not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.Always
Thorny HeartAniimo2Increases Grass damage by 12%.Always
Bloom ClusterAniimo1When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.Always
Counting SheepAniimo1Always
Energy FullAniimo1Increases max EP by 10.Always
Frostbite SunderAniimo1Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].Always
Hardened ShieldAniimo1Becomes hardened when switched in, gaining 5% damage reduction and 5% EP recovery speed for 10s.Always
Offensive ShiftAniimo1Increases ATK by 15% of P.DEF.Always
Power of NatureAniimo1While off field, creates a patch of Turf under a teammate after they cast 3 skills.Always
Power SurgeAniimo1Always
Spotlight MomentAniimo1The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.AlwaysEnergy BurstAniimo0Increases damage by 10% for 5s each time skill damage is dealt. Stacks up to 3 times.AlwaysHunter’s InstinctAniimo0Increases Damage dealt to targets with HP below 50% by 15%Always
Knuckle BurstAniimo0Combat skill hits grant 1 [Strike Point]. Charged Combat skill hits grant 2. At 8 [Strike Points], gains 30 EP, and combat skills can be enhanced without charging for 10s.Always
Lightning SurgeAniimo0Increases Lightning damage dealt by 12%.Only while summonedReapAniimo0Recover 2 Energy for each target defeated.AlwaysShield SpecializationAniimo0The generated Shield can absorb more Damage.